Art, Physics And Cloudy Avatars in Second Life and Beyond

Changing Statue

Art has quite a good following in Second Life, Draxtor Despres covered the work of Rose Borchovski in episode 14 of The Drax Files : World Makers. There’s the Linden Endowment for the Arts. The Second Life destination guide has an arts category and bloggers such as Inara Pey regularly cover the arts, a recent post appeared on Inara’s blog regarding Dathúil: visions of desire in Second Life.

The mixture of arts and technology also sees Second Life turning up in articles about artists who have gone beyond Second Life, or have exhibitions inworld and outside. Second Life of course does not have a monopoly on creativity in virtual spaces and we see this exemplified in an article over at The Huffington Post : What Can Virtual Reality Bring To Art?

The article covers the work of Adham Faramawy and Jessy Jetpacks for an already sold out show by the Royal Academy of the Arts : Virtually Real. The technology being used here includes HTC Vive which might indicate a bright VR future for art, but the Huffington Post article also sees Adham Faramawy mention Second Life and physics :

I was never a gamer but this was always my problem with Second Life. So many people wanted to replicate something that already exists, when actually these technologies can be quite useful speculative tools. Even though the way platforms are designed guides how you use them, they can still be used to visualise a variety of possibilities. And what’s wrong with imagining new ways to be situated in the world?

Indeed, virtual worlds and spaces do not have to be inhibited by the physics that apply to the physical world and we see this sort of issue raised again in an article by Christian Petersen over at Art Slant :Wednesday Web Artist of the Week: Martina Menegon. Martina, it’s fair to say, is a lot more enthusiastic about Second Life, even though she doesn’t login much these days, partially due to a cloudy avatar but I’ll come to that later.

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A Visit To Fogs End In Second Life

Entrance

Vampires, Demons, Undead, Humans, Magic users make up the races in the roleplaying community of Fogs End in Second Life. This is a mature roleplaying region and it should be pointed out that child avatars are not allowed. This is made clear at the entrance.

Steam Train

Whilst at the entrance you will be able to pick up an out of character (OOC) tag but you should also take time to read the rules of roleplay etiquette that the region embraces if you want to go beyond OOC.

News

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Florida State University Have Been Educating In Second Life

CNDG Balloon

Sometimes I come across an article and I wonder how current the article actually is, or whether some sort of blip has caused an old article to hit current searches.

This question struck me as I read an article by Susan Hansen, with a timestamp of 3rd January 2017 : Virtual science classes revolutionizing teaching methodology at FSU.

The article opens by telling us :

Imagine exploring the Great Barrier Reef for an environmental science class or investigating a real-life crime for your introductory chemistry course.

That’s the vision two Florida State University professors had when they created new virtual life classrooms for their students that allow them to learn essentially by playing in a 3-D virtual world.

William Landing, professor of environmental and marine chemistry in the Department of Earth, Ocean and Atmospheric Science, and Stephanie Dillon, director of freshman laboratories in the Department of Chemistry and Biochemistry, have designed courses using the program Second Life, through CNDG, a provider of virtual world-based solutions.

This sounds optimistic, it doesn’t sound exactly new but new or old, the article raises some great points about virtual worlds, distance learning and the power of community.

CNDG Snacks

CNDG are Chant Newall Development Group, LLC and are providers of virtual world based solutions for business and education. The images in this post are from the CNDG Campus in Second Life, which still has some life but little information.  Florida State University used the CNDG campus for their courses I believe.

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Sansar Marketplace And Sansar Dollars Set For Debut

Project Sansar Concept Art

Linden Lab’s Sansar (formerly known as Project Sansar) has hit the new year running with press reports of a new round of creator invites, a Sansar Marketplace, news of monetisation with the introduction of the Sansar dollar and a video giving a sneak preview of Sansar which appears to have been produced and directed by Draxtor Despres of The Drax Files : World Makers fame. I will embed the video near the bottom of this post.

Dean Takahashi over at VentureBeat reports : Linden Lab debuts marketplace for Sansar VR world. The article informs us that Sansar will allow creators who are already in Sansar to buy and sell content from today. Ebbe Altberg makes an appearance in the article :

This sets the tone and shows creators they will monetize what they create on day one, when we open our doors,” Altberg said. “The buying and selling will get them comfortable with the new platform.

Those of us who are familiar with Second Life will not be surprised to learn that the Sansar Dollar will work in a similar way to the Linden Dollar, with Sansar Dollars being used for purchases and then redeemed for a US dollar to Sansar Dollar exchange rate. Linden Lab will take a cut of these currency transactions, as they do with the Linden Dollar.

The currency and sales transaction fees are likely to be higher than Second Life because the aim with Sansar is for hosting fees to be much lower than they are in Second Life. The VentureBeat article again turns to Ebbe Altberg for further information :

We want it to be low enough that it does not add unnecessary friction to the economy,” Altberg said. “But we do want to get a piece of the GDP and then make the hosting fees for Sansar as low as possible. We charged quite a bit for the hosting fees in Second Life and didn’t have a consumption tax to take part of the GDP. So now we will balance the hosting fees and the consumption fees in the economy.

There’s plenty more to read in the VentureBeat article and I highly recommend that you read it if Sansar interests you. There’s also an article about Sansar by Kevin Carbotte over at Tom’s Hardware : Linden Lab Introduces Sansar Monetization System, Reveals First Video Footage. This article includes an interview with Linden Lab CEO Ebbe Altberg and Gray of the Lab from San Francisco (AKA Peter Gray, Senior Director of Global Communications at Linden Lab).

Pete Linden at VWBPE 2015

The above is a picture of Peter Gray in Second Life, I have no idea how he looks in Sansar!

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A Wintry Visit To New Babbage And Beyond In Second Life

New Babbage in Second Life is a place ripe for exploration, adventure, roleplay, shopping or just taking snapshots. This is a Steampunk location and it is beautifully created. When people wonder what people do in Second Life, New Babbage is a fine example of creativity, collaboration and fun.

View Of New Babbage

The blurb in New Babbage tells us :

A steampunk city built by fans and enthusiasts of the genre. Pop over to visit other fans in a 100% optional roleplay environment. Better yet, live the Victorian SL life and rent land or place your shop here!

This is a location that feels like a city, there are trams, walkways, alleys and more.

Inside New Babbage

There is also a lot of snow at the moment and if you use the region windlight settings, a lot of fog, but that’s not so good for snapshots.

Babbage Square

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