Videos From Steampunk New Babbage And Beyond

I have been visiting Steampunk in Second Life today and getting a very cold and winter feeling wandering through the mean streets of New Babbage and beyond. I will have a more detailed report later, with some pictures, but for now here are some videos I made with the help of Xsplit Broadcaster.

These videos are largely silent and very basic. I did start a video commentary but then got all self conscious and realised I really need a script.

ClockHaven

SLURL To ClockHaven : http://maps.secondlife.com/secondlife/Clockhaven/32/90/111

Continue reading “Videos From Steampunk New Babbage And Beyond”

First UCC SL All Set For Christmas Plus Plenty Of Other Festive Attractions Available

First United Church of Christ

The virtual world offers an escape from the physical world this holiday and after spending time shopping this morning in a supermarket where it looked more like the Zombie Apocalypse was coming this weekend rather than the supermarket being closed for one day, I have to say that a virtual setting has distinct advantages.

I decided to pop along to the First United Church of Christ and Conference Center in Second Life to see how they were getting on with their Christmas preparations and a very festive sight it is.

This region changes with the season, so a change to a snow filled setting was not a surprise, but snow works well in Second Life, rather oddly I find it doesn’t work so well for snapshots from Second Life, you really need to visit the snowy settings to get the full and immersive beauty.

Away in the Manger, by Ciaran Laval on Flickr!

Continue reading “First UCC SL All Set For Christmas Plus Plenty Of Other Festive Attractions Available”

High Fidelity Now Available On Steam Early Access

An Image should be here

High Fidelity, the virtual world and virtual reality platform, arrived on Steam early access this week for Windows users. The welcome message states :

We’re incredibly excited to launch High Fidelity on Steam Early Access!

High Fidelity is an open-source virtual reality platform that gives everyone the power to create, explore, and share virtual spaces. It works with both Oculus Rift and Vive, and you can also run it on your PC in desktop mode if you don’t have a headset.

We’re looking forward to your feedback! We expect to learn important lessons about the needs of social VR from the active, engaged, and connected users here on Steam.

There’s a notice that you need a virtual reality headset to use the software, but as the above message informs us, you can run the software without a headset. However the minimum specs should be noted :

MINIMUM:

  • OS: Windows 7 SP1 64 bit
  • Processor: i7-4700 quad core equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD R9 290
  • Storage: 2 GB available space

Now when you find the software on Steam there’s a good chance you will see this message : “Content in this product may not be appropriate for all ages, or may not be appropriate for viewing at work“.

This isn’t because High Fidelity is a den of iniquity, it’s because user generated content is involved, as the High Fidelity Twitter account explained to me : “The warning is a precautionary measure because it’s an environment with a lot of user generated content“.

Continue reading “High Fidelity Now Available On Steam Early Access”

360 Degree Snapshots Coming To Second Life

Lurking in The Trees

Whilst most of us are happy to take virtual world snapshots in traditional snapshot form, some people like to get a tad more artistic and some like to embrace new technology features, such as 360 degree photography.

Linden Lab are on the case as they blog about A New Perspective on Second Life :

If pictures are worth a thousand words, 360 degree images must be worth millions. That’s why we decided to develop a feature called 360 Snapshots that will make it easy to capture and share 360º images from Second Life. Check out some of these samples!

The link is most definitely worth following so you can see a sample of the feature via Callum Linden. The feature isn’t ready for prime time just yet, but you do have the opportunity to play around with it by the way of a project viewer. There are details and instructions about this on the wiki.

Continue reading “360 Degree Snapshots Coming To Second Life”

Follow

Get the latest posts delivered to your mailbox: