Sansar Official Discord Community Launched

Sansar Jenn has written a blog post which invites Sansar users to Join Sansar’s Community on Discord :

Today – we’re happy to announce the launch of Sansar’s official Discord community. Discord is a service that lets you chat (text and voice) in real time with other Sansar users, wherever you are – it works on the web, on mobile, and desktop.

Our Discord community is a way to connect with other Sansar users and make friends, plan meet-ups, ask questions, get feedback, share your ideas and creations, and more.

Discord, for those who are not familar, is a text and voice chat application that can be used on the desktop, in a browser, on mobile devices, so it’s a tool for chatting to people whether you’re inworld or not.

Associating your Sansar account with Discord is very straight forward. First you need to login to Sansar and then click the icon in the top right and go to your account :

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This will then take you to your account information screen, from there you click Link Discord :

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DigitalOcean Spaces Now Offering Object Storage For High Fidelity

JimJamz Studio High Fidelity

Open Source Virtual Reality platform High Fidelity this week announced their support for DigitalOcean Spaces, an object storage solution that fits in with the way High Fidelity works.

Now if you’re not familiar with how High Fidelity works then the concept at play here will sound a tad confusing. In High Fidelity you don’t upload content in the way that you do with Second Life or OpenSim, your content is hosted on a server and this is where a solution such as DigitalOcean Spaces fits in.

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Second Life Inspired Short Film Makes The Cut For Ottawa International Animation Festival

The Ottawa International Animation Festival runs from September 20 – 24 and the blurb informs us :

Every September, the Ottawa International Animation Festival presents the world’s most cutting-edge, quirky and important animation — and transforms Ottawa into the centre of the animation universe.

The festival features screenings, workshops, talks, competitions and more. One of those competitions is The Canadian Student Competition which will feature a short film entitled “Second Life“, directed by  Benjamin Reyes and Joshua Fischle and produced by Ryerson University.

This short film, is not surprisingly, inspired by the virtual world of Second Life, as an article by Bruce Deachman at The Ottawa Citizen informs us; Ottawa filmmaker comes home with Second Life . The article is itself an interview with one of the directors, Benjamin Reyes, who explains :

“I was interested in these stories you would hear of people meeting each other through the Internet, through things like Second Life. That idea was bizarre and interesting to me, that you could know somebody strictly through this avatar and not even see their face or know what they look like, and you don’t really know who’s controlling them.”

The film appears to have been inspired by Second Life, rather than machinima filmed in Second Life but it’s interesting to see how virtual worlds can inspire other mediums.

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A Visit To Neive In Second Life

Neive

Inspired by Inara Pey’s blog post; Visiting ~Neive~ In Second Life, I decided to follow in Inara’s footsteps and visit Neive in Second Life.

Farming

Inara had informed us about the region :

~Neive~ is a Homestead regions designed by Claudia (claudia74a Orsini) which Caitlyn and I first visited in late June 2017, when it still appeared to be under construction. We dropped back there at the start of September to see how things had developed, and found the region has grown into a quite pastoral – if slightly eclectic – setting.

This description is extremely accurate.

Wandering

The notecard that you can accept when you land in the region informs us that the region was first created in 2016 and is now back, with romance and friendship in mind.

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Sansar Introduces Terrain Editing, .OBJ Import, Running, Web Audio Streams and More

Linden Lab’s Sansar have announced a whopping new list of features in their latest release notes; Sansar Release Notes for September 8, 2017.

Most eye catching will be features such as :

  • Terrain Editor
  • You can now sculpt your own terrain in Sansar! Make mountains and craters, which you can paint using Sansar’s default presents. Simply drag and drop the terrain plain from the system objects panel. Read more.
  • The ability to add your own terrain textures and height maps is coming soon.

I haven’t been able to look at this yet but this looks like a very interesting development indeed.  The link to read more explains how you can create terrain in Sansar and then raise, lower, flatten, soften, harden etc. These terms will be familiar to those who have experience in virtual worlds such as Second Life.

  • .OBJ import
  • Sansar now supports .obj file import. See here for some .obj import tips.

Sansar had previously supported the .FBX format but this release means it now also supports .OBJ format, which I’m sure will please many creators as .OBJ is a very popular format.

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