I’m not Palmer Luckey’s biggest fan, this largely stems from the lack of understanding and lack of giving something back to the Kickstarter community after Oculus landed on their feet with the Facebook deal. In the wider scheme of matters this wasn’t exactly a huge let down and certainly didn’t merit the level of vitriol the decison received, I mean he’s certainly not in the Nick Clegg league when it comes to being a complete and utter let down and let’s face it, the future looks extremely bright for Palmer Luckey and Oculus Rift, the same definitely can’t be said for Nick Clegg, the future doesn’t even look as if it will be orange for him.
I think that virtual worlds are going to play a big role in the future of Oculus and VR on the whole, but it remains to be seen how big of a part of that future Second Life will be.
Second Life is of course approaching its official eleventh birthday and is therefore an older platform, it’s not young and exciting but I still believe Second Life can be a platform that takes advantage of technology such as Oculus Rift because Second Life is a very dynamic platform. Second Life is a platform whereby you can wipe the slate clean on a parcel or sim and start again, therefore I believe that people could create builds that are optimised for technology such as Oculus Rift, but being Second Life, that would also mean vast swathes of Second Life aren’t optimised for the technology and that could very well prove to be a stumbling block for widespread adoption of the technology in a virtual world such as Second Life.
Oculus Rift will probably be better served by a virtual world that is created with Oculus Rift in mind from the start. Hamlet asked Palmer Luckey what Second Life most needed in order to transition to the Oculus/VR age, and be relevant in it? Palmer replied:
I don’t think anyone will know for sure until VR has more time to mature, lots of poorly understood problems right now.
This brings us back to the point I was making earlier that Oculus Rift will probably be better served by a virtual world built with Oculus Rift in mind. This is a point that I’ve seen Adeon Writer make time after time regarding existing games and virtual worlds, the advice is that trying to fit existing virtual worlds and games into the Oculus Rift umbrella is likely to be more pain than its worth.
Continue reading “Palmer Luckey Unsure Of Second Life Future In VR Age”

