SL Go – Brilliant Technology Shame About The Pricing

First things first, I haven’t been involved in the beta testing for SL Go, I haven’t been lent a tablet by the people behind the project and I haven’t spent much time using it. If you want an in depth and what appears to be a very balanced review, go and read Inara Pey’s blog post on the matter. Inara’s post is important as it explains some of the pitfalls of SL Go and how it’s not the full Second Life experience, due in part to security issues. However it’s not that watered down an experience.

If you’re wondering what SL Go is, Linden Lab have blogged about it:

OnLive, the leader in cloud gaming, today released an exciting new service for Second Life users. SL Go, now in open beta, is a mobile Second Life viewer for Android that delivers a fully immersive desktop-like experience on tablets.

With SL Go, you can experience Second Life from anywhere you have Wi-Fi or 4G connectivity, with ultra high-quality graphics, full shaders, shadows, and the Advanced Lightning Model on Android devices. Not only can you get high-quality graphics on a low-powered device, but you also don’t have to sacrifice frame rate or draw distance for high fidelity inworld explorations. Thanks to super-fast gigabit connections with OnLive’s high-performance gaming servers, objects and textures rez quickly when logging in and teleporting. OnLive has clocked the SL Go viewer at upwards of 200 fps set to Ultra with Maximum Render Distance, allowing people to participate in events, engage in combat games, and generally enjoy immersion in Second Life at a level never before possible on a mobile device.

With SL Go, OnLive has brought touchscreen interaction to the Second Life experience, but if you prefer keyboard and mouse, you can opt to connect these devices and interact with your friends in the same way you always have. SL Go gives you access to edit menus, inventory, preference settings and chat management just like the Second Life Viewer on your home computer.

There are more details in the blog post, such as how you go about signing up for an account, pricing etc. First things first, it works and it works bloody well. There are no two ways about this, even during my brief testing period I could see that this service delivers.

Obviously the experience is different to using Second Life on a PC. Movement and such like are different, but for those who have experience with tablets and especially playing games with them, the experience is likely to be quite rewarding.

Point and click and mouse view, concepts I barely touch in Second Life on a PC are life savers on a tablet for me, but of course with a tablet you also get to pinch, zoom and drag, which actually adds something to the experience.

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Adult Content And TOS – Which Way Will The Wind Blow?

I think it’s fair to say that Ebbe Altberg has made a positive start to his Linden Lab leadership. Ebbe has helped return the Jira to a semblance of sensibility and made positive strides to addressing the Marketplace and communications issues.

Ebbe hasn’t said anything about tier yet, but as that’s a long standing issue I’ll leave that aside for now. However two areas where Ebbe has been a little more uncomfortable shall we say, are the TOS and adult content.

On the TOS, Ebbe has said :

I’m still getting up to speed on that topic. I’ve had several discussions about it. It’s not a simple topic. 

Trust me. It’s not becuase we have an intent to arbitrarily profit from your stuff without your permission. That would be very bad for us as we’re all about user to user. We could seriously harm ourselves if we started doing that.

But, the edge cases and the potential cost to us in certain scenarios are quite substantial.

Making the spirit and the language match up seems to be very difficult. I’ll learn more over time but for now I can’t promise anything other than what I said above.

What these edge cases are remain a mystery and obviously it may be difficult for Linden Lab to discuss edge cases because it may cause problems. However from a standpoint of transparency, it would be better if Linden Lab would at least enter into a dialogue with content creators because the TOS remains content creator unfriendly. I absolutely believe Ebbe when he says Linden Lab have no intent to steal content and yes, it would seriously harm Linden Lab if they did. However the question remains as to why it’s so difficult to change the wording to reflect that.

I know some people have tried to address the Lab over the TOS changes, and as far as I know, they haven’t got far, but this is an issue that needs to be addressed.

The other issue is adult content and what will happen with it going forward.

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Second Life Content Creators Should Pay Attention To Penny Patton

Skara Brae Statue

To some Penny Patton is like a broken record, calling for people to change their camera angles, change the way they use textures, change scale, change their perceptions. However Penny’s content creation tips for Second Life should be heeded, even if you don’t agree with all of them. Penny’s site has a lot of good information but the post I’m going to highlight today is : Building A Better Second Life.

Skara Brae Tavern

Most of the tips Penny advises content creators to follow actually work to improve Second Life performance, for example:

Textures eat up bandwidth to download, processing power for the sim to retrieve them from the asset server and deliver them to your viewer, and then your videocard needs to store them in memory and render them. Too many large textures are one of the biggest reasons SL gets such poor framerates and why everything takes so long to rez.

This is undeniably true. Larger than needed textures hit performance, using too many textures will also hit performance too.

Skara Brae Buildings

Penny doesn’t just provide tips and sit back and hope people notice, she allows people to call her bluff because examples of Penny’s work exist within Second Life and there are no two ways about this, performance is generally extremely good where Penny builds. Textures load fast, you can move around, you’re not sat there waiting for grey buildings to rez.

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The Drax Files Radio Hour Episode 8 – Draxtor Meets Pamela

Episode 8 of The Drax Files Radio hour is out and it doesn’t disappoint. Draxtor takes his avatar to the real world and meets Pamela. Pamela does not engage with Second Life, although she has heard of it. There’s a fascinating discussion between Drax Pamela as Drax emphasises the beauty of virtual worlds and Pamela extols the virtues of the physical world.

In reality this boils down to a richness verus reach argument with both parties making good points. Drax argues that virtual worlds enable people to link up and share advice with people all over the world, Pamela argues that the real world allows more tangible goodness and that people are less likely to be hiding behind a mask.

At the end I came to the conclusion that they were both right, but that the ideal scenario is for people to enjoy the benefits of both the real and virtual world. Of course some people aren’t in a position to do so and find one or the other more productive, but really, it’s a matter of balance if possible.

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Fantasy Faire 2014 Scheduled For May 1st – May 11th

Sonya Marmurek

Sonya Murmarek announced on February 17th that this year’s Fantasy Faire is scheduled to take place May 1st – May 11th. However due to the success of Fantasy Faire, there are not yet any open applications for merchants to display their wares, as Sonya explains:

There are currently no applications for merchants. The Faire is old and established and there are plenty of creators who are as much an integral part of it as the Fairelands themselves and we will first scribe in those registrations.

The first invitations to the merchants will be sent out by the end of February.

The open applications for merchants will begin some time after March 15th.

Obviously it will be disappointing if no new merchants get a look in, but it seems as if they will. I’ve blogged Fantasy Faire for the last three years, it’s a magnificent event, truly magnificent. During that time I’ve met the weird and wonderful creations and characters in the Second Life fantasy scene. I’ve met baking gnomes:

Baking Gnome

 

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