Ciaran Goes On Holiday

I’m taking some holiday time over the next fortnight so this blog is also going to take a holiday for a fortnight too. Fear not faithful readers, I shall return triumphant with tales of many drow, dwarf, wizard and human adventures upon my return.

Pirate Ship

I have been taking a look at a couple of sims which I intend to blog more about on my return. The first is Morgan Straits which is a pirate themed sim. Yarr! I like pirates. This is a well presented sim but obviously you need to tread carefully because of those pirates.

Pirate Houses

The other sim I’ve been taking a look at is the stunningly picturesque Matanzas.

Matanzas Dock

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Second Life Payout Requests Delayed Due To Significant Number Of Payout Requests

A few days ago I blogged about the delays people are experiencing in getting their accounts verified for account and tax information requests issued by Linden Lab. However new information has came to light which suggests that it’s not just an issue for account and tax information requests, it seems that the broader issue is that off payout requests full stop.

The tax and account information requests are often tied to payout requests, so this explains why there are delays there. The information was relayed to me via Pete Linden in a comment on my earlier blog post :

Due to a significant volume of payout request in recent weeks, payout requests may take longer to process than expected. We apologize for the delay, and we are working hard on clearing the backlog and process requests as quickly as possible. In the meantime, we advise residents to please address any specific questions through their Support cases. We appreciate the cooperation and patience from all residents, and hope to have payout request processing times back to normal soon.

I’m not sure why there is a significant volume of payout requests in recent weeks, some people have suggested it is related to the new skill gaming policy and there will be people who are putting payment information on file in order to engage with skill gaming regions.

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Linden Lab’s Next Generation Platform – Safe Sex Is Better Than No Sex At All

Over at New World Notes Hamlet Au has decided to tackle the thorny subject of adult content in virtual worlds. In a blog post entitled : Half of Second Life’s 50 Most Popular Sims Now Adult-Rated: A Lesson for Second Life 2 Hamlet says :

As Linden Lab develops Second Life 2, there’s an important lesson to be learned here:

Forbid pornography and extremely violent content, at least in the first few years of launch before SL 2 achieves mass growth (assuming it does). It’s inevitable that Oculus Rift and other VR platforms will inspire pornographic content, and many of the games set for deployment in VR are already violent, and that’s fine for adults who want to immerse themselves in that kind of content. But virtual porn in particular has always been an impediment to Second Life going mainstream, hurting its brand, scaring away mainstream institutions, and just generally causing it to be a laughingstock for anyone who wasn’t familiar with how much more non-porn content the world contained. (That is to say, just about everybody.) The alternative facing Second Life 2 is what we see now: A niche MMO where roughly half the active users are mainly getting on to get off.

Now whether you agree with Hamlet or not you have to give him credit for having the balls (for want of a better phrase) to raise this subject. I disagree with him and I disagree with him because adult content is already very much a part of mainstream culture. Now before we take one step forward, let’s take a couple of steps back. Back in July Mona Eberhardt posted a blog post entitled : Time to stop bashing Second Life for its sexual side. Mona opens that post with a rather challenging gauntlet to bloggers :

I guess you haven’t really arrived as a Second Life blogger or commentator unless you’ve reached the point where you frown upon “pixel sex”, openly sexualised avatars, or the “skanky” nature of female avatars’ attire in SL. It seems to me that coming to view your in-world romantic and sexual escapades (if any) with feelings of shame actually gives you bonus points. And the sooner you’ve denounced your desire to explore your sexuality in-world, the more respect you’re going to garner. Apparently, your opinions can’t be taken seriously if you’re viewed by others as a sexual person.

The article is a good read and whether you agree with Mona or not, she deserves credit for tackling this subject. Now it’s clear that Hamlet and Mona are coming to this subject from different sides of the fence but it’s also important to remember that both Hamlet and Mona believe passionately in the concept of virtual worlds.

Now to me, banning adult content in Linden Lab’s brave new world is going to be a bad strategy. On the other hand I also think that promoting adult content in the brave new world is a bad strategy. The answer to me is all about sitting on the fence and ensuring that safeguards are in place to avoid some of the situations we have seen during the evolution of Second Life.

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Linden Lab Offer An Escape Route For Patterns

Inara Pey, on the ball as always, has posted an update for Linden Lab’s Patterns, namely that Linden Lab are discontinuing their development involvement. However, in a sign that someone at Linden Lab has grasped that software doesn’t need to be buried on a dusty old shelf when a company decides to stop updating it, Linden Lab have put the feelers out to see if anyone else is interested in taking Patters onboard.

The official press release from Linden Lab, entitled The Conclusion Of Patterns, states :

Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.

We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.

Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.

This is quite a brave and bold move by Linden Lab and shows that Linden Lab do seem to take notice of situations in the not too distant past, as Inara points out :

The most interesting point of note with the announcement, however, is that the Lab appear to have taken on-board the Versu situation, and rather than simply closing the door, have indicated they’d be willing to hear from third parties who might be interested in taking Patterns on – albeit with the caveat that the company is still evaluating the technology used in Patterns at this time.

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Designing Worlds Ebbe Altberg Interview Has Strong Community Focus

If you want the full kit and caboodle on the Designing Worlds 250th episode, which features an interview with Linden Lab CEO, Ebbe Altberg, then head over to Inara Pey’s blog post on the subject. Whereas I will embed the video at the end of this post, Inara also has the transcript in text form. I’m not going to cover anywhere near all of the interview, so for  even more commentary, head over to Inara Pey’s commentary on the subject!

The interview itself was conducted by Elrik Merlin and Saffia Widdershins and was held on Mantanzas, a sim owned by Skate Foss. The interview has a lot of meat on its bones and covers a wide array of subjects, including, but not limited to, communities, group chat, Terms Of Service, The next generation virtual world, marketing and much much more.

Ebbe talks a lot and appears to be extremely enthusiastic about his work at Linden Lab. This makes for a largely positive interview although it does have some stumbling blocks for me on a personal level, the most glaring being the terms of service which briefly gets touched upon with Ebbe responding to a question from Saffia regarding the use of user groups to try and avoid issues such as the terms of service :

I don’t know if you could have avoided the Terms of Service – and there was quite a bit of engagement, and a lot of voices heard. I wasn’t here, but I think the way it was rolled-out created more complications than what the change actually was. But obviously, being in touch with the community, understanding the needs of the community is critical, and that is something we cannot do just by watching, But sometimes for us just looking at the metrics might be more efficient for us to get to answers rather than talking to individuals.

Later in the interview Ebbe says :

OK, but we’re trying to make it clear to people that the content is yours, and we just need to have sufficient protections to protect ourselves. But again, it’s obviously not in our interest to make a mess for content creators by ourselves stepping in and starting to be part of the problem, rather than the solution with regards to IP protection.

They really could have done the terms of service differently and the first step there would have been to actually recognise what the issue with the terms of service is and why it still exists today. Linden Lab have never ever made that move and it remains a very disappointing element of Ebbe Altberg’s reign. Ebbe’s words here also don’t encourage me that Linden Lab have much interest in addressing or understanding the terms of service issue from the other side of the fence.

However that aside, I found this to be a vibrant interview. Ebbe talks of opening the Jira back up, how he was quite shocked about the level of engagement between Linden Lab and their community when he arrived and how Linden Lab have made strides towards better community engagement. This has certainly been exemplified by Linden Lab taking a far more active role in their blog postings and therefore leading the conversation.

Ebbe recognises the importance of communities in Second Life and the importance of getting the new user experience right. Ebbe hints that the idea of community portals coming back to Second Life might be on the agenda in a part of the discussion regarding onboarding new users :

I don’t know exactly when we’ll have time to give it sufficient energy to really get it off the ground. We’re working on a number of other initiatives right now that are ahead of it … and it’s one of those things that’s near the top of priorities for Second Life to bring back the idea of the community portals or something like that, where it’s easy for experience creators to attract users directly into their experience from the outside world.

Because ultimately, there are too many experiences in something like Second Life that we can’t mass market to all of these niche experiences that exist. we don’t even understand them all or know that they even exist. Whereas the creators of that experience have a very clear idea of who they’re trying to be useful to and attract an audience. And so we need to give people the tools so they can attract their own audiences into their experiences.

This is positive to read because Ebbe is right, there are lots of experiences within Second Life. A one size fits all new user experience probably isn’t ideal and wider community engagement could be useful here but let’s wait and see what transpires.

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