Second Life Tax And Identity Woes Continue To Strike Second Life Residents

Back in February Linden Lab blogged about tax and identity requirements for Second Life :

As we’ve blogged about in the posts linked below, US law requires that institutions like Linden Lab collect documentation from Second Life users that meet certain transaction thresholds.

This was an update to provide people with further information regarding why they were being asked to provide identifying information to continue to be able to use Second Life. The initial requests had caused great confusion and although confusion still reigns, Linden Lab have provided more insight as to what’s happening and why. There are two important FAQ’s :

Tax Documentation FAQ

Account Documentation FAQ

Linden Lab need to comply with these requirements to be able to allow financial transactions within Second Life to continue. Linden Lab can’t ignore these requirements, if they did nobody would be able to cash out from Second Life. Second Life would probably come crashing to its knees in those circumstances.

However a thread over at SLUniverse reveals that there are some new pains being created with these requirements, namely that the processing of these requests has slowed to a crawl and people are left scratching their heads regarding what’s going on. This thread is quite disappointing from a customer service point of view.

Second Life customers are complaining that there seems to be no movement in cases for over two weeks. Some people are reporting that after two or more weeks with no movement they then find that the only movement is that they are asked to send their ID in again because their scanned photo isn’t large enough.

One person reports that they submitted a ticket almost thirty days ago, a few days ago they received an apology for the delay, with high caseload being cited as a reason, but the case doesn’t seem to be any further forward.

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Drax Files Radio Hour Episode 39 – Argyle Alligator

Episode 39 of The Drax Files Radio Hour is another packed affair with the star attraction being Argyle Alligator. However as usual there’s much more than that and they touch upon Facebook’s real name policy with Jo Yardley and Drax both seeming far from impressed about Facebook’s policy. However I really can’t see room for Second Life’s profile feed to fill much of a gap here. Jo does however make good points about the features of social networking sites to promote events which brings me back to an old point of mine, web pages for groups.

This is something that could be added to the Second Life profile feed and the advantage of a web based group page advertising events is that it means you don’t have to send landmarks, notecards, textures, etc. All you would need to do is send a link to the event on the group web page.

Moving on, they give a shoutout to the 250th edition of Designing Worlds which was broadcast on October 6th and has already been covered in her usual magnificent manner by Inara Pey.

However the main feature is an interview with in game reporter Argyle Alligator who talks about his interviews, which are at times amusing. Argyle Alligator isn’t only an in game reporter for Second Life, he also interviews people in Garry’s Mod and Rust but this interview is largely about his Second Life experiences.

Argyle also shares the new user experience of Second Life and highlights some issues he found, how he had to work out the teleport system for himself, how he had difficulties finding locations that supported voice. This is important for Argyle’s work as he conducts his interviews with voice.

Argyle also offers up some good suggestions about starter zones including having verified residents of Second Life easily identifiable to help new participants. Drax also asks him about the UI. Drax has commented often that the Second Life UI isn’t complicated. I disagree, not because I find it difficult myself but because when so many people keep raising this point then it does suggest there’s an issue. I’m ok with the Blender UI too but I’ve seem many complaints about that as well. There is an issue, but it’s difficult to put your finger on exactly what it is but Argyle Alligator offers some insight on this.

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Science Talk And Exhibits At Exploratorium In Second Life

Exploratorium in Second Life

One would think that in a virtual world such as Second Life where the laws of physics can be defied, that science and science fiction would be portrayed widely. However that generally doesn’t seem to be the case. However I did stumble across Exploratorium whereby science is not only dipslayed, it’s also discussed in the shape and form of  the Virtually Speaking Science podcast.

PI

The blurb for the latest edition of the podcast reads :

Ten years after the $10 million Ansari XPRIZE opened up the age of private-sector spaceflight, two XPRIZE pioneers reflect on the past decade and look ahead to the future of innovation prizes. Tune in to hear from Robert Weiss, a Hollywood producer (“The Blues Brothers,” “The Naked Gun”) who is vice chairman and president of X Prize; and energy and space expert, Gregg Maryniak, who helped get the Ansari XPRIZE off the ground.

 

View Across Science Sim

This isn’t a new show or sim, they have both been running for quite some time but like many things in Second Life you don’t actually realise they are there until you stumble across them. I’m not blaming anyone for this, Second Life remains a vast space with lots of different events going on and it’s impossible to really keep up with all the ins and outs.

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Intel Give In To The Baying Mob But Don’t Make Gamer A Dirty Word

Hamlet Au over at New World Notes reports that Intel have pulled their adverts from Gamasutra in a new round of nonsense in the ever mounting pile of cack that is #GamerGate. Hamlet also suggests that this is an anti feminist campaign, which I don’t actually agree with because there’s far more to this than misogyny. Unfortunately too much of this issue  is buried so deeply in that pile of cack that it’s hardly likely to see the light of day.

Intel, a company known for its processing power, don’t seem to have applied much processing power to their decision. Intel will now be faced with another angry mob, complete with torches and pitchforks, criticising their decision. The central issue of this latest round of dispute is Leigh Alexander’s Gamasutra article : ‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. Intel should have shown some backbone here and let their adverts stay and I say this as someone who thinks that Leigh Alexander’s article was bloody awful, but I’ll most definitely defend her right to post the article.

The problem I have with Leigh’s article is that she goes at the subject matter with a ten ton hammer, swinging wildly and mostly missing the target whilst upsetting a lot of innocent bystanders. This is at the very least unhelpful and in many ways it’s adding more cack to the ever mounting pile of cack.

Leigh does make some good comments and amongst them is this one :

When you decline to create or to curate a culture in your spaces, you’re responsible for what spawns in the vacuum.

However what Leigh’s article also does is go some way to creating something monstrous. There’s nothing wrong with the term ‘Gamer’. I’m a gamer, I’ve been playing games going back to the days of Manic Miner, Horace goers Skiing and Sabre Wulf. This reminds me, Elite passed its 30th birthday in September, which is rather scary. Where was I? Oh yes, the creation of the gamer golem. This needs to stop, for the good of everyone.

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Facebook’s Real Name Policy Starts To Unravel

Hamlet Au over at New World Notes has an interesting blog post about Facebook’s real name policy : Facebook Apologizes & Tweaks Real Name Policy to Better Support LGBT Community — But Avatar Community Should Stick With Fan Pages.The issue revolves around drag queens who had been using names they had long been known as, such as Lady Roma or Lil Miss Hot Mess. The story will be familiar for many Second Life users because it has been played out many times before with regards to the Second Life community.

Hamlet’s post links to an official apology from Facebook by Facebook’s Chris Cox and the apology is quite a mixed mess of strange claims but it does explain what happened :

The way this happened took us off guard. An individual on Facebook decided to report several hundred of these accounts as fake. These reports were among the several hundred thousand fake name reports we process every single week, 99 percent of which are bad actors doing bad things: impersonation, bullying, trolling, domestic violence, scams, hate speech, and more — so we didn’t notice the pattern. The process we follow has been to ask the flagged accounts to verify they are using real names by submitting some form of ID — gym membership, library card, or piece of mail. We’ve had this policy for over 10 years, and until recently it’s done a good job of creating a safe community without inadvertently harming groups like what happened here.

I don’t really know where to start with this. How something that happens regularly took them off guard remains a mystery. This happens on a pretty regular basis to Second Life users who use Facebook against their terms of service. That’s important to remember by the way because whereas I have a certain amount of sympathy for people who want to use a pseudonym, it is against Facebook’s TOS. The part about bullying, trolling, domestic violence, scams hate speech and more has actually been used by people on the other side of the Nym Wars argument as a position to argue against the enforced use of real names in social networking. There are risks associated with using a real name in social networking and those risks are very real.

However what’s odd here is that Facebook are almost implying that the person reporting the accounts was a bad actor, whereas they may have been spiteful in whom they reported, they were actually following Facebook’s rules of engagement when reporting them. Names such as Sister Roma do not comply with Facebook’s official policy … or do they? Chris Cox went on to make what I see as a very odd claim :

Our policy has never been to require everyone on Facebook to use their legal name. The spirit of our policy is that everyone on Facebook uses the authentic name they use in real life. For Sister Roma, that’s Sister Roma. For Lil Miss Hot Mess, that’s Lil Miss Hot Mess. Part of what’s been so difficult about this conversation is that we support both of these individuals, and so many others affected by this, completely and utterly in how they use Facebook.

This is an odd claim to say the least. Facebook’s policy has at times even went as far as asking someone to send in their ID when they suspected he wasn’t who he claimed to be. Upon seeing his ID Facebook changed his name to his official ID name, not the name he is commonly known as. The person in question was Salman Rushdie. However Salman is his middle name and as explained in a report in The Guardian back in 2011, Facebook changed his name initially :

Rushdie became embroiled in a battle with the social networking website after his account was deactivated for breaching its strict real name policy. Facebook claimed that Rushdie, who refers to himself by his middle name, Salman, was an imposter.

The author had to send a photograph of his passport to the security team to prove his identity, but when his account was reinstated he found his name had been changed to Ahmed – the first name on his passport.

Salman Rushdie won his battle with Facebook, largely thanks to using Twitter to ridicule the company but that experience does not tie in with the claims of Chris Cox regarding the nature of Facebook’s policy and nor does it tie in with Facebook’s terms which state :

Facebook users provide their real names and information, and we need your help to keep it that way.

Facebook appear to be making it up as they go along but let’s bear with them for a little bit longer. Chris Cox then defends the real name policy and claims it helps to avoid bullying etc. this remains open to debate but there does seem to be an inkling of progress being made on Facebook’s part.

Continue reading “Facebook’s Real Name Policy Starts To Unravel”

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