Vimmershavn A Dystopian Look Inside Second Life

Binemust

This weeks Highlights From The Second Life Destination Guide has many interesting locations, history, poetry, roleplaying, carnivals and more but my eye was attracted to Vimmershavn.

Ruined Hotel

The blurb tells us :

Vimmershavn is a walled-in city where life seems to have vanished…but, of course, it hasn’t. If you look closely, you will find pockets of hope and life even within the city.

The reason life seems to have vanished is because the area has been struck by a deadly outbreak and the remaining city is in ruins, but there is life there.

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Sansar – A Set Of Different Virtual Experiences

Journey To Earth

Linden Lab’s Sansar entered creator beta this week and has been met with a mixed reception, which is to be perfectly honest what I’d expect.

Over at Forbes, Charlie Fink has published an article, Sansar Ignites VR Content Boom :

I got an early peek at Sansar from Bjorn Laurin, VP of Sansar, and Jason Gholston, Product Director, on June 20 and was amazed by what I saw. The photo realism, the avatars and creation tools, the spectacular landscapes, the Sansar store, aren’t totally new to VR, but they are brought together in a simple, intuitive way to create a seamless continuous experience. What’s new is now a writer with limited technology skills can make a world in Sansar and open it to the public, even charge a fee.

I think it’s fair to say Charlie is impressed by what he sees and the potential for the platform going forward.

Rocket

Second Life and virtual world explorers have been a bit more critical, although it should be pointed out that some well known Second Life content creators are very much embracing Sansar.

Virtual World explorer, writer and retired time traveller, Danko Whitfield sums up very well some of the different perceptions and why they may be happening :

What did I think? I dunno. If this was my very first virtual world experience, I think I’d be jazzed and would probably still be logged in now. But since I’m already experienced in virtual worlds, it’s left me with the same feeling I’ve had after looking inside at a new restaurant and checking the menu: Okay, looks nice. Maybe I’ll come back sometime.

I’ve been in other virtual world environments in their early days, Cloud Party and High Fidelity spring to mind and there’s a definite difference in the early days  between creators wanting to get something to work and people who visit but are looking for exploration and socialising.

Sansar is still labelled as being in Creator Beta, but people’s expectations have been raised by the beta going public and there being no restrictions on whether people are creators or not, some people will be disappointed, some people will be delighted. I’m enjoying my exploration, I haven’t even dabbled with creation yet, although I almost certainly will.

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Sansar and The TurboSquid Relationship

Sansar Conference

Linden Lab’s Sansar went into public beta yesterday, which I’m sure many of you have noticed. What may not have been noticed  (although there were hints if we’d paid closer attention), is that Sansar has a relationship with TurboSquid.

I noticed the relationship yesterday when reading an article about the Sansar launch by Dean Takahashi over at VentureBeat – Linden Lab launches open beta for social VR platform Sansar :

A relationship with TurboSquid provides creators with access to hundreds of additional high-quality 3D models in the Store today, with thousands more being added in the coming months. Planned integration with TurboSquid’s StemCell initiative will make it easy for TurboSquid’s community of 3D modelers to immediately upload and sell their creations in the Sansar Store, further augmenting the assets readily available to Sansar creators.

I’m only seeing around 15 items from TurboSquid in the Sansar Store but maybe TurboSquid creators have their items listed under their own name or maybe the link is a work in progress, but it’s an interesting development because TurboSquid have a very different attitude when it comes to Second Life.

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PC Gamer – If They Get It Right They’ll Get It Wrong Next Time

KT Creators Festival

Steven Messner over at PC Gamer has published an article regarding a brief history of MMO games. The article suggests that it will take a look at the best of the genre and the list includes Second Life.

Second Life isn’t a game of course, it’s a sandbox but with that in mind it is indeed ground breaking in the multiplayer sense and with its creativity, user generated content, economy and more it warrants a place in a history of MMO’s.

Sol Existence Coast

Steven Messner writes :

When we play MMOs, we’re asked to participate in a fantasy that’s already defined for us. Second Life is a strange example of what can happen when the world bends to our imagination, not the other way around.

This sounds positive, right? Alas it’s sandwiched between stereotypical cliches about Second Life being pretty much all about sex.

I appreciate that the article is a brief history of MMO’s and therefore it can’t go into much detail about Second Life, but it could have at least made an effort to mention more than the adult nature of Second Life.

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A Time Portal To Tudor London

Time Portals

Time portals have been opening in Second Life and on Saturday July 15th a new one appeared, this one taking us on a journey to Tudor London, which in my opinion is a modern looking environment.

Time Portal Tudor London

As an intrepid explorer I decided I would research this location for you all and in between having some ale and a pie in The George Tavern I also found myself bumping into a time traveller who is better known for their appearances in 1920’s Berlin.

Time Portal Jo Yardley

I stood quietly as a female looking time traveller with, as far as I know, only one heart, played a pleasant tune. This is part of the beauty of the diverse nature of Second Life, we’ve had a time traveller in a female form playing a leading role for far longer than the BBC.

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