Linden Lab have blogged regarding a limited beta for Oculus Rift intergration in Second Life : Second Life’s Oculus Rift Integratio
The point there being that Oculus Rift isn’t yet at the consumer stage, you can’t buy it in the shops. However you can order the development kit, it’s currently priced at USD$300.00. However that’s aimed at developers, such as Linden Lab, rather than consumers so don’t go buying it if you’re not a developer!!!!
The blog post announces:
The Oculus Rift offers exciting possibilities for Second Life – the stereoscopic virtual reality headset brings a new level of immersion to our 3D world, making Second Life a more compelling experience than ever before.
Though a consumer version of the headset isn’t available yet, we’ve been working with the development kit to integrate the Oculus Rift with the Second Life Viewer. We now have a Viewer ready for beta testers, and if you have an Oculus Rift headset, we’d love to get your feedback.
If you have the Oculus Rift development hardware and would like to help us with feedback on the Viewer integration, please write to sl_oculus_beta@lindenlab.com to apply for the limited beta.
Nalates Urriah carried a blog post back in December suggesting that Oculus Rift support for Second Life was feature complete. Linden Lab seem to be moving this on to the next stage, let’s hope all goes well there.
Now if you’re completely in the dark, here’s a youTube video of an overview of Oculus Rift :
I know some people have been playing with Oculus Rift in Second Life using the CtrlAltStudio viewer, but I haven’t seen anything from an official Linden Lab viewer yet. Hopefully we’ll see more soon.