1920’s Berlin Starts To Embrace Mesh

A few days ago I blogged about Mesh adoption and used 1920’s Berlin as an example of a sim that wasn’t currently allowing Mesh, the reasons for which had been detailed in a blog post, which can be read here. 1920’s Berlin sim owner and driving force Frau (Jo) Yardley has been stating that the stance was not an anti Mesh stance, but merely a no Mesh yet stance, Frau Yardley made this point in the original blog post and in comments, including in my original blog post.

However, now that we have hit the new year, 1920’s Berlin is moving towards mesh adoption, slowly but surely, as they enter 1929 in their story, a new blog post has appeared saying that Mesh is coming, which can be read here.  Two of the main reasons cited are that Mesh is already on the grid and that Mesh can save prims.

Frau Yardley writes: “To show you how Mesh will look in Berlin I have just placed our very first Mesh object in berlin. Go visit our old deaf Cordelia, behind Alexanderplatz Bahnhof. You know her old street organ that she has been playing for ages. I have put a Mesh version right next to it. Look at the quality and how many prims it uses, 18 vs 3! That should make clear why we really have to move on to Mesh!

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Mesh Clothing Parametric Deformer Goes Alpha

First of all, Happy New Year to everyone.

The Mesh Clothing Parametric Deformer project has now reached an alpha release. At the end of yesterday’s MetaReality Podcast the news was broke that it would be released tomorrow .. which is today! Warning, the MetaReality podcast was live and the podcast posted is uncensored, I haven’t listend to it all yet so it may contain naughty words. A video has been released to show the code in action and to point out that it’s not finished:

This project is to make mesh clothing in Second Life more viable, the problem so far with Mesh clothing has been getting it to fit. This project goes some way to addressing that.

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2011 Reviewed

This will be a rather long post as it’s a review of the year, this is the fourth in a series of annual posts, the other three look at different years… I think you’ll have worked that out already! This post isn’t made any easier by Linden Lab messing around with their blog, meaning links that were working at the time, no longer working. However that just means I get to read them again and catch up, so there is a plus side to that.

2011 brought us viewer improvements, Mesh, lot of bug fixes by Oz Linden and his team as well as new scripting functions. On the downside, Linden Lab’s use of the blog to inform us of new features and tools was pretty poor to say the least. I’ll miss plenty out in this review, I’ll also include trivial aspects, so let’s get this rolling.

January

Blue Mars reversed several gears and announced it would become an app for the iPhone and iPad, as is the way with these things, links in the linked article no longer work.

The Grid merger between adult and teen grids was in operation, this doesn’t seem to have caused many complications at all, with the exception of over zealous word filters but we’ll come to that later.

FJ Linden blogged about improvements, including talk of a new group chat system, improved region crossings, web based profiles and announced that the group limit was being raised from twenty five slots to forty two.

I moved my blog back here, after three and a bit years of being a guest blogger on Nobody Fugazi’s Your2ndPlace. Nobody Fugazi had generously allowed a few of us, including Marx Dudek, Arthur Fermi, Sarah Nerd, Jezebel Bailey and Konner McDonnell to blog on his site but as he no longer had a Second Life account and he was pondering what to do with the site, I suggested that he should concentrate on his own projects, none of the others threw anything at me over the suggestion!

New CEO and Aston Villa fan Rod Humble blogged about how he had been getting immersed in Second Life, exploring, building and scripting in his first few weeks and wearing a Toga too! I noted how he had a warm welcome, and also suggested Second Life would benefit from a better system for implementing NPC’s.

SL Marketplace changed its ratings system to match the three inworld maturity ratings of General, Moderate and Adult and promptly annoyed merchants because of how over zealous the word filter for automatically changing the maturity rating of a listing was, this one runs and runs.

Inara Pey reported that Esbee Linden was leaving, courtesy of Daniel Voyager reporting it! Daniel changed his blog during the year so old links don’t work.

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Traffic Shaping Causing Mesh Woes?

MaxTut Wonder has created a rather interesting Jira:

Very slow rezzing for Mesh – highest lod does not rez at all – cause traffic shaping by internet provider

ISP Traffic Shaping can be a pain, I’ve experienced woes before when World of Warcraft traffic wasn’t being identified correctly. My ISP is supposed to give priority to games and live video streaming, but during the WoW woes, WoW traffic wasn’t getting a priority.

However with regards to Second Life, I’ve never noticed anything untoward that would make me think traffic shaping was an issue and as I’m on a better package these days, I wouldn’t expect it to be an issue but MaxTut Wonder is claiming there is an issue for him when it comes to Mesh items rezzing and he’s convinced it’s due to traffic shaping, as he states within the Jira comments.

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Mesh Adoption Will Come

I was going to blog about the year of 2011, or maybe search, but instead I’ll go for Mesh, which is in theme as shortly I’ll be logging off to go and watch part 2 of the BBC’s latest television version of Great Expectations, which is what many of us have of Mesh.

However not everyone is embracing Mesh, some even strictly forbid, even the 1920s Berlin Project, whom along with a list of rules, have a no mesh sign:

Mesh not yet allowed in 1920s Berlin

Poor old Mesh. The thing is that there are valid reasons for not wanting Mesh to be on display, but at the same time those valid reasons stifle the adoption of Mesh. Wear and create Mesh and be damned I say. The 1920s Berlin project explain their no Mesh stance in a blog post, which you can read here.

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