Virtual Worlds Best Practices In Education Conference Gets Ready

Texas A&M University

Virtual Worlds Best Practices in Education conference will start on March 29th and run until April 1st. The event, as the name implies, concentrates on educational use of Virtual Worlds and part of the blurb for the conference tells us :

Virtual Worlds Best Practices in Education is a peer-reviewed community event focusing on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice.

Although the grand opening isn’t until March 29th, there are opportunities to have a peek at some educational usage before that, you just need to keep an eye on the VWBPE calendar to find the details.

The conference will have a large focus on Second Life but will also have representations from educational use in Inworldz , OpenSim and more.

Chemistry World

The theme of this year’s conference is “Legacy” and this title relates to the fact that this is 10th VWBPE, which is a very impressive feat.

Whereas the focus of the conference is quite rightly education, there will be a couple of one on one interviews with people whom you may be more familiar with from elsewhere as part of the Above The Book interviews.

Ebbe Altberg and Bernhard Drax (AKA Draxtor Despres) will be featured. A blog post gives details on this event and how you can attend :

This year, VWBPE introduces a new segment this year called Above the Book, conversational interviews with Ebbe Altberg, CEO of Linden Lab, on March 29 at 1pm PST and Bernhard Drax, creator of the award-winning mixed-reality documentary series “The Drax Files,” on April 1 at 3pm PST. 

These sessions will be in a private region. To get your invitation to attend you need to submit a question for our guests. Start thinking about what to ask! Questions must be submitted no later than Sunday March 26 at 11:59pm PST (extended from original March 20th deadline).

Still a couple of days left to consider a good question.

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Virtual Ability Drew A Great Virtual World Picture At Denver Comic Con

Welcome To Virtual Ability

Denver Comic Con ran from May 23rd – 25th and was the expected mixture of comics, computer games, science fiction, fantasy and more. The more part had what was to me, a surprising part to it as it included Virtual Ability Inc. a non-profit organisation who have a presence in both Second Life and Inworldz. Virtual Ability build community support for people with a wide range of disabilities in virtual worlds.

That they were part of Denver Comic Con initially seemed odd, but then I noticed that Denver Comic Con also has links with Pop Culture Classroom, whose mission statement is :

Pop Culture Classroom ignites a love of learning, increases literacy, celebrates diversity and builds community through the tools of popular culture and the power of self-expression.

If you’re still scratching your head, then a blog post may help you : Live from DCC’15: Virtual Ability Helps People in the Real World :

It’s not just about comics at Denver Comic Con. Denver’s fandom is unique in supporting the efforts of education, through our associated nonprofit, Pop Culture Classroom, as well our new and unique gaming and development area, the E.D.G.E.

The post is worth a read in full because it exemplifies a lot of the good work Virtual Ability do in Virtual Worlds,  th author of the post spoke to Alice Krueger, the President and founder of Virtual Ability and Alice made some very positive and interesting comments on virtual worlds, particularly with regards to Second Life :

We provide education and entertainment to our community members and do outreach to the general population in Second Life. Most people don’t realize that in virtual environments, one out of every five persons has some kind of disability and that’s a higher percentage than in the general population outside the virtual world.

There are many good uses of Virtual Worlds of course, but the way they can aid people with disabilities is a very important use case.

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Have Yourself A Merry Little Christmas

We here at Ciaran Laval …. hmm might need to change that title in the new year! Anyway, we here at Ciaran Laval (*Editor* pssst there’s only one of you these days /*Editor*)….. Then who are you? Wait wait wait! Back on track.

We here at Ciaran Laval would like to wish all of our readers a very merry Christmas and a very happy new year, even those of you who don’t like us. (*Editor* It’s just you! /*Editor*).

We would like to wish Linden Lab, High Fidelity, Inworldz, Kitely and OpenSim a very merry Christmas too. We definitely want you to prosper in the new year (*Editor* I resign! /*Editor*). Obviously this is because this blog depends upon these ventures prospering!

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Authors In Second Life And Beyond Are Forming Good Virtual Communities

Book Island Landing Zone

Book Island isn’t new to Second Life, it has been around since 2007 and claims to be the oldest dedicated literary sim in Second Life. They’ve recently welcomed back a renter by the name of V.L. Dreyer who is the author of The Survivors series of books.

The sim exemplifies what virtual worlds do well, community, it’s clear that there’s community work here with events advertised for a 500 word writing challenge, Open Mic where you or one of the regulars can read in voice, live literature where one of Second Life’s regular live performers reads.

Then there are events aimed at writers, such as an Improv writers challenge and writers chat. There’s also something called Promptly Erotic, which you will have to ask Freda Frostbite about!

I’ve seen communities such as this inside and outside of Second Life. Earlier in the year I took a trip to Opensim to look at the Hypergrid Stories Project. Indeed this community were so nice that even though Second Life isn’t part of the Hypergrid, it was included in the Hypergrid stories project!

One of the reasons for that is of course related to Second Life having an audience that it worth engaging with. This point arose recently in my blog post about Seanchai’s discussion of Second Life and Kitely. The discussion in the comments is quite interesting as we see that authors in particular are not happy with Linden Lab’s TOS but they still want to engage with Second Life.

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The Mysterious Case Of Inworldz Cash Outs

There’s an odd forum announcement over on the Inworldz forums :

Over the course of the last couple of months or so, it has become apparent that Linden Labs has been tightening the cash outs, or taking longer, etc., thus forcing people to make accounts over here to attempt to cash their L’s out.

For clarification: InWorldz economy stands on it’s own, we are not tied to Linden Lab, nor any other grid for that matter. When you attempt to cash out against our merchants and residents who are growing this economy, while not being a part of it, we will remove the cashout.

From a business standpoint, we are not about to start absorbing a loss for Linden Lab and their cash outs. This would be very foolhardy on our part to even try to absorb those. If you wish to cash out in our world, then you need to be a part of it, otherwise expect us to put a hold on those monies and not cash them out (as this also sets off my fraud flags when I look over the accounts).

If you are encouraging people to bring their cash outs over here, please stop. This is not helpful to our merchants or residents who do normal business daily in our grid. If you know someone who is encouraging others to do this, please let them know to stop or send them to this thread 🙂

Thanks everyone!

The odd part about this is that I’m not sure how anyone is exchanging money from Second Life to Inworldz or vice versa, as far I was aware this sort of exchange ended long ago. In their TOS update thread, an October 2012 announcement stated :

Unfortunately, at this time, our losses due to Fraud have become too high to sustain and we are effectively shutting down any ATM business. Owners that we are aware of have been notified, and we will no longer allow intergrid currency exchanging.

Furthermore the InworldZ TOS states :

InWorldz, LLC further establishes that any service designed to transfer I’z into or out of it’s service may result in account termination. This includes, but not limited to: ATM machines designed to transfer I’z out of InWorldz into other currency, people or accounts created to transfer I’z out of InWorldz into other currency, or any other system deemed by InWorldz staff to be accommodating such transfers.

So I am somewhat bemused as to how anyone is using Inworldz for cashing out, rather than cashing out via Second Life.

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