Linden Lab’s Promotional Images Are Great But Why No Location Links?

Linden Lab have done a great job in providing the press with some good images for Second Life related articles. This was exemplified well in a recent excellent interview Ebbe Altberg gave to Dean Takahashi on Venture Beat : Linden Lab explores VR for its next-generation virtual world (interview).

Second Life Image - Island Village

I mean that looks like my kind of village and the next one doesn’t look bad either :

Venice

The main difference between the top and bottom one is that I know where the bottom one is because Ziki Questi added a comment on Flickr. The second photo is of a sim called Venexia. Now obviously this Flickr resource is merely designed to provide decent images of Second Life, rather than the old outdated ones, but for those of us who like to explore, it would be nice if at least the name of the sim appeared.

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Linden Lab Explain The Reasons Behind Maintenance Week

Linden Lab have blogged about the reasons for the maintenance this week : The Hardware Issues Behind Recent Region Restarts. The problem, the blog explains, was down to a hardware failure which first manifested itself in July when the hardware failure took down four of Linden Lab’s new generation hosts. These things happen and Linden Lab put it down to, these things happen. I’m not surprised, that would be my first port of call too because you don’t want to think it may be a nasty hardware fault.

However in early October the same thing happened with another four hosts, which would have raised suspicions. A fortnight later the same fault manifested itself with another four hosts, at which time Linden Lab fully realised that this wasn’t just one of those things. Linden Lab’s blog post is very transparent on what happened here and also gives us some insight into how things work server side :

Each host lives inside a chassis along with three other hosts. These four hosts all share a common backplane that provides the hosts with power, networking and storage. The failures were traced to an overheating and subsequent failure of a component on these backplanes.

After exhaustive investigation with our vendor, the root cause of the failures turned out to be a hardware defect in a backplane component. We arranged an on-site visit by our vendor to locate, identify, and replace the affected backplanes. Members of our operations team have been working this week with our vendor in our datacentre to inspect every potentially affected system and replace the defective component to prevent any more failures.

Now the question some may have is “Why didn’t Linden Lab explain this at the start of the week?” The answer I suspect is that Linden Lab wanted to be sure that the issue was being fixed during this maintenance window before informing their customers of the details.

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Automattic Exemplify A Sensible And Transparent Approach To DMCA Requests

Nalates Urriah has posted a very interesting blog post about about DMCA Abuse. The post highlights that Automattic, the people behind WordPress and other ventures have been Striking Back Against Censorship. The post is almost a year old so I’m a bit surprised we haven’t heard more about this in Second Life circles. Where this should be of interest to Second Life and other users is that this is about abuse of the Digital Millenium Copyright Act. The DMCA process is something that frustrates many Second Life content creators.

The issue for Automattic is what they view as abuse of the DMCA process to censor opinion. On their blog post Automattic write :

The DMCA system gives copyright holders a powerful and easy-to-use weapon: the unilateral right to issue a takedown notice that a website operator (like Automattic) must honor or risk legal liability. The system works so long as copyright owners use this power in good faith. But too often they don’t, and there should be clear legal consequences for those who choose to abuse the system.

However whereas this is all very good and well when the DMCA process is used in good faith, Automattic were seeing an increase in the number of cases where good faith does not seem to be being applied, they also highlight one of the issues with the DMCA process that makes people uncomfortable, having to provide your details to the person making the complaint :

We receive hundreds of DMCA notices and try our best to review, identify, and push back on those we see as abusive. Our users have the right to challenge a DMCA complaint too, but doing so requires them to identify themselves and fill out a legally required form saying that they submit to being sued for copyright infringement in a place that may be far away. If they don’t, their content is taken down and could stay down forever. This tradeoff doesn’t work for the many anonymous bloggers that we host on WordPress.com, who speak out on sensitive issues like corporate or government corruption.

So we’re talking blogging and sensitive issues here, not whether someone really created a texture. However the issues raised are similar to those that confront Second Life users in terms of the process and the abuse of the process. One of the big issues that people in Second Life complain about is that it’s too easy to abuse the DMCA procedure.

Automattic assist their users when they see what they feel are abusive uses of the DMCA procedure, they even have a Hall Of Shame where they highlight some examples of what they feel were improper takedown notices.

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A Glimpse At The Ghost Of Metaverse Past

Back on March 1st 2006 Philip Rosedale and Cory Ondrejka presented a Google Tech Talk : Glimpse Inside a Metaverse: The Virtual World of Second Life. I’ll embed the video at the end of the post, it’s around an hour long but it gives a fascinating insight into where Second Life was over eight years ago.

An interesting point to note is that the presentation demonstrates Second Life in action but due to a database upgrade, the demonstration of Second Life could not be shown on the main grid. This exemplifies well the improvement in maintenance practices that we see in Second Life today, that sort of downtime generally doesn’t happen these days.

The video demonstrates well why Second Life was considered to have such great potential. Philip talks of the economy, the growth in land mass and how people could earn money and withdraw it via Paypal, which they can still very much do today. There’s no shipping involved in this sort of commerce, there’s no Visa requirements to work in an international market. Things have of course changed recently with identification requirements being more strictly applied, but you still don’t get dinged with shipping fees and you still don’t need a work Visa. However it should also be noted that a question is raised about IRS regulations, so even back in 2006 it seems that these things were on the horizon, people could see it coming.

The video demonstrates some of the creations of Starax, especially his wand which at the time, Cory suggested. cost USD$30.00, which took Philip by surprise although he does say how cool the wand was. He also discusses the success of Anshe Chung. There’s also an interesting point to be noted in terms of demographics. Back then the population was 43% female with an average age of 32 and an international population of 25%. I have no idea what the demographics are today but it would be interesting to see them.

The answer as to why Second Life didn’t have a standard scripting language such as LUA is answered here. However there were plans, after implementing Mono, to move towards using more standard scripting languages. Interestingly High Fidelity has gone a different route and is embracing Javascript and the hints are that Linden Lab’s next generation virtual world will also use a more standard scripting language.

There’s an interesting comparison between the World Of Warcraft model of using shards and Second Life’s one world model. Philip suggests that Second Life at the time was about as big as one World Of Warcraft shard. He also gives a nod to the fact that Eve-Online has a one world design, rather than shards.

A really good point with this video is that is explains a lot about how Second Life works, in pretty easy to understand terms. Cory describes the Second Life client as being “Incredibly dumb“. This isn’t an insult to viewer developers or the excellent strides they have made, it’s simply pointing out that a lot of Second Life’s work takes place server side, that content is streamed rather than stored locally. Now this is back in 2006 when the high speed broadband many of us experience today simply wasn’t available and yet, it worked.

However this was partially because by 2006 the cost of bandwidth had got a lot cheaper. Philip suggests that five years earlier they would probably have been out of business due to the cost of bandwidth.

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Linden Lab Ask : What Item Would Be On Your Second Life Wishlist?

Linden Lab are embracing the season to be merry by asking their residents “What Item Would Be On Your Second Life Wishlist?” The Lab are working on a holiday gift item for everyone and have embraced social media for the feedback in the shape and form of Facebook and Twitter.

This usage of social media often disappoints some people as they would prefer Second Life to utilise their own forums and blogs for such events but I’m just pleased to see that they are now prepared to go beyond Facebook. I’ll take that as a happy compromise although they do have an Official Contests & Events section on their forums, which would probably be ideal for something such as this gift idea. I would imagine there would be challenges with gathering feedback from too many disparate sources.

Feedback on the Facebook page includes requests for :

  • A 24 hour day cycle
  • Cheaper Land Prices
  • Huge Tracts Of Land
  • A PC So I can get back on SL

I’m not quite sure these are the droids Linden Lab are looking for here.  Personally I want to see more Orcs but I’m not sure that is suitable for a Christmas wishlist item!

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