Linden Lab continue to demonstrate their vastly improved communication policies this week by making good use of their blog. A couple of days ago they posted : Check Out the Latest Improvemen
- Hover Height
- Notifications
- Mesh Import
- Viewer Managed Marketplace
- Graphics Settings
- Second Life Developer Tools
Some of these developments are more technical than others. Hover Height deals with the thorny issue of where your feet may land in Second Life. The issue has always been that your feet may not land where you expect them to, leading to unexpected and inconsistent results. Linden Lab have been working on this and even have a Project HoverHeight Viewer involved in this work. The blog post explains what they are hoping to achieve :
This viewer, and some accompanying server changes, improve things in two ways: the order in which we make adjustments to your vertical position has been made more stable — combining the same set of attachments and animations should now always produce the same vertical offset: even if it’s not perfect, it will at least be predictable. Because it can’t always be perfect, we’ve also introduced a new final adjustment that is directly under your control: a new avatar right-click selection allows you to tweak your vertical position. This final adjustment is shared with everyone around you so that they too will see you correctly, and is saved locally by your viewer so that it persists between sessions. This new feature was inspired by a proposal from the Firestorm viewer team, and they’ve been helping with testing it.
In terms of notifications, let’s face it, they can be a pain, especially when you first login. The more notifications you get, the more of a pain it can become. Part of the reason for this is that all notifications look the same in terms of pop ups. A future viewer release is in the works that will provide different pop ups for different notifications. For example a money transaction notification will have a separate display when compared to a group notification, meaning you should be able to prioritise your notifications.
The Mesh Import improvements include one really interesting improvement, the ability to import models with more than eight unique faces. I’m sure this will please many Mesh creators. Better error reporting and improved association of physics representations and LODs by name are also promised. If this interests you then you’ll be pleased to know that work is already under way with this and you can check it out with the Project Importer Viewer.
Continue reading “Linden Lab Ask Us To Check Out Improvements To Second Life”










