“I’m afraid you’re going to have to remove your weapon.” the woman told me.
“I’m a Dwarfin King, a King! Do you understand me?” I replied.
“Don’t take that tone with me or I’ll have to ask you to stand outside the room.” the woman sternly replied.
I bowed my head and removed my sceptre. Yes, the educators are in town and Virtual Worlds Best Practices in Education 2015 has officially opened with a barnstorming speech from Linden Lab CEO Ebbe Altberg.
Now if you’re looking for a transcript, I’m sorry but I’m not going to provide one. I’m not a big fan of transcripts, but more importantly, my notecard was eaten halfway through so I lost all my notes! However thanks to the power of my memory (this might not end well) and Daniel Voyager’s Twitter stream I may be able to provide some information. An important thing to note is that Ebbe Altberg’s speech may have been aimed at educators but it was extremely relevant to virtual world fans of all types as he delved into the future of Linden Lab’s top secret, but so far unnamed (other than being not Second Life 2.0) virtual world.
Ok so the bombshell news, the nextgen virtual world from Linden Lab will have an age rating of 13+. Now before we all panic too much, Ebbe pointed out that legally there’s really no difference between a 16+virtual world and a 13+ virtual world.
Another bombshell for those looking forward to getting an early look at Linden Lab’s nextgen virtual world is that initially Linden Lab will be hand picking participants and they will be looking for participants who know Autodesk Maya and can create experiences for Virtual Reality and a PC platform.
Concerns were raised as to why Linden Lab were looking for people with skills in what is a rather expensive piece of software, rather than an open source product such as Blender. Ebbe assured people that they will be looking for the nextgen virtual world to be open to many different creation products, but for the early testing, they want people with Maya skills.
In terms of costs, Ebbe is looking to lower land costs and increase sales taxes in the new platform. Linden Lab are spending a decent amount of time trying to find the ideal balance here, although it’s much harder to change the balance for Second Life than it is for the nextgen platform.
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