Trying to make people play nicely does not work

Last summer, in an attempt to improve their forums, Blizzard announced people would need to use their real names on the forums, this went down like a lead balloon. Blizzard backed off after many pages of annoyed forum posts.

This week, TechCrunch decided to introduce the new Facebook commenting system, which some believe will help to reduce trolling, unlike Blizzard TechCrunch doesn’t have a link back to an account holder so anonymous trolling there is easier, however like the Blizzard issue, some people will shy away from commenting there because they don’t want their life analysed by some twerp on a forum who will comment on their real life location instead of the issues of the article and anyone who has spent more than ten minutes on Facebook knows that a lot of trolling goes on there, indeed there’s bullying there too, which is why many education organisations have people watching Facebook and other social networks for signs of bullying.

Facebook comments will stifle debate and put people off from commenting, some people aren’t allowed to comment on certain issues due to workplace social networking policies, you can of course still comment on TechCrunch via Yahoo, but this is yet again a sign of Facebook being a lot less of a supplement to a system and more of an egging of people to use Facebook.

This week Linden Lab rolled out their new community platform, one noteable absentee at launch is a General Discussion Forum, some described the old one as a cesspool but the discussions that happened there will find their ways to other areas, to the detriment of the intended purpose of that area, LL really should know this by now and just create a General Discussion area.

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How To Collect Data, Win Friends And Influence People

On January 6th Lil Linden was informing people of server deploys for the week of January 3rd….Americans write dates funny, anyway whilst talking of Magnum (no not the PI) Lil pointed folk in the direction of Grid Survey to see what release channel their sim was on, be it Magnum, Le Tigre or Blue Steel.

The other day I was at an office hour where a question was asked about RC channels to which a Linden mused there was a website which informed people of what release channel a sim was on, a resident piped up that the website was …..Grid Survey! Yes Tyche Shepherd’s Grid Survey is an unofficial, official source of great data on the grid and the reason that Tyche’s site is considered one of such awesomeness is due to Tyche’s extremely ethical handling of data.

The data Tyche collects is informative, public, wonderfully interesting and presented in a manner that makes it a delight to read, indeed I’d go as far to say that Tyche presents the best public stats on Second Life anywhere!

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Redzone Row Rumbles On

Dale Innis describes the Redzone issue as silly, not just people’s concerns about Redzone, Dale is talking about Redzone itself being silly because it can’t possibly be accurate. Hamlet over at New World Notes suggests it’s not a big issue because so few of Second Life’s total population have voted on the Jira. They are both right to a degree but are both missing the bigger issues because this isn’t about IP logging or tracking, I get to see IP addresses of visitors here, it’s not what gets logged that’s the issue, it’s how it’s used.

Data is required to help improve services, but that data should really be limited when it’s going to be shared or used for marketing purposes, I used to work with a guy who would spell his name incorrectly during surveys so he could track who was selling on his details. People get miffed when their data is used for purposes other than they expected, anyone commenting on my blog, or Hamlet’s isn’t giving us permission to put them on mailing lists, publish their details or engage in a marketing campaign with them and although some sites will try to do this, there are privacy laws and directives to be aware of, the issue is really one of respect, and that’s where Redzone and its users fall down.

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Games and Obstacles

I saw a comment recently about point and click that said something along the lines of Second Life not being a Lucasarts adventure, quite, but you know what, I’d love there to be a LucasArts type adventure in Second Life, you know, like Monkey Island! Now of course, Monkey Island has been done and Ron Gilbert won’t tell anyone the secret but wouldn’t it be great if someone like Ron Gilbert felt there was a big enough market within Second Life for him to create a bit of a fun adventure for the platform? There are of course obvious issues such as scalability, physics, data storage yadda yadda yadda but I’m sure something could be done point and click style, the big barrier really is how does one make games pay in Second Life?

How about going even more basic than point and click and having a text adventure, Scott Adams style, I’m sure something like that could be scripted. Why are you talking about games Ciaran, I hear my alt saying, well it’s because Rod Humble has been penned in to be a keynote speaker at The Inventing The Future of Games Symposium on April 15th, according to Gamasutra.

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