Ars Technica’s Samuel Axon Returns To Second Life and Finds Plenty Of Life

Panic of Pumpkin In Okinawa_001

Samuel Axon over at Ars Technica has returned to Second Life and published a very good article on the hopes, fears, past and future of Second Life, Sansar and much more.

What makes this article so good is that Samuel has experience of Second Life, knows all about the past hype but in a very refreshing manner he points out that Second Life is still very much around, even if users have some concerns about Linden Lab’s focus on Sansar :

Believe it or not, the platform today enjoys a healthy community. Not only does it still exist, but if you ask Second Life’s creators, the platform may be thriving. Ask its users, on the other hand, and the picture gets a bit hazier.

The article covers an interesting aspect of Second Life, how the area of commerce has in many ways followed physical world patterns, with the online Marketplace thriving in many areas whilst inworld commerce struggles with its virtual bricks and mortar version in other areas.

The article also mentions the growth of virtual pets as a product, with Fennux creator Daemon Blackflag talking about how people breed virtual pets and sell them.

Storybrooke Gardens

The article features quotes from Second Life merchants, residents and Linden Lab employees, which all adds up to a very good overview of the platform from people who know about the platform, this is a refreshing change from a lot of Second Life articles.

Karsten Rutledge of Greedy Greedy fame talks about how the hype of past years such as 2007 was always a load of nonsense, but we also get a view of how technology developments can hamper the ambitions of platforms, when Second Life was full in its hype cycle Social Media wasn’t the thriving platform it is today.

Peter Gray, Linden Lab’s Senior Director of Communications (AKA Gray of the Lab from San Francisco) touches upon these developments :

Gray even ventured a theory for why the original narrative didn’t pan out. “I think it’s worth bearing in mind that a lot of those experiments were done before people were very familiar with social media,” he said. “In short, if people were to approach creating virtual experiences for those types of things now, whether it be a marketing outreach or that kind of thing, I think they might take a different approach to do it.”

This is worth bearing mind as Linden Lab’s Sansar finds its feet, the development of Virtual Reality and other technologies could completely change the direction Sansar takes, this is true of technological developments throughout history.

Continue reading “Ars Technica’s Samuel Axon Returns To Second Life and Finds Plenty Of Life”

Sansar Gears Up For Halloween With Prizes, Karaoke and Live Music

Sansar Jenn Does Halloween

Linden Lab’s Sansar is gearing up for Halloween with a series of events and prizes, as a blog post by Sansar Jenn reveals; October in Sansar is Going to be Scary Good! 

The post informs us of a series of planned events, including :

A Contest with a Wicked Sweet Prize

Sansar’s Scariest Experiences is a competition whereby people can create a brand new Sansar experience in the spirit of Halloween. This competition comes with a very eye catching prize :

One grand prize winner will receive $10,000 (USD), an Oculus Rift + Touch bundle and a one year Sansar Super Creator Subscription. Three honorable mentions will each each receive a one year Sansar Creator Subscription.

However if you want to enter time is short, the closing date is October 15th. Click the link earlier in this post for details.

Sansar caroline and a witch

Other events include Friday 13th at Draxtor Despres 114 Harvest. This could be a very scary experience if Draxtor decides to sing the Monster Mesh, make sure you bring some Bavarian bread.

Continue reading “Sansar Gears Up For Halloween With Prizes, Karaoke and Live Music”

Sansar Official Discord Community Launched

Sansar Jenn has written a blog post which invites Sansar users to Join Sansar’s Community on Discord :

Today – we’re happy to announce the launch of Sansar’s official Discord community. Discord is a service that lets you chat (text and voice) in real time with other Sansar users, wherever you are – it works on the web, on mobile, and desktop.

Our Discord community is a way to connect with other Sansar users and make friends, plan meet-ups, ask questions, get feedback, share your ideas and creations, and more.

Discord, for those who are not familar, is a text and voice chat application that can be used on the desktop, in a browser, on mobile devices, so it’s a tool for chatting to people whether you’re inworld or not.

Associating your Sansar account with Discord is very straight forward. First you need to login to Sansar and then click the icon in the top right and go to your account :

An Image Should Be Here

This will then take you to your account information screen, from there you click Link Discord :

An Image Should Be Here

Continue reading “Sansar Official Discord Community Launched”

Sansar Introduces Terrain Editing, .OBJ Import, Running, Web Audio Streams and More

Linden Lab’s Sansar have announced a whopping new list of features in their latest release notes; Sansar Release Notes for September 8, 2017.

Most eye catching will be features such as :

  • Terrain Editor
  • You can now sculpt your own terrain in Sansar! Make mountains and craters, which you can paint using Sansar’s default presents. Simply drag and drop the terrain plain from the system objects panel. Read more.
  • The ability to add your own terrain textures and height maps is coming soon.

I haven’t been able to look at this yet but this looks like a very interesting development indeed.  The link to read more explains how you can create terrain in Sansar and then raise, lower, flatten, soften, harden etc. These terms will be familiar to those who have experience in virtual worlds such as Second Life.

  • .OBJ import
  • Sansar now supports .obj file import. See here for some .obj import tips.

Sansar had previously supported the .FBX format but this release means it now also supports .OBJ format, which I’m sure will please many creators as .OBJ is a very popular format.

Continue reading “Sansar Introduces Terrain Editing, .OBJ Import, Running, Web Audio Streams and More”

Sansar Still Doesn’t Look Like It Will Eat Second Life and That’s a Good Thing

Sindaria

Back in December 2015 I wrote; Project Sansar Won’t Eat Second Life. I still hold that view. A major bone of contention, that is still being raised today, was the probably infamous cannibalisation comment from Ebbe Altberg :

Yes, so this is the cannibalisation effect. It’s obviously real; and all I can say to that is, it’s better it’s us than someone else. Because it’s going to be someone, some day. and so we’ve decided it has to be us. It is a complex thing, and we want to make sure that we make it easy for users. Because in the beginning, Sansar might look all shiny and whatnot, but it’s not going to have the level of complexity and sophistication of Second Life, that’s been developed for almost 15 years now. It will take time for a lot of the things that you all love and do in Second Life to be something that you could completely do in Sansar.

Now something that gets somewhat overlooked here is that the cannibalisation comment was prompted by a question, which suggested that the team running Sansar have an interest in cannibalising Second Life.

Jenn

Another point to note is that Linden Lab have launched Sansar and it’s fair to say that it looks shiny but very definitely lacks the complexity of Second Life at this moment in time.

My early observations of Sansar also back up another of my beliefs regarding Sansar, it’s a different product, with some overlap, that will likely attract a different audience to Second Life. This isn’t just because of the technical differences, it’s also because of the format. Second Life is a virtual world, Sansar is a set of virtual experiences and with Sansar, the experience comes first, whereas in Second Life, it’s the virtual world that comes first.

Continue reading “Sansar Still Doesn’t Look Like It Will Eat Second Life and That’s a Good Thing”

Follow

Get the latest posts delivered to your mailbox: