Transaction ID’s Should Be Preserved On The Transaction History Page

One of the issues that has been raised regarding the new Transaction History page is the issue of transaction ID’s not being present. The argument goes that as only a portion of the transaction ID is present on the page, it’s not guaranteed to be a unique value and therefore is not as useful as it could be. The full ID is available in downloads and will continue to be available in downloads.

However, part of the transaction ID being present is better than none of it being present. Here’s a scenario, a customer has an issue, the merchant asks them for the transaction ID from the SL website, the customer complies, the merchant finds the transaction and from there, they can see what happened with that transaction or at least engage with the first steps in finding out what happened.

Some people seem to believe it’s better to ask customers for date/time, item, price etc. instead of trying to go for a single lookup via a transaction ID. I’m finding this all somewhat bemusing as the chances of the portion of the transaction ID on the SL website not being unique in a certain range is minimal for the vast majority of merchants and customers, the only strong argument against their inclusion is that they are incomplete, but as the issue of duplicates is not likely to happen often, it seems odd to want to withdraw this.

Again this seems like it’s something that busier merchants may find less useful, but busier merchants are in the minority. There should be a happier compromise here, collapsable fields. Therefore those who don’t want to see a certain field can hide it, but for those who still find it useful, it will still be there.

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Fantasy Faire 2013 – The Quest For The Golden Prim Wanted Posters Issued

Whilst enjoying your time in the Fairelands during Fantasy Faire, it’s wise to be on the lookout for ne’er do wells and they are certainly apparent with regards to The Quest For The Golden Prim, the following are wanted on suspicion of murder!

An Image Should Be Here
Wanted-Poster-Andrew-McMinn
An Image Should Be Here
Wanted-Poster-Ephemera-Wirefly
An Image Should Be Here
Wanted-Poster-Hortensia-Primm

The authorities have warned us that these people are dangerous and should not be approached, if you do see them report them to the Sherriffs of The Fairelands.

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2013 SL Buddy Walk Charity Fair Opens with a Charity Flair!

SL Buddy Walk 2013- basic sign
This years 5th annual Buddy Walk that promotes Down Syndrome awareness opens with a flair.  Along with the musical entertainment many Second Life Merchants have chipped in with exclusive items.

A few of the limited time exclusive donated Items
A few of the limited time exclusive donated Items

Items such as the following pictured —

Pure Poison – Love Stacked Bracelets (R/L)
Pure Poison – Rock Studded Earrings

adoness – lilitha dress – comes in two colors, red and blue, at 120L each

Demise of Flight – Buddy Walk Group Pose

 

These are just a few of the many items that I will be sharing with you.  The Buddy Walk will run through March 31st. Get these and other exclusive items only available at the Buddy Walk .
More reviews to come daily.

Jez

Extending Affiliate System Could Help Sims Providing Something To Do

One of the problems with creating a something to do sim, is monetising it to offset tier costs. Many people find USD$295 a month a step too far when it comes to creating an entertaining experience. Old models included selling commercial spaces to merchants. The rise of the marketplace has somewhat negated the need for merchants to have such spaces or invest time in affiliate systems for sim owners to have their own stores selling merchandise for others.

However the affiliate model still has potential, and ideally it could benefit from a royalty system such as Cloud Party has, but we haven’t got that in Second Life yet However maybe sold items could come with two versions, the stand alone version and the resale version, whereby the resale version can be sold with commission going to both the merchant and sim owner.

How this would work would be that you’d buy buildings, props, scenery, accessories etc. for your sim and then they’d be set for sale, so there’s no need for a store as such, but the items can be purchased. A sim owner would receive a commission from sales on their sim, along of course with the original merchant getting their fair share too. This also has the advantage of exemplifying use of said creations, so that people can see how well these items perform in a setting where they are used.

Then there are other areas of collaboration that are under explored. 7 Seas fishing is a good example of collaboration, when you setup a 7 seas fishing area you also get a 7 seas affiliate vendor, it’s a small item, doesn’t take up much space but people who see your 7 Seas area may decide they want one of their own and buy said items from you. I’d like to see more of this sort of thing.

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User Groups And Wiki Need Greater Visibility

I was recently taken to task over my suggestion that Linden Lab’s communications are poor because I don’t go to user group meetings. I used to go to a lot of office hours when I was a lad in Second Life and after they were changed into user groups, I went to a few of them. User group meetings are not vastly different to office hours, even back in the day some office hours had agendas, such as Bridie’s bug triage meetings, whereas despite Jack’s best efforts, agendas never really took off with Jack’s meetings. However the point that I don’t go to user group meetings and therefore miss out on discussions is a fair one, discussions with Lindens do happen at user group meetings.

The thing here is that there are just four user group meetings officially listed:

  • Content Creation/Mesh Import – Discussion on content creation, currently focused on mesh import.
  • Server/Sim/Scripting – Simulator issues and technology.
  • Open Development – Open source policies, resources for contributors, and progressing contributions through the Snowstorm process; for open source contributors.
  • Server Beta – Anything pertaining to server changes and public beta testing.

There used to be something like four a day covering a wide variety of topics, now we get around five a week (Open Development is scheduled for Monday and Wednesday). However leaving that aside, these meetings are useful, user groups provide a high level of richness, although they are poor in terms of reach. The minutes are usually updated on the wiki for each user group, so if you can’t attend the meetings when they happen, you can catch up via minutes of chat logs.

However finding out about the existence of user group meetings isn’t exactly straight forward and surely something can be done about this. I know where the wiki is, but when you look at the main second Life website, it’s really not obvious that user groups even exist, let alone that there’s a wiki.

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