I Got Two Turntables And A Microphone

I downloaded a Sinclair Spectrum emulator for the android the other week. After the initial buzz of seeing all those old game titles from the eighties my interest waned. The android is a bit clunky for such games, many games don’t work and time has not been kind to many of them. However it was a thrill at first. When I had a Speccy as a kid, so did lots of my school friends. We’d share games (piracy as my teacher scolded us, so don’t try that at home). We’d go to each others houses, we’d have fun not only due to the games but because there was also a social aspect.

I left the Speccy behind many moons ago, as I did the Commodore Amiga after that, and I have been looking to see if there’s a legal Amiga emulator but will most likely go through the same cycle as I did with the Speccy emulator, thrill, then flat and no social side to keep the interest.

As it’s my blog I can draw comparisons between the Speccy and Second Life, a bit of a stretch it may be but I can draw them. The Speccy was not the height of technology on release, there were better products around but the Speccy caught the imagination. Therefore software developers were alerted to it and stretched the Speccy to limits beyond what many thought it was capable of, Lords Of Midnight springs to mind here. The Speccy had the people and of all the ingredients that make a product a success, that is arguably the most important one.

Roll forward many years and Second Life is simply where it’s at in virtual world terms. Cloud Party has some very impressive concepts going for it. I like their royalty system on content sales whereby if you sell an asset with royalties enabled, if someone else then sells another asset whilst using your asset as part of the build, you’ll receive a royalty payment. Cloud Party has also had materials for quite a while now. Another impressive apsect of Cloud Party is that objects are not the only limiting factor in a build. In Cloud Party you can have x amount of objects, or x amount triangles or x amount of bandwidth, whichever you hit first will strike the build limit. This is a well considered concept as objects are far from the only issue when it comes to performance.

Kitely has some impressive offerings, such as putting sims to sleep when not in use due to using a cloud based system. Kitely is also not only cheaper than Second Life, but for those who may only spend a few hours a month there they have a time based billing option and under any plan you get at least one free sim to play around with.

Inworldz is also cheaper than Second Life, Jim Tarber and the team are also moving in directions Second Life isn’t, as can be seen in the Inworldz Techblog where they inform visitors they’re implementing physX and project Thoosa, which is aimed at making everything run faster and more efficiently. Inworldz has also implemented Qarl’s mesh deformer project.

However despite these advances in other virtual worlds, Second Life still has that magical community ingredient and what makes this all the more impressive is that Second Life still has the community despite the fact that Linden Lab have been actively distancing themselves from the Second Life community for a few years now.

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Second Life’s Historic Plans For World Domination

Our plans for world domination are proceeding quite nicely” – Philip Linden September 2004.

We will not be successful unless we are fully open and the control over the world is in your hands. Were we to choose the alternative (as many of the current and former systems have), I think we would be rapidly competed out of business by something like SL. To get SL to reach across the world and become really big, we will have to give up most of our control over it. That is a sacrifice we are happy to make to see this thing happen.” – Philip Linden September 2004.

http://forums-archive.secondlife.com/3/c0/23939/1.html

I’d like to blame this on DrFran Babcock, I really would, but I’ve always been fascinated  by the history of Second Life and the Second Life Forum Archive is a wonderful repository. The archive does not tell the full story, which is why I fully support DrFran Babcock’s SL Oldbie Project, but it does tell a big part of the story. The archive also demonstrates the wonderful concept of Linden Lab engaging with their residents, something the class of 2013 are missing out on. What sort of history will archivers find from the last couple of years in ten years time? Personally, I think it’s going to be bereft of detail and that’s a great shame.

Let’s hear a little more from Mr Rosedale, this time from November 2005:

Well I’ll not take much time before the questions…But I suppose I can give an overview of what it feels like we are mostly debating this week….the changes to ratings stipends,and event support. I think it is important to point out, that by reducing stipends and supporting less events, We aren’t passing any kind of judgment on what people should or shouldn’t do with their time in SL we are simply making gradual steps toward the state of affairs that Second Life, as a platform, is designed for. The meaning of jobs and games and fun and socialization, and everything else here. Is created by you, not by us.

This means that the subsidies that we pay into the economy, and the things we support with our work,..they are temporary. SL is growing much too fast for us to do them indefinitely. I don’t want this to become this huge world where we all do some similar job for the Linden Lab ’empire’. That isn’t our thing. We want the jobs and purpose to come from you. I think this may get lost a bit in the debate….it isn’t and shouldn’t be our choice…whether clubs or events prosper or wane. the idea is you decide it.

http://forums-archive.secondlife.com/3/6b/32776/1.html

This is a really important post because it highlights a time when Linden Lab were moving away from supporting the world financially. They were happy with the growth and moving towards a more hands off approach, it’s a landmark moment.

Continue reading “Second Life’s Historic Plans For World Domination”

The SL Oldbie Project

DrFran Babcock is seeking insight from oldbies as part of a project entitled “The SL Oldbie Project“. What is the SL Oldbie project? Well I’ll let DrFran’s words explain it a little:

My aim, in attempting to contact early members of SL, is to explore what the experience was like for them. Things now are so different than they were when I rezzed in 2006. I can’t imagine what it was like to operate in a world that really was being created by the people who lived in it in 2002, 2003, and 2004. I am hoping that a number of interviews with oldbies will shine a light on the birth of this virtual world.

To date DrFran has only received one reply, which is a shame but also understandable as many oldbies have moved on or are busy. However that one reply provides some fascinating insight into the mindset of an oldbie. The oldbie in question is Malachi Petunia. Someone called Malachi taught me how to play Greedy Greedy at the Forum Cartel hangout some years ago, but for the life of me I can’t remember if the surname of that Malachi was Petunia.

The interview, which is definitely worth a read, can be found at: http://slnewserpeople.blogspot.co.uk/2013/10/the-oldbie-project-malachi-petunia.html

Malachi doesn’t log in to Second Life much these days, but he has a lifetime account and was born to the Second Life universe on September 21st 2003. The interview touches upon how small the new frontier was back in 2003, how the world has changed so much in terms of capabilities but more importantly it captures how people just get on with things when the tools aren’t available.

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The Drax Files Episode 13 – Creations For Parkinson’s

The Drax Files Episode 13 – Creations For Parkinson’s is a wonderful example of how many boundaries the virtual world experience can cross. I’ll embed the video at the bottom of the post. This episode touches upon how people of all ages can enjoy the virtual world experience and how experiences within the virtual world can inspire people outside of the virtual world.

Fran Serenade inworld is a blonde bombshell, or a mermaid, dancing, playing having fun. The person behind the avatar is an 86 year old lady who has been diagnosed with Parkinson’s disease. We see Fran inside and outside of the virtual world, we see how her avatar inspires her to walk to the car because she’s determined to be able to do some of the things her avatar can do. Fran’s view of Second Life?

Second Life might just be the fountain of youth“.

According to Drax on the youTube link for the video, Fran’s use of a virtual world is being closely studied by her personal doctor is but conclusions cannot be drawn without further study, so don’t go buying you parents, grandparents or great grandparents a Second Life subscription for Christmas in a search of the elixir of youth!

Fran’s daughter, Barbie Alhemy, runs Creations For Parkinson’s but explains that the island is not just for people with Parkinson’s or their family members and friends. People come to the island and talk in public or private about their own issues or simply to exchange ideas or get social.

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Linden Lab Should Embrace The Art Of Conversation

This doesn’t mean there’s been no impact, or that Linden Lab should not revise its ToS to be more fair and transparent — in my opinion, it should — however, it’s also worth keeping this data in mind. Because having consulted for Linden Lab many years ago, I can make a educated guess at what they’re thinking right now:

They see a few thousand people (at best) making complaints, while several hundred thousand continue on as usual. And from their perspective, they’re probably wondering how genuinely controversial the controversy really is.” Hamlet Au in a blog post on New World Notes: Despite Second Life’s Draconian Terms of Service Change, SL User Activity Growing Strongly Since Then

The above quote is from a blog post where Hamlet Au explains that concurrency in Second Life has risen since the TOS changes. Below the article in the comments people point out that this is probably the traditional recovery from the summer slump. However whether it shows the TOS changes aren’t having a negative impact in terms of concurrency or not, it really exemplifies how Linden Lab have lost control of the conversation, we’re back to the speculation nation.

I’ve been a long time critic of Linden Lab’s lack of communication with the community. The TOS issue has really highlighted how much of a pickle a company can get itself in when it does not communicate well. Having read numerous blog and forum posts, as well as looking into old TOS I’m now firmly of the opinion that Linden Lab come in peace. I believe that they wanted a unified TOS and decided the terms of Desura made the best fit for parts of a TOS that covers pretty much all of Linden Lab’s products.

The problem Linden Lab have faced from the Second Life community is that Second Life users are reading this as a TOS aimed at Second Life only. This has caused people to speculate that Second Life is going to be sold, that Linden Lab want to sell Second Life content anywhere they like and that Linden Lab are making underhanded moves. If Linden Lab’s intent was to sell Second Life, they’d have been better off leaving the TOS as it was and allowing the new people to change it, bringing it under the unified TOS suggests to me they have no intention of selling.

However as I said, the lack of communication from Linden Lab has allowed this sort of speculation to grow. They’ve also put themselves in a position whereby other virtual worlds, such as Cloud Party, have been able to make tongue in cheek blog posts giving them a bit of a ribbing and stating how they respect content creators.

Continue reading “Linden Lab Should Embrace The Art Of Conversation”

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