Ebbe Talks Of Linden Lab’s Next Generation Platform

So Linden Lab’s next generation virtual world platform is most definitely more than a rumour and Ebbe Altberg has been leading the discussion. However it should be pointed out, that Rod Humble discussed other worlds too, as Inara Pey points out in her blog post on the subject :

Back in October 2012, I was pointed to an interview with former Lab CEO Rod Humble in Gamesbeat, in which he talked about the Lab’s (then) new products, the Lab and Second Life. In reviewing that piece, I picked up on a statement that Linden Lab is “still investing in 3D virtual worlds.”

In the middle of the comments following that article, Rod himself popped-up to reassure people that the Lab was (and is) still committed to Second Life. In this comment, he also acknowledged the use of the plural – “virtual worlds” – stating:

My comment about also investing in virtual worlds is correct. As you know I don’t like to detail things until we are close to something actionable, but we absolutely are investing in the large virtual world space which I think will make Second Life users, business owners and developers very happy…. but its a ways off 🙂

Inara as usual is on the ball and her blog post carries the audio recording of Ebbe Altberg’s discussion regarding Linden Lab’s next generation platform at the TPV developers meeting. I will also insert the YouTube video of the entire meeting at the end of this post, but more on that later.

Obviously this news has generated a lot of discussion and Linden Lab have been in responsive mode, with first Peter Gray contacting some bloggers to inform them :

Linden Lab is working on a next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. This is a significant focus for Linden Lab, and we are actively hiring to help with this ambitious effort. We believe that there is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, as well as our unparalleled experience as the provider of the most successful user-created virtual world ever.

The next generation virtual world will go far beyond what is possible with Second Life, and we don’t want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the start. That doesn’t mean you necessarily won’t be able to bring parts of your Second Life over, just that our priority in building the next generation platform is to create an incredible experience and enable stunningly high-quality creativity, rather than ensuring that everything could work seamlessly with everything created over Second Life’s 11 year history.

Does this mean we’re giving up on Second Life? Absolutely not. It is thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity. Second Life has many years ahead of it, and in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life.

It’s still very early days for this new project, and as we forge ahead in creating the next generation virtual world, we’ll share as much as we can.

If we had one message to share with Second Life users about this new project at this point, it would be: don’t panic, get excited! Again, Second Life isn’t going away, nor are we ceasing our work to improve it. But, we’re also working on something that we think will truly fulfill the promise of virtual worlds that few people understand as well as Second Life users.

Ebbe Altberg himself has also been out and about making a visit to SLUniverse to discuss the matter. I know this always rubs some people up the wrong way because they believe Ebbe Altberg should be discussing such issue on Second Life’s official forum, but he chose to go to SLUniverse to chat to the cool kids, so that ruled me out! I’m not going to post all of Ebbe’s SLU post but a few select one’s are below the cut.

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Breaking Rumour – Linden Lab Working On Nextgen Virtual World?

I have received an unconfirmed report that the following is happening :

  • Linden Lab is working on a next generation virtual world
  • Most of Lab’s development resources are already working on it.
  • Smaller dev team headed by Oz Linden remains working on SL.
  • The new worlds will be closed sourced, and not backward compatible with content from SL.

This information is allegedly from Ebbe Altberg who apparently dropped by the third party developers meeting to share the news.

Latif Khalifa of Radegast shared the news on SLUniverse, where Catznip developer Trinity Devaju also hints that this was said, although they are being a bit coy right now.

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Sony Player Studio Extends To Landmark Marketplace But Don’t Expect Second Life Style Freedom To Create

Sony Online Entertainment’s Landmark, formerly known as Everquest Landmark has issued a call to arms for the creative types to sell their wares on the Landmark marketplace via their player studio :

Player Studio offers players the opportunity to create in-game items that can be sold in the marketplace for royalties (i.e. real world money!)

After you’ve mastered building in Landmark, take your creations to the next level! Save a piece of your creation or the entire project as a template. Price them and place them on the Showcase Marketplace and earn real money when other players purchase them.*

Get to know the builder audience, understand their needs, keep tabs on what is available on the Showcase, and build things that players will need or want. You can contribute to the Landmark community while earning real money. Turn your hobby into a profit center.

The email I received about this had some additional information regarding who can participate, which is rather an important piece of the pie :

Player Studio registration is available for Canada, Denmark, France, Germany, Norway, Sweden, United Kingdom, and the United States. More countries coming soon!

There are other important points to note, some of them very important. The FAQ makes for interesting reading, especially the part about how player studio works :

SOE’s Player Studio program invites players to download sample geometry files for actual in-game objects and through the use of standard third party art tools, learn how to develop, design and personalize items of their own – from re-coloring and re-texturing, to reshaping an item’s geometry. Once complete, players are encouraged to name and create a description for their item, describe how the item will fit into the game’s ongoing narrative storyline, and submit it to SOE for review and possible inclusion in the SOE Marketplace. If a player-created item is selected for inclusion in the SOE Marketplace, SOE will share 40% of the net amount it receives from the sale of the item with the player that created the item.

The free nature of the Second Life marketplace definitely has advantages over Sony Online’s player studio, both in terms of commission and in terms of freedom to create.

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Things To See In Second Life When You’re A Robot

The SL11B robot avatar gives one he opportunity to visit many Second Life locations and fit in with the scenery. Whereas you may not be awesome on the dance floor, unless you engage in some robotics of course, there are a whole host of suitable robot friendly locations. This is where The Destination Guide comes in really handy.

I decided to start somewhere post apocalyptic and headed for The Wastelands.


The Wastelands

Tired of pristine beaches and shiny, prefab homes? Set your heart on a boggy lot of abandoned, ramshackle-looking land? Check out The Wastelands, one of SL’s oldest and largest post-apocalyptic themed residential estate parcels.

Visit in Second Life

If I had hairs on the back of my neck they would most definitely be standing up as I explored the wasted land. Vehicles, graffitis, satellites and a feeling that at any minute I could be attacked. Fortunately being a robot means I can sense people and danger. Unfortunately being a robot means I can’t hurt humans so when a couple approached I had to duck for cover.

I could not hear what was being said, but I could see that the woman was armed, with a big gun that this photo does not quite portray, but trust me, she had a big gun.

Robot In The Wastelands

At this point self preservation kicks in and I decided it may be time to depart before I find myself in trouble. Checking available destinations I decide I should head somewhere a little more robot friendly.

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Linden Lab Explain Why SL11B Competition Is Exclusive To Facebook

In my previous blog post I bemoaned the fact that Linden Lab’s SL11B competition was exclusive to Facebook. Pete Linden (AKA Gray Of The Lab from San Francisco) has very kindly explained some of the reasoning behind the decision, and he didn’t even use the telegram system to send the message :

We realize that a number of Second Life users have reservations about using Facebook and other platforms. In this case, we chose to run the contest through our Facebook page simply because we have a tool on our page that facilitates running a contest with all of the legal stuff (technical term) we need in place to run something like this, and we thought it would be of interest to the more than 366,000 followers of the official Second Life page. Our aim certainly isn’t to discourage participation, and we’ll certainly explore alternative ways to run similar contests in the future.

I’ve commented elsewhere that I don’t actually object to Linden Lab running competitions exclusively on Facebook, I just don’t think that a birthday competition should be exclusive to Facebook. However I went through all that in my previous post, so it’s probably best not to go over that ground again.

Now to be fair to The Lab here, there are legal issues surrounding competitions and submissions. This is why there are a few Second Life group pools on Flickr. An official one was setup because the other main one, didn’t quite give Linden Lab the terms and conditions that they wanted for their promotional aims. This was the right thing to do for all parties involved in the Flickr pools.

Facebook offers the facilities for LL to run a competition easily, we can agree or disagree with their decision to use Facebook but there is some logic in this decision.

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