Beware Of Sequels

In the film industry sequels are generally found to be lacking in terms of the original film in the series. There are obvious exceptions, such as The Godfather II and The Empire Strikes Back, but generally the sequel doesn’t seem to quite reach the heights of the original film.

When it comes to remakes, it’s even worse. People cringe when they read about their favourite film receiving a reboot and with good reason. A remake often lacks the edge and ingenuity of the original, again not always, but all too often that’s the case.

So news that Linden Lab are talking of their new world should be treated with caution until more details emerge. So far Linden Lab have said things like :

If we had one message to share with Second Life users about this new project at this point, it would be: don’t panic, get excited! Again, Second Life isn’t going away, nor are we ceasing our work to improve it. But, we’re also working on something that we think will truly fulfill the promise of virtual worlds that few people understand as well as Second Life users.

They’ve also said things like :

I can’t tell you much more at this point. Very general stuff. It’s too early. So for now it’s just the fact that we’re investing a lot in a next generation platform, in the spirit of SL, that will be better…better quality, better performance, more devices, enable incredible experiences…with time we’ll talk about it more and more and you will all have a chance to provide a ton of input before it’s anywhere close to complete…

They’ve also said things like :

I believe the virtual worlds market is ripe for their own ‘World of Warcraft’ to come along and show us just how much bigger this market could be. And I don’t think you need to leave behind anything (concept wise) that made Second Life successful in order to see that growth. But you do need to raise the bar, and that is exactly what we intend to do.

The thing is that a lot of people seem to think we’re heading for Second Life 2.0, that there will be links between the old world and the new frontier. However there is no indication that this will be the case. The new world looks like just that, a brand new world. A place that may well be very different to Second Life, one that may well attract a very different audience and one where expectations and economic models are likely to be very different. They will certainly be looking to attract a larger audience to their new world.

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SL11B Kicks Off With A Bang

The Drax Files At SL11B

SL11B kicked off on Sunday with a feast of events ranging from talks, DJ’s, Live musicians and many a funny hat. The scale of the events taking place is extremely impressive and I haven’t even started look at the exhibits.

Draxtor Despres’ two hour live show was rather impressive as the talk with Jo Yardley, Superflufee, loz Hyde, Skypinner Soulstar and Maxwell Graf went largely without a hitch.

Meanwhile DJ Mikedacook Dinzeo was spinning tunes in the extremely impressive sim of Impressive .. no that’s really its name!

Mikedacook Dinzeo DJ'ing

 

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SL11B Opens Today

SL 11B Logo Should Be Here

Today sees the start of SL11B, to celebrate the official eleventh birthday of Second Life. A bit like The Queen, there’s more than one birthday for Second Life, which is why avatars such as Steller Sunshine are already older than eleven, but June 23rd is the anniversary that is officially recognised based on a Philip Rosedale post from June 23rd 2003 :

Residents and prospective residents,

Welcome to Second Life!

I am pleased to announce that today, Monday June 23rd, we are releasing Second Life version 1.0, and opening the service for general availability.

We’ve been able to reach this milestone through a combination of very hard work in creating a unique new technology and product, and the amazing efforts and engagement of our Early Creators and beta residents.

A ‘ball-drop’ ceremony was held in-world last night to celebrate the release.

Along with the many early residents of Second Life, let me salute our entire team of ‘Lindens’ for bringing this amazing experience to life. It has been a tremendous effort and, well worth it.

Philip Rosedale

aka Philip Linden

This year the theme of the birthday celebrations is based on a quote from Winston Churchill – “The empires of the future are the empires of the mind.

A whole host of events are planned for today to get things started with a bang.

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Bagman Linden On Why The Virtual World Market Is Ripe For Bigger And Better

It’s a comparison I’ve made many times before, Second Life and World Of Warcraft both sit proudly at the top of their respective classes. Despite technologically superior newcomers arriving, they have both fought them off, they both contain the social ingredient that has allowed them to thrive and enjoy greater longevity than many believed they could. I made the following point in a post at SLUniverse regarding the hurdles a new venture faces :

Second Life has a lot of similarities to World Of Warcraft, right place, right time, and they bagged those interested and despite falling numbers continue to have more than enough to make other ventures jealous beyond belief, despite others offering more modern options.

Along came Bagman Linden, AKA Jeff Petersen, Vice President of Engineering at Linden Lab who on his arrival at Linden Lab introduced himself via a blog post :

For me, the challenges and the opportunities at the Lab are a perfect fit for my background. I come to the Lab with over 20 years of experience as a game developer and engineering lead, primarily in the MMO area. Prior to joining Linden Lab, I spent 10 years working for Sony Online Entertainment doing MMO RPG development (with a focus on the networking, servers, and core technologies), along with PS3 and PSP development. Some of the titles that I worked on include: Everquest, Everquest II, Star Wars Galaxies, Planetside, Untold Legends PS3, Field Commander PSP, FreeRealms, and CloneWars Adventures.

Bagman disagreed slightly with my comparison of Second Life and World of Warcraft, Bagman feels that virtual worlds haven’t reached the World of Warcraft stage and that Second Life is more akin to Everquest, as he explained in a reply :

It’s interesting that you compare Second Life to World of Warcraft, as I have made similar comparisons myself, but come to different conclusions.

Before I joined Linden Lab a little over 3 years ago, I was at Sony Online Entertainment for over 10 years. I was part of the EverQuest development team for years, and at the time, EverQuest was the biggest MMO RPG on the market by far, and with the revenue it was generating, it was the envy of the industry.

For years EverQuest had similar user engagement and revenue to what Second Life has. I remember well at the time the common belief at Sony and in the rest of the industry was that EverQuest was a smashing success and people would be thrilled to match it.

Then Blizzard came along and created World of Warcraft, a product that was ultimately over 30 times more successful than EverQuest. We can speculate why that is, but I personally believe it came down to the quality and polish of their product. Fundamentally, the game was very similar.

The comparison that resonates with me is between Second Life and EverQuest. Both are similarly aging products with similarly sized user bases. Both at the top of their market segment. Both had countless people trying to bump them off with little success. We know how the story ends with EverQuest.

I believe the virtual worlds market is ripe for their own ‘World of Warcraft’ to come along and show us just how much bigger this market could be. And I don’t think you need to leave behind anything (concept wise) that made Second Life successful in order to see that growth. But you do need to raise the bar, and that is exactly what we intend to do.

Interesting stuff. I haven’t played Everquest, but I can see where Bagman is coming from here. He’s basically making the point that the virtual world market is ready for something really big to catch people and that what’s happened before is impressive, but possibly way below potential.

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Ebbe Talks Of Linden Lab’s Next Generation Platform

So Linden Lab’s next generation virtual world platform is most definitely more than a rumour and Ebbe Altberg has been leading the discussion. However it should be pointed out, that Rod Humble discussed other worlds too, as Inara Pey points out in her blog post on the subject :

Back in October 2012, I was pointed to an interview with former Lab CEO Rod Humble in Gamesbeat, in which he talked about the Lab’s (then) new products, the Lab and Second Life. In reviewing that piece, I picked up on a statement that Linden Lab is “still investing in 3D virtual worlds.”

In the middle of the comments following that article, Rod himself popped-up to reassure people that the Lab was (and is) still committed to Second Life. In this comment, he also acknowledged the use of the plural – “virtual worlds” – stating:

My comment about also investing in virtual worlds is correct. As you know I don’t like to detail things until we are close to something actionable, but we absolutely are investing in the large virtual world space which I think will make Second Life users, business owners and developers very happy…. but its a ways off 🙂

Inara as usual is on the ball and her blog post carries the audio recording of Ebbe Altberg’s discussion regarding Linden Lab’s next generation platform at the TPV developers meeting. I will also insert the YouTube video of the entire meeting at the end of this post, but more on that later.

Obviously this news has generated a lot of discussion and Linden Lab have been in responsive mode, with first Peter Gray contacting some bloggers to inform them :

Linden Lab is working on a next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. This is a significant focus for Linden Lab, and we are actively hiring to help with this ambitious effort. We believe that there is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, as well as our unparalleled experience as the provider of the most successful user-created virtual world ever.

The next generation virtual world will go far beyond what is possible with Second Life, and we don’t want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the start. That doesn’t mean you necessarily won’t be able to bring parts of your Second Life over, just that our priority in building the next generation platform is to create an incredible experience and enable stunningly high-quality creativity, rather than ensuring that everything could work seamlessly with everything created over Second Life’s 11 year history.

Does this mean we’re giving up on Second Life? Absolutely not. It is thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity. Second Life has many years ahead of it, and in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life.

It’s still very early days for this new project, and as we forge ahead in creating the next generation virtual world, we’ll share as much as we can.

If we had one message to share with Second Life users about this new project at this point, it would be: don’t panic, get excited! Again, Second Life isn’t going away, nor are we ceasing our work to improve it. But, we’re also working on something that we think will truly fulfill the promise of virtual worlds that few people understand as well as Second Life users.

Ebbe Altberg himself has also been out and about making a visit to SLUniverse to discuss the matter. I know this always rubs some people up the wrong way because they believe Ebbe Altberg should be discussing such issue on Second Life’s official forum, but he chose to go to SLUniverse to chat to the cool kids, so that ruled me out! I’m not going to post all of Ebbe’s SLU post but a few select one’s are below the cut.

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