I Met Her In A Club Down In Old Soho

Linden Lab’s word filter is currently purging “Lola” from The Second Life Marketplace. Don’t panic, “Lola’s” are fine! The issue was reported by Tamarsk on the official Second Life forums and the number of items listed are dropping rapidly. When I started this post 72,685 items were appearing for the search term, now it’s, 71,958. The issue appears to be related to including “Lola” in the feature part of a Marketplace listing rather than in the general description.

Quite why this is happening now remains a mystery but it does highlight yet again the problem of automatic word filters. I’ve pointed out the flaws with Linden Lab’s word filters before, particularly with their forums and Dick Van Dyke. At that time Dick Van Dyke came out as **bleep** Van **bleep**. For a while afterwards Dick Van Dyke was welcome on the message boards, but these days he’s only half welcome as the result is Dick Van **bleep**.

I suppose this saves us from dodgy cockney accents and dancing chimney sweeps. Heaven forbid that someone would want to to talk about the little boy who put his finger in a dyke. I suppose we should all change our spelling to dike.

I despair at issues such as this, well meaning but still largely with The Scunthorpe problem due to automation. These sort of issues aren’t new to Second Life, if we go back to May 2007 we see this exchange at Robin Linden’s office hour over banning the words Loli and Lolita :

Ryozu Kojima: “Gothic Lolita is a fashion style that has nothing to do with Ageplay and it has now been literally swept off the face of search.

Robin Linden: “Could you please just give it a different name then?

Well that would have been a workaround. Words in and of themselves are generally not inherently evil, unless the word is evil of course.

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The Drax Files : World Makers Really Are Good Documentaries About Second Life

Rock, Paper, Shotgun is not a publication that devotes much time to Second Life. They are mostly a PC Gaming publication. They did interview Rod Humble, but that seemed to be more to do with his background with Electronic Arts and The Sims, more than it was to do with Second Life.

However this week they have taken an indirect look at Second Life, courtesy of Draxtor Despres and his video series; The Drax Files : World Makers. In an article entitled : The Drax Files Are Good Documentaries About Second Life, they take a look at The Drax Files : World Makers. The cover shot is a picture of Draxtor’s back looking at a screen with Rod Humble on it!

Author Graham Smith obviously has good taste because he enjoyed the episode about The Dwarfins! He also enjoyed the episodes about Elie Spot and Abramelin Wolfe. However he also points out that Second Life is flawed in some ways too :

Obviously every one of these episodes is putting a positive spin on Second Life, making it appear as if the virtual world is all about unfettered creativity and the magic of people and community. That’s lovely, but perhaps won’t be apparent when you first connect, struggle with its still-clunky interface and stumble into a blandly decorated building aggressively advertising sex toys and trashy clothing.

Quite, but the power of The Drax Files has been to go beyond the trashy clothing etc. and highlight the many positive use cases of Second Life that aren’t highlighted by the mainstream media. However as someone pointed out to me not long back, Linden Lab haven’t exactly given the mainstream media much to chew on over the years. The Drax Files changes that slightly.

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The Drax Files Radio Hour Episode 26 – Tony Parisi Virtually Anywhere

“We will see a 3D web in the next five years, there’s no doubt in my mind about that, Drax listeners you heard it hear first” – Tony Parisi on The Drax Files Radio Hour Episode 26.

So opens the July 4th edition of The Drax Files Radio Hour. I should note at this point that Tony Parisi, like a lot of 3D web enthusiasts, always predicts that the 3D web will be here in five years time but you have to admire his enthusiasm. I should also note that this show was produced and published before Germany beat France in the World Cup quarter finals, so Draxtor had not been near any Paulaner at this stage, whether that’s still the case I cannot verify.

Tony Parisi is a co-creator of Virtual Reality Markup Language (VRML) and has also penned books on WebGL as well as being a founder of Vivaty, more on that later. The interview itself is yet another excellent production from Draxtor Despres, coming in at around 42 minutes it packs a lot in. The core of the interview centres around the concepts raised in a blog post from Tony Parisi back in June : Virtually Anywhere. This post argues that VR applications using devices such as Oculus Rift should not be looking to be part of downloads and walled gardens, they should be integrated within the web using technologies such as WebGL, CSS3 and HTML5. The blog post is well worth reading.

However let’s rewind a little, Tony talks of his early work with VRML and also points out the reasons why he feels that it didn’t quite take off. VRML came at a time when the web was in its infancy in terms of mainstream acceptance. VRML was powerful, possibly a little too powerful because to use it to its full potential back then would have required decent bandwidth and decent computing power. Now at this point you may think “Patience young Padawan, Patience“. However the computing world isn’t known for its patience and at a time when the 2D web was exploding, people didn’t quite have the patience to wait for the VRML revolution. Indeed plenty of people were happily trying to creating garish Geocities sites for the 2D web, 3D web concepts were a long way off widespread acceptance.

The part of the interview where Tony talks of Vivaty is interesting in many ways and it really resonated with me. There were arguments at Vivaty as to whether they should try and appeal to Second Life users, those who created content and spent a lot of time in Second Life spending money in particular. However others thought this market was, to paraphrase, a little weird. Tony does not say this, but that’s what it seemed to amount to. Those people felt there was larger mainstream market to attract that would prefer not to be associated with Second Life style users. Now before we all turn our noses up, let’s remember that this came in the period around and after Second Life was at the top of the hype cycle, Anshe Chung was on the cover of Newsweek and virtual worlds seemed to be the place to be. We should also remember that Linden Lab themselves seemed to be having exactly the same debate. Philip Rosedale had been quoted as saying : “Bad weather, oppressive regimes, poor economic conditions — that’s what makes an SL user” as well as saying “I estimate we’re at 1 percent of total use in 5-10 years“, suggesting a more mainstream market was there for the taking.

Mitch Kapor rubbed Second Life users up the wrong way with his SL5B speech when he said : “The pioneer era in Second Life is beginning to draw to a close. It has been five years and we are at the beginning of a transition and I think it is an irrevocable transition“. Some users, quite possibly incorrectly, felt that this was a statement that Linden Lab did not want their current users, that they were chasing that elusive mainstream audience.

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Flickr Take A First Step On The Road To Redemption

When Flickr launched their new awesome last May I was far from impressed, indeed I pondered at one point whether Yahoo/Flickr were trolling their members. I wasn’t alone in this sort of view, as the official feedback demonstrated.

After this Flickr made more changes, changed groups, changed the layout of the photostream, changed colours, moved things around and generally seemed to be going out of their way to annoy me with their totally unnecessary bandwidth hogging designs and practices.  As someone who is used to the Second Life experience and realises how unnecessary bandwidth hogging textures can undermine the user experience I was somewhat befuddled as to why Flickr were abandoning the thumbnail.

Putting this in Second Life terms, think of the initial rollout of viewer 2 and you may start to understand the horror I experienced. The big difference has been that Linden Lab were far more responsive than Flickr in terms of trying to get back on track.

However a few iterations later and Flickr seem to be showing signs of seeing a limited degree of sense with regards to their new Photo page. The new photo experience, or NPE as it is being dubbed, has been very warmly received. Flickr staff explained some of the thinking behind this latest change :

Because of the feedback from you, we’re moving the photo page in a direction that more closely resembles previous iterations of the product, but with contemporary design and the new framework that delivers photos so much faster than before.

These are the most important issues we have fixed from your feedback:
*Moving too much information to the right rail on the side of the photo.
*The narrow space for comments on photos that have lots of comments makes it hard to scroll and read them.
*The white text on black background makes it hard to read.

Now not everyone will like the changes, just as there were some people who liked the Flickr changes last May … I suspect these people may well be gluttons for punishment or members of the Flickr FIC (Yes it does exist), but some people liked the changes. The new photo page offers a fresher look, has comments below the photo and they are easy to read, the flow of photo, discussion, information all seems to fit together better with this design.

This is all very encouraging but Flickr is still a lot more annoying to use than it was prior to the changes of last May.

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Phoenix Firestorm Q&A Session On The Future Of Second Life Featuring Oz & Pete Linden

Today’s Phoenix Firestorm question and answer session regarding the future of Second Life has been filmed and is on youTube. I will also in traditional style embed the video at the end of the post.  I will point out that if you’re looking for a chat log, this blog will not include the droids you’re looking for. However the lovely Inara Pey may well provide a transcript in the near future.

The session was hosted by Jessica Lyon who was assisted by Lette Ponnier and featured guests Gray of the Lab from San Francisco (AKA Linden Lab’s Director Of Global Communications Peter Gray) and Oz Linden, Director Of Open development at Linden Lab and chief Second Life man now that some of Linden Lab are working on the new virtual world space. I will hereby label Oz “The Man Behind The Curtain“, because he is bloody important now in terms of Second Life, not that he wasn’t important before of course, but now he is really really important. Oz is the man behind the scenes, pulling levers, pressing buttons and keeping the magic in Second Life and things will stay this way as long as people believe in Second Life. Oz points out in the discussion that this was a position he really wanted, which is very positive indeed.

Anyway on to the discussion, it runs for almost an hour but if you don’t have that sort of patience you only need to watch the first few minutes to hear Peter Gray reiterate that Second Life is not closing down, Linden Lab have no plans to close Second Life down, investment and development will continue. Rumour has it that if you play this part of the video backwards at the correct speed you will also hear the phrase “The Tier is too damn high” uttered”, but I haven’t been able to confirm that!

Oz makes an early point that is one I’ve long agreed with, people criticise Second Life because they care about Second Life. Oz also talks about the challenges of working with a smaller team and admits that in some ways this is helpful because it helps the team to focus on the important issues. Oz also confirms that whereas the team working on Second Life are smaller than they previously were, it’s still a significant number of people. Oz also adds that the numbers in the team may be dynamic, some people working on the new platform will at times be called upon to work on Second Life and vice versa.

Oz talked of the new experience keys beta, the fact that Linden Lab really are working on improving group chat including hardware upgrades for servers. However there is no quick fix here, it’s going to take a while but they really are working on this. Another part of the team are working on improving the web framework in the viewer where they are moving from webkit to the chromium embedded framework.

There’s also news that they are working on improvements to texture and mesh loading speeds as part of the HTTP Project. Inara Pey touched upon this in her Server Updates blog post.

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