Due to ongoing personal commitments I’m not finding as much time to explore virtual worlds as I would like. This is a great shame, but can’t be helped. This is particularly a shame when it comes to High Fidelity because they are making some great strides and they are being highlighted in an excellent fashion by Caitlyn Meeks, who made the move from the Unity Asset store to High Fidelity in February.
Caitlyn brought us the news that Content Team members Eric Levin & Jazmin Cano won best VR scene at the San Francisco VR Hackathon at Microsoft’s Reactor Space in March.
Caitlyn has also been talking us through the concepts of creating Mini-Golf in High Fidelity :
This is aimed more at content creators than consumers, but you can see Mini Golf in action here.
Hamlet Au over at New World Notes covered how High Fidelity Literally Brings Vive & Rift Users Together. Alas there’s no video that I can find for this.
High Fidelity is a distributed world, there are also distributed solutions for hosting content. Assets can be hosted locally or on servers and Caitlyn has a blog post about that too : Hosting your content for VR. High Fidelity’s assets are not hosted in the same manner people are familiar with in terms of Second Life or OpenSim, so if you want to delve into High Fidelity this is certainly a post worth viewing.
Hosting and bandwidth costs are of course a concern for world builders, although I expect prices to drop in the future. I also expect and hope that costs will drop for virtual desktops too. The desktop isn’t going away, as some predict, the processing power is just moving from the desktop to the server. This should be good for many of us.
High Fidelity has different concepts to those many of us in the virtual world sphere are familiar with, there’s a lot of flexibility and it’s Open Source for a start. There’s also a lot of peripherals than can work with High Fidelity and of course a Virtual Reality slant. Different concepts are good, that’s how technology progresses.
Caitlyn Meeks is making a great job of highlighting developments with High Fidelity and I’ll hopefully soon be able to delve a lot deeper, these are interesting times for sure.
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