SLGO Is Worth A Dabble But Snapshots Are Easier With A Normal Client

Ok first of all, as I’m a great believer in ethics in Virtual World Blogging I will declare from the outset that I have no connection with SL Go, or OnLive. At the moment, I’m on my iMac, which isn’t new and I’m struggling to find the bloody hash symbol. This reminds me of the time I was in the United States and phoning home and the phone told me to press the pound sign, which confused the living daylights out of me as there was no £ sign on the telephone, eventually I realised they meant the old pound sign for weight, which is #. Aha alt + 3 on a Mac. Ok, so #Theonlywayisethics

Now on with the show!

I logged into SL Go from OnLive for the first time in ages. This is largely due to the problems I’m having with AMD graphics in Second Life. The results, were quite staggering on my mid 2007 iMac. Now, wait, I hear you say. A 2007 iMac won’t have AMD graphics, this is true, but I was downstairs watching Cambridge United v Manchester United in the FA Cup.

Anyway, the first thing I noticed was that my experience of the wonderful Escapades Island was vastly improved because all of the textures seemed to load right away.

Rickety Market

Wait wait wait! You can’t save Snapshots to disk with SL Go! This is true too, the images in this post were taken on my PC with the regular Second Life client, but here’s the thing, whilst I’m waiting for scenes to rez on my PC, I see the textures loading, they turn from grey and lifeless to being filled in. This doesn’t happen when I’m using SL Go.

Escapades Islands

However I do like my snapshots. So the ideal scenario for me is to be able to use SL Go and a regular Second Life or TPV client and I’d imagine a lot of people are the same.

Continue reading “SLGO Is Worth A Dabble But Snapshots Are Easier With A Normal Client”

Forthcoming Events By The Alexandrian Free Library In Second Life

Regular readers of blog may be familiar with the fact that I’m a big fan of Storytelling and I’m happy to see quite a few storytelling groups in virtual worlds. Some are in Second Life, some go beyond Second Life’s borders but they all have a story to tell.

In this post I’m going to list some of the forthcoming events from The Alexandrian Free Library in Second Life. The Alexandrian Free Library is a community based group, supporting libraries in Second Life and their members come from lands such as :

Caledon, Winterfell, Steelhead, New Toulouse, New Babbage, Amatsu Shima, West of Ireland, Steeltopia, Deadwood, Al Andalus & Constantinople.

With that said, on with the forthcoming events :

Sunday, 25 January 2015

Philomena Public Library
Philomena Public Library Weekly Book Discussion Club
3:00pm – 4:00pm SLT
Where: Philomena Public Library
http://maps.secondlife.com/secondlife/Bruda%20Plateau/15/38/57

Description:

A 1903 novel by Frank Norris set in the wheat speculation trading pits at the Chicago Board of Trade Building. Aspects of love, marriage and wealth are included. We get a glimpse of urban life in the early 1900’s.

You are invited to attend the informal discussion. We often assemble in 1900 – 1920 period clothing. We meet over tea and often talk over other topics as well. All are welcome to attend.

Reading Schedule:
January 25th: Chapters VII and VIII
February 1st: Chapters IX, X and Conclusion

A copy of the book can be found in the Town of Philomena Public Library.

Sunday, 25 January 2015

Philomena Public Library
Philomena Public Library – Oral Reading
4:00pm – 4:30pm SLT (immediately following the weekly Book Discussion)
Where: Philomena Public Library
http://maps.secondlife.com/secondlife/Bruda%20Plateau/15/38/57

Description:

Skilled Sage and Bard Big Red will continue reading from Jules Verne’s “Master of the World.” This is a serialized book and will end with a cliff hanger each week. Red will also read a personal letter written by his uncle during the first world war circa 1916 – 1918.

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Elder Scrolls Online To Ditch Subscription Model

Ok ok I thought hard about it but I simply can’t resist, back on March 29th 2014 I wrote :

The problem lies after launch, after people have tore through the content, when people are being asked to subscribe for a third, fourth and fifth month because that’s where many titles find themselves up a certain creek without a paddle.

The issue isn’t just about how good the game is, that’s only part of the battle. Another issue lies with retention and that’s where subscription only titles have struggled over the last few years, which is why so many of them end up turning free to play.

The Elder Scrolls Online faces a real struggle, history is not on its side but maybe, just maybe, it will be the chosen one and prosper, time will tell, but if I were placing bets, I’d bet that their subscription model will be radically different within 18 months.

Fast forward to today and an announcement regarding The Elder Scrolls Online : ESO Heads To Consoles June 9th. Heading to consoles isn’t the issue, although there is some unhappiness about the fact that console players won’t be able to play with PC players, however the really big news is :

In the latest and biggest Elder Scrolls game ever made, you can choose to adventure alone, quest with friends, or join an army of hundreds in epic player vs. player battles as you explore and discover the secrets of a persistent Tamriel. And with Tamriel Unlimited, coming to console on June 9th and PC/Mac on March 17th, 2015, you will no longer be required to pay a monthly game subscription to play ESO.

The official forums are a mixture of people saying “I told you so” and people saying “They’ve sold us out“. The reality of the situation is that you really did not have to be Nostradamus to see this coming.

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Can Our Avatars Change Our Behaviour Outside The Virtual World?

Group Picture

There’s an interesting article over at The Wall Street Journal : Practice Personalities: What an Avatar Can Teach You. The article by Robert Lee Holz highlights research from the likes of Stanford University to suggest that not only can our avatars and inworld interactions change the way we behave, they can also be used to change the way we behave via role-playing in areas such as corporate diversity :

As digital experiments in identity, our personal avatars mingle real and virtual worlds in ways that scientists are only beginning to analyze. While data is scarce, emerging technology such as 3-D virtual reality goggles and more immersive computerized experiences promise to make avatars more common. Scientists and psychologists are finding new uses for avatars, including role-playing for corporate diversity training, for business conferences and for teaching.

I’ve seen this discussed before but there is a theory that people often create an extension of themselves when they create an avatar for a virtual world or game experience and that in many ways the customisation choices available reveal far more about a person that they realise. I’m not 100% sold on this theory as I’m often a Dwarf, Drow or Wizard. I would also like to be an Orc … actually some of the powers of those characters would be beneficial outside the virtual world, maybe they’re on to something :

American Scientific Blogger Jennifer Ouellette is quoted as saying :

Your brain will start to incorporate your avatar into your sense of self, the more strongly you bond with that avatar, the more it will impact your behavior in the real world.

Jennifer is very familiar with Second Life and is involved with Virtually Speaking Science, a podcast that takes place in Second Life. I’ve covered Virtually Speaking Science a couple of times.

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Baylor College Of Medicine Utilising Second Life To Aid Women With Physical Limitations Lose Weight

Sometimes you see a news item or a blog post in a stream and you wonder if it’s something that has been rehashed from many moons ago. That was my first thought when I saw the story I’m about to blog about, however after delving further it looks like the real deal.

BCM Momentum, the blog for Baylor College Of Medicine informs us : Online program aims to aid in weight loss for women with physical limitations. The program addresses a very serious issue, as Margaret A.Nosek PHD explains :

If you really want to see something rarer than a vegetarian at a rib cook-off, try looking for a woman in a wheelchair at Jenny Craig, Weight Watchers, or 24 Hour Fitness. Why are we such rare birds in these environments?

The answer is simple – these programs don’t really understand what it’s like to try to lose weight when exercising is simply not an option.

Therefore there’s a need for women with physical limitations to share ideas on how to lose weight and of course a good way of doing this is to meetup in small groups to discuss methods that may work. However there are times when physical limitations are problematic for people who may benefit from meeting up in a central physical location, so what better way to address this than via a virtual world :

We are now testing this program with small groups of women who have mobility limitations, but instead of making them deal with all the hassles of coming to one location, we hold our meetings in the virtual online world of Second Life.

Whereas this program is aimed at women in the Houston area, it still shows the power and benefits that a virtual world can bring.

Continue reading “Baylor College Of Medicine Utilising Second Life To Aid Women With Physical Limitations Lose Weight”

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