The Cost Of Windows Updates For Developers And Users

Oz Linden’s recent blog post on Tips for Reducing Viewer Crashes urged people to upgrade their operating systems :

Upgrade your Operating System

There is a very clear pattern in our statistics – the more up to date your operating system is, the less likely your Viewer is to crash. This applies on both Windows and Macintosh (Linux is a little harder to judge, since “up to date” has a more fluid meaning there, and the sample sizes are small). Some examples:

  • Windows 8.1 reports crashes only half as often as Windows 8.0

Those of you who stuck with Windows 7 (roughly 40% of users of our Viewer right now) rather than upgrade to 8.0 made a good choice at the time; version 7 still has a much better crash rate than 8.0, but not quite as good as 8.1 (now about 15% of users), so waiting is no longer the best approach.

  • Mac OSX 10.9.3 reports crashes a third less than 10.7.5

OSX rates do not have as much variation as Windows versions do, but newer is still better, and there are other non-crash reasons to be on the up to date version, including rendering improvements.

Upgrading will probably also better protect you from security problems, so it’s a good idea even aside from allowing you to spend more time in Second Life.

However there’s a massive elephant in the room here and it’s the cost of upgrading Windows. OSX is a different kettle of fish and the recent Mavericks OS was even free. Microsoft Windows is different and this highlights an issue for developers as well as end users.

Here in the UK, Windows 8 upgrade for Vista and XP users is £99.99. The upgrade to Windows 8.1 after that is free.

Windows 8.1 itself, which is the path Windows 7 users will likely want to tread, is also £99.99.  These are hefty fees in all reality and a lot of people would rather wait until their computer reaches the end of its life before upgrading.

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Authors In Second Life And Beyond Are Forming Good Virtual Communities

Book Island Landing Zone

Book Island isn’t new to Second Life, it has been around since 2007 and claims to be the oldest dedicated literary sim in Second Life. They’ve recently welcomed back a renter by the name of V.L. Dreyer who is the author of The Survivors series of books.

The sim exemplifies what virtual worlds do well, community, it’s clear that there’s community work here with events advertised for a 500 word writing challenge, Open Mic where you or one of the regulars can read in voice, live literature where one of Second Life’s regular live performers reads.

Then there are events aimed at writers, such as an Improv writers challenge and writers chat. There’s also something called Promptly Erotic, which you will have to ask Freda Frostbite about!

I’ve seen communities such as this inside and outside of Second Life. Earlier in the year I took a trip to Opensim to look at the Hypergrid Stories Project. Indeed this community were so nice that even though Second Life isn’t part of the Hypergrid, it was included in the Hypergrid stories project!

One of the reasons for that is of course related to Second Life having an audience that it worth engaging with. This point arose recently in my blog post about Seanchai’s discussion of Second Life and Kitely. The discussion in the comments is quite interesting as we see that authors in particular are not happy with Linden Lab’s TOS but they still want to engage with Second Life.

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The Mysterious Case Of Inworldz Cash Outs

There’s an odd forum announcement over on the Inworldz forums :

Over the course of the last couple of months or so, it has become apparent that Linden Labs has been tightening the cash outs, or taking longer, etc., thus forcing people to make accounts over here to attempt to cash their L’s out.

For clarification: InWorldz economy stands on it’s own, we are not tied to Linden Lab, nor any other grid for that matter. When you attempt to cash out against our merchants and residents who are growing this economy, while not being a part of it, we will remove the cashout.

From a business standpoint, we are not about to start absorbing a loss for Linden Lab and their cash outs. This would be very foolhardy on our part to even try to absorb those. If you wish to cash out in our world, then you need to be a part of it, otherwise expect us to put a hold on those monies and not cash them out (as this also sets off my fraud flags when I look over the accounts).

If you are encouraging people to bring their cash outs over here, please stop. This is not helpful to our merchants or residents who do normal business daily in our grid. If you know someone who is encouraging others to do this, please let them know to stop or send them to this thread 🙂

Thanks everyone!

The odd part about this is that I’m not sure how anyone is exchanging money from Second Life to Inworldz or vice versa, as far I was aware this sort of exchange ended long ago. In their TOS update thread, an October 2012 announcement stated :

Unfortunately, at this time, our losses due to Fraud have become too high to sustain and we are effectively shutting down any ATM business. Owners that we are aware of have been notified, and we will no longer allow intergrid currency exchanging.

Furthermore the InworldZ TOS states :

InWorldz, LLC further establishes that any service designed to transfer I’z into or out of it’s service may result in account termination. This includes, but not limited to: ATM machines designed to transfer I’z out of InWorldz into other currency, people or accounts created to transfer I’z out of InWorldz into other currency, or any other system deemed by InWorldz staff to be accommodating such transfers.

So I am somewhat bemused as to how anyone is using Inworldz for cashing out, rather than cashing out via Second Life.

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Second Life Improvements And Premium Offer

Best Old Person?

You don’t need to be a premium member of Second Life to enter a best old person competition. However if you do go as a Dwarf beware that old people sometimes don’t have 20/20 vision, to this end you may be labelled a Gnome! A Gnome! Oh my, the shame of it! Gnomes don’t have beards like this! Anyway, on with the show.

After somewhat berating Linden Lab over the terms of service wiggle they performed, it’s only fair to point out some of the positives coming out of the hard work of the Linden Lab team, including their ongoing improved communications. To this end I will take a look at their blog posts detailing Limited Time Offer: Save 50% on Premium Membership and Get the New Premium Gift Airship! and Upcoming Improvements to Second Life. Yes this blog post comes complete with a two for one offer.

Let’s start with the premium membership offer, it’s the traditional 50% off a quarterly membership, it’s always a quarterly membership for these offers, I’m not quite sure why that is. Here is the important part :

*TERMS & CONDITIONS FOR 50% DISCOUNT
This limited-time discount offer is available only for memberships on the Quarterly billing plan. Discount will be applied to the first quarterly billing cycle only, and all future charges will be at the regular Premium price. To qualify, Second Life members must have an active Basic account or create a new Second Life account. Discount offer begins on Friday the 18th of July at 8:00 am Pacific Daylight Time (PDT) and expires on Monday the 4th of August 2014 at 08:00 am Pacific Daylight Time (PDT).

The one thing that disappoints me slightly, hey I have to be disappointed in all my posts, even slightly, where was I? Oh yes the one slight disappointment is that the blog post states :

As a Premium member, you’ll enjoy rewards like exclusive Resident-created gifts, access to special Premium Sandboxes, as well as Live Chat support. Plus, you’ll get your own inworld home, a L$1000 sign-up bonus, and weekly L$ rewards to spend on whatever you like. You can read more details about Premium benefits here.

Now where this disappoints me (slightly) is that it sells Linden Homes, as in you can get a home, but makes no mention of the fact that you can forego a Linden Home and buy a 512M parcel of mainland instead. I mean I appreciate that a Linden Home is easier to obtain, but it would be nice in many ways if LL tried to point out the alternative option, this is not a big gripe!

The question that comes up often about premium membership is, is it worth it? The answer is, it depends. Premium Membership is ok if you want mainland or a Linden Home, you don’t need to be a Premium Member to own a private region, but of course a private region costs more in one month than a Premium Membership does for a year. The weekly stipend comes in handy and if you think you’re going to stay in Second Life, can actually go a long way to offsetting your premium membership costs.

On the other hand, if you’re not looking for mainland or a Linden Home and don’t care about the stipend, it’s not a feature rich solution, you do get better support. I’ve long said Linden Lab should get more creative with Premium Memberships and offer alternative options, but they seem to work in their current form for Linden Lab. One thing to note is that Premium Members get gifts, the blog post informs us about the new one :

jump behind the helm of your new interactive pirate airship, the Linden Marauder. Enjoy fast-action, high flying fun-near-the-sun, or menace the airways with your armament of cannons.

They had me at pirate! Yarr!

The improvements to Second Life blog post builds upon the discussion with Oz Linden and Gray Of The Lab from San Francisco at the Firestorm Q&A about the future of Second Life.

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Why The TOS Remains Problematic

Episode 13 of The Drax Files Radio Hour featured an excellent interview with Richard A. Goldberg. I covered it here : Second Life TOS – Why Bergs Should Collide. I’m not going to go over it all again but Richard made some excellent points on why the TOS was problematic, why Linden Lab should not need all the terms they require, why there should be limitations and he did all this in a very calm and rational manner. Ebbe Altberg should at least listen to what Richard A. Goldberg had to say and then he may understand more of what the issue is.

The Linden Lab blog post on the updated terms of service states :

As part of an update to our Terms of Service today, we have made a modification to further clarify Section 2.3. The updated section still provides Linden Lab with the rights that we need in order to operate and promote Second Life, so you will see that we have retained much of the language as the previous version. However, the updated section now also includes limits that better match our intended meaning, and we hope will assuage some of the concerns we heard about the previous version.

Now the problem arises with the words that have been left in. First of all let’s rewind a little and give Linden Lab some credit for the change they did make, but also let’s rewind further and see what the controversial section said before the changes of last August, a time when it wasn’t remotely controversial :

You agree that by uploading, publishing, or submitting any Content to or through the Servers, Websites, or other areas of the Service, you hereby automatically grant Linden Lab a non-exclusive, worldwide, royalty-free, sublicenseable, and transferable license to use, reproduce, distribute, prepare derivative works of, display, and perform the Content solely for the purposes of providing and promoting the Service.

I’m struggling to understand why that is no longer suitable, it’s clear, it’s to the point and there’s no ambiguity as to whether it refers to the Second Life service or not. However let’s move on to the controversial TOS and break this down, again, first of all this part :

Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and sell, re-sell or sublicense (through multiple levels)(with respect to Second Life, Inworld or otherwise on the Service as permitted by you through your interactions with the Service)

Now that’s better than before because of the part about being with respect to Second Life, inworld or otherwise. That’s the big plus point from the change, the problem is with the next part of the TOS, which makes absolutely no reference to this limitation.

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