Second Life Private Regions Drop Below 19,000 Mark

Tyche Shepherd reported yesterday that private regions have dropped below the 19,000 mark for the first time since June 15th 2008. There are currently 18,988 private regions on the grid. However it should be pointed out that the rate of loss has slowed down and that is particularly apparent for this year, although the last couple of weeks have accelerated the fall to below the 19,000 mark.

This comes around 53 weeks after private regions dropped below the 20,000 mark. Then the private region count stood at 19,997. However by the end of 2013 there had been a further net loss of 724 private regions, leaving the score on the door of 19,273. At that point a fall below 19,000 looked likely to come in the first couple of months of 2014, but private regions have fought a brave fight against that until the last fortnight. Two weeks ago there were net losses of 39 private regions and this week a net loss of 26 private regions. That means that 65 of this year’s net loss of 285 regions have came in the last fortnight, or to put it another way, 22.8% of this year’s losses have came in the last fortnight.

There’s no rational explanation as to why private region net losses have risen like this, at around this time last year, give or take a week because Tyche went on holiday, there was a net loss of 29 private regions during a fortnightly period. Back in 2012 at around this time of the year there was a fortnightly net loss of 154 private regions. Actually, a fun with numbers quirk from that fortnightly net loss shows that in the first week private regions dropped by 59 and a week later those numbers flipped around with a weekly loss of 95 regions ….. ok it’s just me who finds that interesting isn’t it?

If we go back to the heady days of 15th June 2008, Tyche reported things a little differently, so I don’t know what the net change was but 593 regions were added to the grid that week. Yes that’s right, 593 new regions came online. This was also at a time when Linden Lab could auction new mainland regions and in another, fun facts incident Tyche reported :

Only one new mainland sim was added this week , or more to the point a mainland region has returned to the Grid “The Corn Field” is back since last Monday.

Play spooky music now!

Continue reading “Second Life Private Regions Drop Below 19,000 Mark”

Is Virtual Reality Too Real?

Outside Daden Campus

I found myself at The Daden Virtual Campus in Unity Web Player thanks to a mail to a mailing list asking whether virtual reality is too real. This was my first visit to a virtual world in Unity, more on that later. However the reason I was there in the first place was due to the Daden July 2014 newsletter (PDF link), which talks about virtual reality. The news letter talks about the Daden Virtual Reality campus at the top but at the bottom moves on to virtual reality.

Virtual reality seems to be back in vogue, to some of us, it never really went away whereas to others, they are still waiting for the great leap forward when it arrives. However the Oculus Rift development, largely led by Facebook’s purchase of Oculus has made virtual reality a topic of discussion again. Whereas I still have very grave misgivings about Facebook’s purchase of Oculus, you can’t help but admire the way that Facebook’s name has helped to make virtual reality a newsworthy item once again.

So back to the mailing list, Dr Michael Vallance ponders :

One of the frustrations I constantly come up against at university conferences is the use of the term “virtual”. I have been involved developing and researching virtual worlds for the past 6 years so to me “virtual worlds” seem the most appropriate “meme”. It seems that the term virtual “reality” has baggage from previous attempts of similar technology. The older academics associate “Virtual” with “virtual reality” and consequently they deem that anything ‘virtual’ is an attempt to replicate “reality” complete with real-world physics such as gravity and form. To some computer science academics, if a development of a virtual space does not have real world replication then it is not virtual. They call it “artificial” which, to me, is incorrect. I argue that a virtual world can be a simulation and it can also be fantasy. It is not necessarily virtual “reality”.

The first thing I thought of when I read this was Gene Roddenberry Jr’s visit to Second Life back in the summer of 2009. Good grief was it really that long ago? As well as describing Second Life as a “cool cool area” and being impressed that there were furries present, he was also impressed by the physics defying fact that he could fly in Second Life. This is something I’ve seen mentioned before regarding virtual worlds, that the laws of physics do not apply, that they are indeed, very different from reality and how cool that is.

However here I realised that all of my thoughts are indeed about virtual worlds, the discussion is rarely about virtual reality, so I think Dr Vallance is onto something when he says that virtual worlds seems the more appropriate choice of words. This may seem a little pedantic but I definitely do think of these spaces as virtual worlds rather than virtual reality.

In many ways it’s a waste of opportunity to stick to the laws of real life physics in any virtual space, be it virtual worlds or virtual reality. This is part of the beauty of going virtual.

Continue reading “Is Virtual Reality Too Real?”

Buy Your SysAdmin A Beer, Even If It’s Virtual

The first rule of SysAdmin club is that nobody talks about SysAdmin club. The second rule of SysAdmin club is “How can I perform this boring bulk task with a script?” Today, the last Friday in July is the fourteenth Systems Administrator Appreciation Day. Generally people outside of SysAdmin groups aren’t aware this day exists, indeed plenty of people inside SysAdmin groups aren’t aware this day exists.

xkcd have a comic explaining the devotion to duty that goes into being a SysAdmin :

A comic should be here
Devotion To Duty

 

SysAdmins are the people who make it possible to login to your systems, be it at work, Second Life, Kitely, Inworldz, OpenSim, World Of Warcraft yadda yadda yadda. They help you recover that data you didn’t backup, they help you connect to the wireless network despite the instructions on how to do so being on the wall above their head.

They ask you “Have you tried turning it off and on again?” and really mean it as a helpful suggestion and have scorn poured upon them for doing so. No really, it’s a good tip, trust me I’m a Sys…  umm blogger.

Plenty of SysAdmins you don’t see very often, they are mysterious, they may well spend most of their time in what is known as “The Server Room“, a place that is air conditioned to an absurd level to stop the servers from overheating, it’s cold in there and often dark, but these are the sort of conditions in which a SysAdmin can thrive. When you see them at an office function you ask someone else who they are, and the other person reveals their name, a name you’ve heard of, a name you’ve cursed, the name of the person who put a limit on your mailbox and refused to even consider raising said limit until you’d deleted those funny cat videos.

SysAdmins can in many cases be easy to spot, they are usually the people with their heads in their hands after yet another wonderful idea from senior management undid all the good work they carried out after the last wonderful idea from senior management.

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UWE Teaching MA In Virtual Worlds Within Second Life

UWE Education In Virtual Worlds MA

The Education Innovation Centre at The University Of The West Of England are teaching a MA Education in Virtual Worlds with the course taking place in Second Life. Learners will have the opportunity to :

  • Explore the application of teaching, learning and research theories in a virtual environment,
  • Develop potential learning activities of their own and test them out
  • Explore the use of non-player characters and bots powered by forms of “artificial intelligence”
  • Design and develop curricula specifically for delivery in virtual worlds
  • Research education in virtual worlds

…and more

The MAEVW is a flexible programme of study, which is taught entirely in the virtual world Second Life. It is supported by online technologies that include virtual learning environments, collaborative tools and video conferencing. This flexibility enables the course to be studied anywhere in the world (with some requirements regarding time zones).

The whole course is a two year programme, although you can choose to take the modules individually if you want. The full programme structure can be read here. There are a number of modules, some are compulsory and some are optional. The compulsory modules are :

  • Orientation in Virtual Worlds
  • Designing Curricula in Virtual Worlds
  • Simulations and Role Play
  • Scripting and Building Learning Environments
  • Research Methods in Virtual Worlds
  • Sociology of the Metaverse
  • Artificial Intelligence, Bots and Non-Player Characters
  • The Philosophy of Education in Virtual Worlds

The programme structure page goes into a lot more detail about the course and all the details.

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RezMela Contest In Kitely Offers Prizes Of Up To $250

RezMela are running a competition in Kitely with prizes on offer of up to USD$250.00. Now you may be wondering what the bloody hell RezMela is, we’ll get to that later, for now here are the details of the competition :

Category A – Photography Contest

You need to submit:

  1. An in-world photograph taken using a RezMela scene
  2. Text (maximum 100 words) to describe the scenario depicted by the photograph

Prizes:

  • Gold: $50
  • Silver: $30
  • Bronze: $20

Category B – Machinima Contest

You need to submit:

  1. A link to an video (maximum 5 minutes) using a RezMela scene, uploaded to YouTube
  2. Text (maximum 100 words) to describe the scenario that the machinima presents

Prizes:

  • Gold: $250
  • Silver: $110
  • Bronze: $40

Note that YouTube videos must be set to Public or Unlisted, and must allow embedding.

To enter the competition you will need to visit RezMela Competition or RezMela Competition 2 in Kitely. Please note that the contest deadline is Thursday July 31st 2014, 11 pm EDT. All submissions need to be made on or before that time.

For further details please go to : http://rezmelacomp.wordpress.com/

Ok so what on earth is RezMela? At a very basic level it’s a way of building and saving scenes for your sim in OpenSim. This way you can quickly load scenes for different scenarios, it’s an excellent idea for many use cases but it seems to be particularly useful for educational usage and education is the sector that the product blurb is aimed at with talk of virtual learning environments and such like.

Continue reading “RezMela Contest In Kitely Offers Prizes Of Up To $250”

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