To some Penny Patton is like a broken record, calling for people to change their camera angles, change the way they use textures, change scale, change their perceptions. However Penny’s content creation tips for Second Life should be heeded, even if you don’t agree with all of them. Penny’s site has a lot of good information but the post I’m going to highlight today is : Building A Better Second Life.
Most of the tips Penny advises content creators to follow actually work to improve Second Life performance, for example:
Textures eat up bandwidth to download, processing power for the sim to retrieve them from the asset server and deliver them to your viewer, and then your videocard needs to store them in memory and render them. Too many large textures are one of the biggest reasons SL gets such poor framerates and why everything takes so long to rez.
This is undeniably true. Larger than needed textures hit performance, using too many textures will also hit performance too.
Penny doesn’t just provide tips and sit back and hope people notice, she allows people to call her bluff because examples of Penny’s work exist within Second Life and there are no two ways about this, performance is generally extremely good where Penny builds. Textures load fast, you can move around, you’re not sat there waiting for grey buildings to rez.
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