Jordan Reyne’s Musical Performances Span The Digital Divide

Jordan Reyne hails from New Zealand, although these days she lives in London, England. Jordan spends time singing in Second Life and like many a Second Life performer she has busy weekends, for example next weekend Jordan’s Second Life performance schedule reads :

Then Jordan takes a break, not returning to Second Life until Friday 10th April. However it’s what Jordan does during that break that may surprise those unfamiliar with her work. Whilst Jordan may not be performing in the virtual world of Second Life, she will actually be performing real gigs in places such as Leipzig in Germany and Warsaw in Poland. Late in the year Jordan will be appearing in the UK, Portugal and Germany and in between those dates she comes back to Second Life to perform there too.

Some of Jordan’s artwork on her record covers and her costumes actually look like something you’d expect to see inside Second Life. Jordan’s performances outside of the virtual world have earned some glowing praise, Cat On The Wall Music and Culture Magazine said :

Jordan Reyne – and I do not mean this as idle praise – managed to provide one of the most extraordinarily fascinating live shows I have ever seen on stage. A far cry from the punk and alternative rock that was beginning to form a theme of this April’s event, she instead built up a series of haunting, beautiful Celtic folk songs that proved to be mesmerising in both subject and style.

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Visit The Timekiller Goth Festival Before It Runs Out Of Time

Linden Lab’s continued excellent promotion of The Destination Guide alerted me to the Timekiller Goth Festival. Alas this also alerted me to the fact that the festival is running between January 9th – 18th, which means if you want to visit, you’re almost out of time!


Timekiller Festival

The slGoth Timekiller Festival is a gothic and dark alternative event. This festival features a whole host of content creators, daily concerts, movies, live storytelling and more. There’re even free gifts from vendors and slGoth Magazine.

Visit in Second Life

The festival is taking place on the parcel of SL Goth Magazine, whom I didn’t know existed. This is another good reason for holding events or getting yourself in the destination guide.

Goth in SL

The event is supported by a host of creators, whom I shall list from the SL Goth Magazine website :

Black Arts – BYRNE – Biscuit Clothing – Cute Poison – Cherished Memories Wedding Store
Dark Passions – DEADPOOL – Devae – Galactic Wunder Nails – Ghost Story – Howling Asylum – ImmateriA – Morphe Inc. – PIXEL BOX – Stargazer Creations – Thanks for All the Nebulae and more!

Timekiller

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The Future’s So Bright You’ve Gotta Wear Goggles But Don’t Write Off Second Life Yet

As we enter 2015 an awful lot of people seem to be getting very excited about the forthcoming VR boom. I do anticipate a VR boom, I just don’t see it really happening this year. Virtual worlds such as Second Life, OpenSim, Kitely, Inworldz are more likely to keep hold of their communities in the short term because, that’s where the communities currently are and the brave new worlds aren’t ready yet.

However some people feel that 2015 will be the year where VR goes big, I’m more in the camp of 2015 being a year of tease and talk rather than mass adoption. However there are new and interesting things on the horizon that will get people interested in VR and they’re not just in games and virtual worlds. Storytelling is a big potential market here as is live music and theatre performances.

Peter Diamindis over at the singularity hub is, not surprisingly, excited about the future of VR : These 11 Technologies Will Go Big in 2015 :

Expect a lot more action on the virtual and augmented reality front. 2014 saw the $2B acquisition of Oculus Rift by Facebook. In 2015, we’ll see action from companies like Philip Rosedale’s High Fidelity (the successor to Second Life), immersive 3D 360-degree cameras from companies like Immersive Media (the company behind Google’s Streetview), Jaunt, and Giroptic. Then there are game changers like Magic Leap (in which Google just led a $542 million investment round) that are developing technology to “generate images indistinguishable from real objects and then being able to place those images seamlessly into the real world.” Oculus, the darling of CES for the past few years, will be showing its latest Crescent Bay prototype and hopefully providing a taste of how its headset will interact with Nimble VR’s hand- and finger-tracking inputs. Nine new VR experiences will be premiering at the Sundance Film Festival this year, spanning from artistic, powerful journalistic experiences like Project Syria to full “flying” simulations where you get to “feel” what it would be like for a human to fly.

I’m certainly a big fan of the direction High Fidelity are heading in and with the platform being so open, there’s a lot of potential for people to grasp hold of it, but I think High Fidelity is also a good example of how much ground work has to be done before people adopt. I’m excited about the future of High Fidelity and I certainly expect to see a lot more people experiencing and talking about High Fidelity in 2015 but I don’t see many thousands of people leaving Second Life for High Fidelity just yet.

Over at AD Week Christopher Heing is talking about marketing creativity with VR : How Oculus Rift Is About to Reshape Marketing Creativity Brands are enamored with the potential of 360-degree storytelling. The storytelling angle sold this to me, but the article also talks about Second Life :

Nancy Bennett is a virtual-reality marketing veteran. (Yes, such people actually exist and are about to become hot commodities among talent recruiters.) In the mid-2000s, Bennett had her avatar boots on the Internet-code-built ground of Second Life, constructing cyber experiences for her employer at the time, MTV Networks.

Of course, Second Life never really took off. So with her been there, done that perspective several years later as chief content officer at Two Bit Circus, she does not deal in hyperbole when it comes to the impact the much-hyped virtual reality headset Oculus Rift will have on marketing. Rather, Bennett leans on data. One-third of her agency’s new business in 2014 was powered by the Oculus Rift developer’s kit, helping grow her 2-year-old Los Angeles digital shop from 15 to 35 employees.

When people talk about Second Life never really taking off they’re really talking in terms of mass adoption by the mainstream and that’s something that can’t really be argued with. However the point people miss so often when they talk about brave new worlds is that they recognise that there’s something in virtual communities and communications but they can’t quite figure out what that is. The Oculus Rift may well answer some of the questions, or it may be that the answer is that virtual worlds are simply a niche product. Time will tell.

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Versu Gets A Second Life

Oh come on, someone was always going to use that headline! Back in February, not long after Ebbe Altberg arrived, Linden Lab announced :

After careful consideration, Linden Lab has decided to cease development and support for dio, Versu, and Creatorverse. We’re grateful for those who took the time to experiment with these products in their early days, but ultimately we have determined that due to a number of factors, we and our customers will be best served by focusing our efforts on continuing to provide exceptional service and compelling new experiences for the users of our other products.

I was somewhat aghast at this as I liked the look of  interactive fiction app Versu in particular, although the long awaited Android release was still being long awaited. Versu developer and author Emily Short hoped to be able to negotiate a deal with Linden Lab to buy the IP and codebase, but in March came the news that Linden Lab had said a firm no :

So for those who were curious, Linden has now given me a definite no about selling me the codebase and IP. – Emily Short

I was not alone in being disappointed about this news and the story was picked up by Gamasutra who interviewed Emily Short. Now it should definitely be noted that unlike me, Emily was very dignified and professional about the closure of Versu and she remained very grateful to Linden Lab, saying :

I remain hugely grateful to Rod Humble and to Linden for picking us up when they did, and for giving us the run they gave us.

The disappointment of course remained and one of the most disappointing aspects of this affair was that Emily had a new Versu title entitled “Blood and Laurels” on the verge of release, three days from release to be precise. As Emily had penned this title whilst employed by Linden Lab, not only was Versu gone, but so was her Blood And Laurels story as Linden Lab, not Emily, owned the IP to that title. There was also confusion amongst some as to why Linden Lab had decided to leave a title with such huge potential gathering dust on a shelf. This was a title after all about which a former Linden posted on Emily’s blog :

The Versu underpinnings are genuinely revolutionary; my jaw dropped in the meeting where you explained how the engine works.

Part of the reason some would speculate, is that interactive fiction is not known for being a huge money spinner, although it does appear to be a growing market. However that seemed to be that and we all went about our merry business, until now that is. Inara Pey has discovered that Versu is back.

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Has Rod Humble Gone Techno?

When Rod Humble left Linden Lab he did so with a statement on Facebook that said in part :

I am starting up a company to make Art, Entertainment, and unusual things! More on that in a few weeks.

Since then, many many weeks later, we haven’t heard a lot. Puzzled by this I decided to do some investigating but could only really find links to articles about Rod Humble leaving Linden Lab. I had heard a whisper that I should be looking for a chap in a hat, but that really didn’t take me far. I did find one or two odd links, links that left one saying “No, that can’t be him.

I was about to call for assistance, I was halfway through writing a telegram to Inara Holmes when a certain odd link cried out to me :

Can I pimp my own stuff? I just released a techno / EDM album on iTunes & Amazon, woot!

My bands name is Chaphat and my Album is Outsurge.

This leads to an album on iTunes called Outsurge by a band called ChapHat.

Now you may be wondering what on earth stood out about that link, well it was the user who posted it, a certain Rod Humble, AKA Rodvik, from the San Francisco Bay area who also happens to be a fan of Aston Villa. Coincidence? Identity Theft? Neither can be ruled out, but there’s more.

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