Ok so I’m enjoying playing around with dio and The Search For Hod Rumble (see previous post for details) is well under way, whether it ever goes from private to public is another matter. My intention with this project is largely to play around with the features and get a good understanding of the platform whilst having fun at the expense of Rod Humble. However, even though I’m only at the start of my project, I have picked up some tips.
Plan your project
There are some really decent and very short tutorials on dio and they are well worth watching, this should help you with get started. However, whatever your project is, it’s worth planning and if you’re plan is interactive fiction, then you definitely need a plan. I advise using tools outside of dio to plan your project, a pen and paper will do along with some good old fashioned flow charts but planning works well, as I’ve discovered when I get into my project and realise I should have done things differently!
You’ll want a plot, then you’ll want a diagram of sorts, really, this is important, although you may have a photographic memory and not need plans and diagrams, for most of us, they are important. After a brief start you will soon realise you are losing track of your characters, rooms and paths if you don’t take notes. Do not be put off by this, taking notes is in the long term a good habit to get into anyway, as I discover the older I get and look back at my VBS and Powershell scripts at work or my LSL scripts in Second Life, where I thought I was too clever to need to comment on what I was doing! Bad move!
Continue reading “Making More Plans For dio”