Authors In Second Life And Beyond Are Forming Good Virtual Communities

Book Island Landing Zone

Book Island isn’t new to Second Life, it has been around since 2007 and claims to be the oldest dedicated literary sim in Second Life. They’ve recently welcomed back a renter by the name of V.L. Dreyer who is the author of The Survivors series of books.

The sim exemplifies what virtual worlds do well, community, it’s clear that there’s community work here with events advertised for a 500 word writing challenge, Open Mic where you or one of the regulars can read in voice, live literature where one of Second Life’s regular live performers reads.

Then there are events aimed at writers, such as an Improv writers challenge and writers chat. There’s also something called Promptly Erotic, which you will have to ask Freda Frostbite about!

I’ve seen communities such as this inside and outside of Second Life. Earlier in the year I took a trip to Opensim to look at the Hypergrid Stories Project. Indeed this community were so nice that even though Second Life isn’t part of the Hypergrid, it was included in the Hypergrid stories project!

One of the reasons for that is of course related to Second Life having an audience that it worth engaging with. This point arose recently in my blog post about Seanchai’s discussion of Second Life and Kitely. The discussion in the comments is quite interesting as we see that authors in particular are not happy with Linden Lab’s TOS but they still want to engage with Second Life.

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Second Life v Kitely From A Storyteller’s Perspective

I’ve mentioned before how much I like the art of storytelling, I’ve also mentioned before how I’m surprised there’s not more storytelling in Second Life and how a virtual world is an environment that could allow for a feature rich interactive storytelling experience.

I haven’t changed my mind on any of the above but this evening I read an interesting post regarding storytelling in different virtual worlds : Why Kitely? What about Second Life? The post is from the Seanchai Library website.

First things first, Seanchai Library have been bringing stories to Second Life for over six years now, they are very much supporters of Second Life and aim to continue in Second Life. The post isn’t a bash Second Life post, it makes an interesting comparison between what can be done in Second Life v what can be done in Kitely and points out the cold, hard, financial realities.

The post talks about the possibilities of immersive storytelling and why Kitely may be a more attractive proposition for that sort of storytelling :

As we continue to explore creating increasingly immersive story experiences – an opportunity in what we do that several of us are very interested in – we run into immediate limits in Second Life. Those restrictions are, to be blunt, money and prims. A build like last year’s Dickens’ Project takes nearly 3800 prims (incomplete, by the way) and the space to manage them, none of which comes cheap in SL.

This is a reality that many a venture in Second Life has to face, be it storytelling, art, roleplaying, money and prims quickly become an issue. When you’re looking to tell an immersive story, it becomes more of a challenge. The room to expand and contract, to rebuild, to have space to manage the operation. Kitely offers a cheaper alternative. However that doesn’t always make Kitely the better option, it’s going to depend upon what you want to do.

The post compares the way different storytelling styles can work in both platforms :

Most of what we now produce in SL is fairly presentational: people sit in rows of seats inside of an environment and we stand (or sit) before them and present the literature. That is certainly one way of bringing stories to life, and one that we have been very successful with. But could there be another means of becoming transported into the story without shifting completely over to role play? Imagine you were wandering through the different environments visited by the Ghost of Christmas Past and Ebenezer Scrooge in Dickens’ A Christmas Carol while listening to the original text, presented live. Imagine exploring an ancient Irish tower house while listening to Gaelic folk tales. Imagine poking around 221B Baker Street while listening to a Sherlock Holmes adventure. As long as the environment engages you within voice range of the speaker, you can wander, explore, sit and experience the literature just as you do in a more traditional audience-performer setting.

The potential to get more immersive leans towards Kitely due to its lower costs, but traditional sit around the storyteller style storytelling can happily thrive in Second Life. Both are decent ways of telling stories.

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Licences, EULAs and Scares, Oh My!

Back in the summer of 2009 a new menace appeared to be on the horizon in the shape and form of BuilderBot. The tool itself in some ways had noble aims, it was designed to assist a sim owner in making the move from Second Life to the Opensim world. Rezzable were the team wanting to make the move from Second Life to their own virtual world, they had owned some very popular sims such as Greenies and Black Swan. The problem was that initial reports suggested BuilderBot would also take with it content not owned by the sim owner. This was explained in a now archived blog post by the Rezzable team :

Our intention is to make tools for serious builders. So now someone can more easily take a copy of their build off SL and archive, keep it safe. Taking stuff linkset by linkset is really slow and painful. BuilderBot allows for a significantly better way to handle content. You can then save versions of builds to make a sorta library and then use these versions to make new iterations. It is your stuff, so now you can take care of it. The risk is that rippers can also use the tool to take unauthorized copies.

Rippers don’t seem to care much about DRM and already they can use copybot to take (and sell usually) illegal copies of content. In fact there is really no way to stop this technically. It is more about not giving content thieves safe haven to sell and benefit from their theft. I don’t think this is any different that issues with music being copied or dvd films. It is just a reality of creating digital content and virtual content creators need a better way to address rather than just filing DMCA protests.

BuilderBot will grab a copy of everything on sim–so you need to be careful on what is rezzed. You can of course delete stuff that you do not have rights to. But it is possible to grab stuff that you were not intending to have in your OAR file–and accidents do happen.

Unsurprisingly Second Life content creators were not impressed. Rezzable changed their mind and decided not to release the product as originally intended. Shopping Cart Disco reported on the issue, as did New World Notes. In the Second Life forums concerned residents were trying to get the then Linden Lab CEO Mark Kingdon to intervene. Eventually matters settled down, but this did open a wider discussion about virtual worlds other than Second Life and the rights people have to content. Some Second Life content creators started to stipulate their content could not be used outside of Second Life, others were happy for their content to go to other grids. This was unchartered territory because prior to this it really hadn’t been much of a concern.

Opensim worlds have grasped this nettle to a degree. Kitely’s market for example has permissions for export, which means someone can export the content outside of Kitely. Second Life is not part of the Hypergrid and so has not had a need to set such permissions. However there still seems to be some confusion as to what rights people have to their content.

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Second Life Can Still Thrive With The Birth Of Linden Lab’s New World

Back in March 2009 Tateru Nino wrote an article for Massively : Give Us More Worlds Linden Lab. The general point of the article was that Second Life should not be the only virtual world Linden Lab managed. Tateru’s idea was that there could be multiple grids running on Second Life technology and that each world could have different characteristics. However Tateru also wrote :

One-size-fits-all doesn’t just doesn’t work in the mass-market. Otherwise there’d only be one kind of iPod. What the Lab really needs is a number of differentiated ‘world’-products, each offering something a little different.

In October 2011, I wrote a blog on a very similar theme : Multiple Linden Lab Grids For More Virtual Worlds. I also talked of Second Life technology being used for multiple use cases and that Second Life did not need to be the only club in town :

This isn’t to say I feel the main grid should close, the main grid is where it’s currently all at and Linden Lab should nurture and cherish what they have, develop it and make that product an appealing product to current and new users who want that level of freedom and creativity, it remains a wonderful idea. However in terms of wider appeal and getting others interested in their own controlled spaces, Linden Lab could well consider making Second Life the technology the option for those who seek it, rather than Second Life being the only product in town on their servers.

Now Tateru and myself were largely talking about multiple grids using Second Life technology, rather than virtual worlds running on completely unrelated technology. However with news of Linden Lab’s new virtual world plans making the news, I really don’t see why Second Life and the new world can’t exist at the same time. They will simply offer different options and appeal to different people. Obviously both worlds will also appeal to people who want to engage with both worlds but this is no different to how things are now with people who engage with one or more of Second Life, Kitely, Inworldz and Opensim. People are also keeping an eye on High Fidelity.

I’m a bit bemused at the reaction in some quarters to Linden Lab’s announcement on the new virtual world. People are talking of how problematic it will be to migrate. They are talking of how they should be compensated for their Second Life land. They are talking of how higher sales tax fees and lower land tax fees will hinder rather than help content creators. The reason I’m bemused about this is because Linden Lab have not announced that Second Life is closing and that people will have to move to their new world, indeed, as Inara Pey reported, they’ve said :

Does this mean we’re giving up on Second Life? Absolutely not. It is thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity. Second Life has many years ahead of it, and in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life.

Now I can understand people being cautious about the future of Second Life, especially those who own a lot of land, but I can’t understand some of the outrage at this point in time. I would have a different point of view if Linden Lab were telling people they must migrate, but that is not the case.

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Kitely Replace Metered Worlds With Premium Worlds For Premium Members Only

Kitely recently announced that they will be removing metered worlds and introducing premium worlds. The change is explained in the blog post :

The change that we’re announcing today is that from now on only users with a Premium Account will be able to create Premium Worlds. That’s the reason that we renamed them (from “Metered Worlds”): to emphasize that having Premium Worlds is a benefit that is reserved for users with Premium Accounts.

Despite this change, there are still ways that users with a Regular Account can end up with a Premium World. E.g., if they created the world while they had a Premium Account, but later they downgraded to a Regular Account. In such cases we don’t delete the worlds: they remain in the users’ accounts. However, only users with a Premium Account will be able to visit them: Regular Account and Hypergrid users will be prevented from visiting a Premium World that belongs to a user with a Regular Account. Note that this includes the world manager herself.

However these Premium Worlds remain much the same as the old metered worlds in other regards, if non-premium or Hypergrid visitors choose to visit your Premium World, a 1KC (Kitely Credit) per minute fee is billed to the Premium World owner. However other Premium account holders can visit another Premium World without extra charges.

Visitor costs in Kitely have always been problematic when such charges do not exist in Second Life. Originally, visitors had to pay these fees, then Kitely switched it so that region owners paid the fees. The problem with the fees for region owners is of course that costs can be unpredictable, so I’m not sure how attractive an option Premium Worlds will actually be or how attractive they were. Now if you are only allowing Premium members to visit your Premium worlds then they remain a bloody good option. As part of your USD$19.95 you can create up to five of these Premium Worlds without incurring any costs.

So what of worlds who do want Hypergrid and regular account visitors? Well you’re probably better off opting for a fixed world option. A starter world costs USD$14.95 a month and supports 10 concurrent users with no charges for visitors. For USD$49.95 a month you can have 1 or 4 worlds that each support 40 concurrent visitors with no extra charges. An advanced worlds costs USD$99.95 a month and comes with choices of 1,4,9, or 16 regions. All of these options will not incur visitors charges. For full details read the services page on the Kitely website.

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