Rigged Mesh Bug In Second Life With AMD Catalyst Drivers Should Soon Be Rectified

Taking a Photo on SL GO

These days I use SL Go from OnLive a lot when engaging with Second Life. However some days I like to just fire up a local client, there are things SL Go can’t do. Unfortunately I had decided to install the latest AMD Catalyst drivers quite some time ago and this does not play nicely with rigged mesh in Second Life.

This is explained in Jira Bug-7653 : AMD Catalyst 14.12 Release ( plus 14.9.2, 14.11.1, 14.11.2 Beta) drivers will not render rigged mesh unless hardware skinning is disabled.

AMD Driver Problem

Well usually it doesn’t matter too much, others can see me ok if they aren’t using these drivers and it’s amusing to watch my beard conquer the Second Life world. However today, Inara Pey brought news of a fix in the works from AMD : AMD’s Catalyst™ 15.3 beta driver offers SL mesh fix.

Inara’s post points to the release notes for these beta drivers, which includes the following in the Resolved Issues section :

[413076] Second Life : Rigged mesh objects are not rendered correctly when hardware skinning is enabled in the in game settings.

Second Life isn’t the only platform mentioned, there are fixes for Star Trek Online, Total War : Attilla and The Elder Scrolls V – Skyrim as well.

However, buoyed by this news regarding Second Life, I decided to give it a whirl and delve into the murky world of installing beta drivers.

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Oz Linden Meets The Educators At VWBPE 2015

Unfortunately I did not get to see Oz Linden live at VWBPE 2015 this evening, which was disappointing because I wanted to see this discussion, alas I had to go shopping and then got into family matters, which changed all my plans.

However over at the VWBPE website there is a small part of Oz’s appearance where he answers questions. This video is not the full appearance of Oz the Great and Powerful, you’ll have to keep your eyes peeled for that. However it contains enough information for us to take a look at the sort of challenges educators using Second Life face compared to individuals. However don’t think that the information does not apply to people who aren’t educators, there’s interesting news of developments for all here.

One of the questions Oz got asked was whether or not screen sharing would ever be available in the Second Life viewer. Oz’s answer was a very sensible one. Oz pointed out that screen sharing is an area whereby other people have already developed solutions, and those solutions work well. Oz said that he himself will use applications such as Skype to share his screen with other people to look at bugs, new features etc.

That’s a very fair point and sometimes we overlook the fact that there are other applications dealing with matters very well that will work with Second Life.

However as an example of the fact that not all apps that do something well work with the Second Life viewer, a rather fascinating issue was raised. Someone pointed out that the Second Life viewer accepts typed Chinese characters, there’s a Google App (which wasn’t named) that allows people to speak Chinese and then that spoken word is entered into a document or a browser, so we’re probably talking about a speech to text app. However that app does not work with the Second Life viewer, if it did students would be able to interact with NPC’s in Chinese.

Oz was totally honest and admitted that he wasn’t familiar with the app, so therefore he didn’t know how it injected characters. However he says that he could not think of an architectural reason as to why it doesn’t work, but there is one extremely big problem in terms of Oz looking at this, he can’t speak Chinese.

However we then saw an example of how Linden Lab’s community can assist, Oz suggested that this may be something he could put on a list for Open Source developers to take a look at because there’s more likely to be an Open Source dev who can speak Chinese than there is a person at Linden Lab who can speak Chinese and work on the problem.

The question of education pricing was raised and Oz, honest again, replied that this really wasn’t an area he could discuss as it wasn’t within his remit. However he did point out that Ebbe Altberg had touched upon pricing in his keynote speech.

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A Visit To Wizardhat Studios

Clouds

The photogenic spots of the Destination Guide led me to Wizardhat Studios. Aha I thought, a place for Wizards to perform wizardry. That wasn’t quite what I found. However I did find a magical landscape of stray clouds, wild animals and a walking tree…. I’m not making this up!

Deer

The sim is a mixture of beautiful woodlands in which avatars roam in animal garb and a coastline with crashing waves.

Scenic Views

Scattered around the sim lie buildings, which do look like they’d make a good home for wizards.

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Ebbe Altberg Opens VWBPE 2015 With Keynote Speech

Ebbe Altberg at VWBPE 2015

I’m afraid you’re going to have to remove your weapon.” the woman told me.

I’m a Dwarfin King, a King! Do you understand me?” I replied.

Don’t take that tone with me or I’ll have to ask you to stand outside the room.” the woman sternly replied.

I bowed my head and removed my sceptre. Yes, the educators are in town and Virtual Worlds Best Practices in Education 2015 has officially opened with a barnstorming speech from Linden Lab CEO Ebbe Altberg.

VWBPE Stage

Now if you’re looking for a transcript, I’m sorry but I’m not going to provide one. I’m not a big fan of transcripts, but more importantly, my notecard was eaten halfway through so I lost all my notes! However thanks to the power of my memory (this might not end well) and Daniel Voyager’s Twitter stream I may be able to provide some information. An important thing to note is that Ebbe Altberg’s speech may have been aimed at educators but it was extremely relevant to virtual world fans of all types as he delved into the future of Linden Lab’s top secret, but so far unnamed (other than being not Second Life 2.0) virtual world.

VWBPE Rest Area

Ok so the bombshell news, the nextgen virtual world from Linden Lab will have an age rating of 13+. Now before we all panic too much, Ebbe pointed out that legally there’s really no difference between a 16+virtual world and a 13+ virtual world.

Another bombshell for those looking forward to getting an early look at Linden Lab’s nextgen virtual world is that initially Linden Lab will be hand picking participants and they will be looking for participants who know Autodesk Maya and can create experiences for Virtual Reality and a PC platform.

Concerns were raised as to why Linden Lab were looking for people with skills in what is a rather expensive piece of software, rather than an open source product such as Blender. Ebbe assured people that they will be looking for the nextgen virtual world to be open to many different creation products, but for the early testing, they want people with Maya skills.

iSkye Silverweb at VWBPE 2015

In terms of costs, Ebbe is looking to lower land costs and increase sales taxes in the new platform. Linden Lab are spending a decent amount of time trying to find the ideal balance here, although it’s much harder to change the balance for Second Life than it is for the nextgen platform.

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The One Million Linden Dollar Suburban Seastead

Million Dollar House

The above platform is described as :

Suburban Seastead, Virtual Property (Futuristic throwback), Second Life. Price: $1 Million Linden (most recent exchange value in U.S. dollars accepted). Will not last long. This impressive monument to housing everywhere is single-handedly responsible for upholding the impressive home values of this neighborhood. Calling it a house does not do it justice, mostly because it is in fact a giant virtual platform, situated in the ocean right off the coast of a fantastic and family friendly suburb.

The build is the work of artist Andreas Angelidakis and is part of an Intangibles collection for The Walker Art Gallery in Minneapolis. The build appears to be a somewhat tongue in cheek sale :

Greek architect Andreas Angelidakis is not serious unless YOU are serious and his agent’s motivation can only be described as “cautiously optimistic.”

I stumbled across this via an article in the New York Times by Melena Ryzik : For the Walker Art Center, a Shop That Peddles Evanescence. The article is in some ways odd, especially the part about Second Life :

But the rules of Second Life mean that buyers cannot simply enter the house; Mr. Angelidakis has to log on to show them around. “It’s almost like being a real estate agent,” he said, albeit for “an object and a price that is virtual even to the Internet.”

If you want to buy the item inworld, then you can buy it now, it’s set for sale, although I would certainly advise anyone to have a serious look at it before taking such a large plunge!

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