Spoonful of Sugar Festival Now Accepting Applications For Sponsors

Spoonful of Sugar

A spoonful of sugar helps the medicine go down, as well all know. A Spoonful of Sugar Festival 2016 also has links to medicine, it’s a Second Life based event to benefit Medecins Sans Frontieres/Doctors Without Borders.

The event will run from September 9th – 25th and the festival organisers are now accepting applications for participation :

Due to the overwhelming positive response to this event we expect the spaces to go quickly and many have already been filled. Spaces are filled on a first come first serve basis.

To learn more about the event, you may go to the home page and watch the video so you can get a feel of what you are getting involved in.

MSF/Doctors Without Borders is thrilled we are doing this and very excited and impressed by our ‘community without borders’ here in SL and how we seek to use our time to the benefit of so many worthy causes.

The website has plenty of information about the festival, about the organisers and about MSF, some of the names will be familiar indeed, for example Harper Beresford is involved as blogger manager and I really need to ask Harper how she manages to fit so many hours in a day because she works so hard for so many Second Life events. Continue reading “Spoonful of Sugar Festival Now Accepting Applications For Sponsors”

Janine Hawkins Remembers Her Mother Via Her Saved Games And Virtual World Creations

Over at Giant Bomb Janine Hawkins has published an excellent post : Guest Column: My Mother’s Games. The byline of the article sums things up very nicely :

Instead of flipping through photo albums to reminisce, guest contributor Janine Hawkins loads up her late mother’s saved games.

The name Janine Hawkins will be familiar to some of you, Janine’s pseudonym, Iris Ophelia, may be more familiar as that’s the name she used when she wrote for New World Notes.

The article itself takes a moving and extremely interesting look at the games Janine’s Mom played and the memories those saved games bring back to Janine.  The games listed include Journey, Dragon Age II, Dragon Age : Inquisition, The Sims and Second Life, which as we all know, isn’t a game but fits nicely into the article.

When it came to Second Life, Janine did not login to her Mother’s account to see where she had last been, she instead took a look at her Mother’s art folder and shares a screenshot from there on the Giant Bomb article. Janine explains :

So I didn’t log in to her account and take a screenshot of her avatar as she left it for this article. Instead went into her art folder, and picked a piece of hers to share. Her experience with Second Life isn’t about her game state or where she left off, it’s about what she made.

Janine’s Mother found Second Life to be an excellent avenue for her artistic expression, an expression that had been stifled somewhat earlier in her life.

Continue reading “Janine Hawkins Remembers Her Mother Via Her Saved Games And Virtual World Creations”

The Drax Files Episode 38 – Eboni Khan And Her Inspiring Smile

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Episode 38 of The Drax Files : World Makers takes us to the world of Second Life fashion in the shape and form of the wonderfully inspiring story of Eboni Khan, owner of The House of Hucci brand.

Eboni simply radiates throughout the episode as she tells us how she overcame a rather large degree of adversity to prosper inside and outside of Second Life.

Outside Hucci

Eboni, a single Mom went to a Management Information School and progressed to a job as an IT Manager. Unfortunately, Eboni was laid off and it was then that Second Life and Eboni’s creative skills came to the fore. Eboni explains :

If it wasn’t for Second Life, I don’t know how I would have made it through the recession.

Eboni points out that Second Life has a low barrier to entry, which is more true today than it was many years ago because with the Second Life Marketplace, you don’t even need to own a plot of land to start selling your wares.

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Eboni also discusses how it’s volume of sales that provides her with an income she can live on. Most items in Eboni’s store cost around a dollar, so you can quickly see that Eboni sells a lot of items and that there’s a market in Second Life that consists of plenty of people who are willing to engage in microtransactions.

Hucci Counter

Continue reading “The Drax Files Episode 38 – Eboni Khan And Her Inspiring Smile”

Second Life Plot Shocker As The Donald Makes Way For Hillary

Hilary Clinton HQ

When Bixyl Shuftan blogged about The Trump Manor over at SL Newser back in early April I doubt he realised the chain of events he had unleashed. Bixyl’s post came to the attention of publications with a reach far beyond Second Life.

Kotaku picked up the news with Patricia Hernandez writing Donald Trump’s Second Life Mansion Is Owned By An Anime School Girl

Outside Hilary HQ

Second Life is of course a dynamic place, plots change and twist on a regular basis and this has been exemplified beautifully by a post yesterday from Hamlet Au over at New World Notes : Donald Trump’s Second Life Mansion Replaced by Hillary HQ.

Yes that’s right, the plot that once housed Trump Manor now has new owners and it’s out with The Donald and in with Hillary!

Continue reading “Second Life Plot Shocker As The Donald Makes Way For Hillary”

Educators Should Look To The Past Before Moving Forward With Education In Virtual Reality

Saint Leo University

Back in February 2010, Jeffrey R. Young published an article on The Chronicle Of Higher Education : After Frustrations in Second Life, Colleges Look to New Virtual Worlds. The article, as the title suggests, delved into areas of frustration for educators such as performance, navigation, ease of use and :

Plus, a lot of decidedly nonacademic activity goes on in Second Life, and it’s difficult to limit access so that only students can enter a classroom there. Online vandalism is so common that there’s a name for it (“griefing”), and it’s easy to stumble into areas designed for virtual sex that is, ahem, graphic.

Jeffrey makes a far point about griefing but I’m sure that part of the reason his article rubbed many Second Life users up the wrong way was due to the complaint about nonacademic activity. Second Life was not created as an education product.

National University of Singapore

A very interesting and very telling point from Jeffrey’s article though was the willingness of educators to look at alternatives, continue with Second Life and persevere with the goal of virtual education :

What surprised me the most was that, despite these challenges, educators appear more interested than ever in the idea of teaching in video-game-like realms. A group of college folks interested in virtual environments organized by Educause, the higher-education-technology organization, has a growing membership. Tellingly, though, it recently changed its name from the Second Life group to the Virtual Worlds group, in part reflecting an eagerness to find alternatives.

I was actually subscribed to the mailing list at the time when the change of name was made from Second Life to Virtual Worlds. This wasn’t solely due to educators wanting to explore other virtual worlds, there was also the issue of Linden Lab’s branding policy regarding the use of the Second Life name at the time, but many welcomed the move to discuss and explore alternative virtual worlds.

Virtual Universtiy of Edinburgh

This week Jeffrey has published another article on The Chronicle of Higher Education regarding Second Life, Virtual Worlds and education : Remember Second Life? Its Fans Hope to Bring VR Back to the Classroom.  The headline and opening text is likely to rub Second Life users up the wrong way. Jeffrey has experience of this as he discussed his 2010 article in the more recent article :

In 2010 I wrote an article for The Chronicle pointing out that some colleges were moving away from Second Life, arguing that the virtual world hadn’t lived up to the hype. I got more hate mail for that article than for anything else I’d ever done. And in one of the strangest moments of my journalism career, I was invited to discuss that article in a forum within Second Life called Virtual Worlds Education Roundtable.

As we can see from the link to the discussion, Jeffrey got a hostile reaction. I will say at this point that disagreeing with Jeffrey is fine, but sending him hate mail is not. Second Life users have hopefully grown thicker skins by now.

Continue reading “Educators Should Look To The Past Before Moving Forward With Education In Virtual Reality”

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