Private Sims Show Growth For First Time Since June 2012

In her regular weekly report on the state of the nation regarding land mass, Tyche Shepherd has reported that private sims grew by 13 sims during the last week. This is the first time they’ve shown growth since June 2012, a period of 40 weeks of pretty much decline has been reported since then.

The last reported growth came week ending June 24th 2012, when Tyche reported growth of 30 private regions. At that stage we had 22,864 private regions on the grid. This week’s report shows that the growth of private regions now puts private region numbers at 20,482. That’s a loss of 2,382 private regions over the period of 40 weeks since growth was last reported, around 10.4% loss by my calculations.

Whether this is a sign that grid losses are stablising, it’s way too early to tell but the decline in the number of private regions has been slowing in recent weeks, here are the recent changes

  • 24th Feb -36
  • 3rd March -55
  • 10th March -18
  • 17th March -6
  • 24th March -23
  • 31st March +13

Another way to look at this is to compare the last report of each month so far this year:

  • January -242
  • February -179
  • March -89

So there are definitely signs of a downward trend in the number of sims leaving the grid, although those monthly reports can be skewed, for example there are five weekly reports during the March period, as opposed to four in January and February, so not an exact science.

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Fennux Breedables Advertising Hits Second Life Website

Back on March 12th Linden Lab blogged about advertising on Second Life properties. There has been no further update but the people behind Fennux breedables have managed to take advantage of Google advertising by getting an advert for their product and website onto the Second Life website, well the forums in my case, that’s where I saw the advert.

An image should be here
Fennux Advert

I’m not sure  whether they’re engaged in a general google advertising campaign or whether they’ve targetted the Second Life website for their adverts.

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Breedables Needs A Food And Accessories Category

I recently posted on issues with breedables food being moved to a category outside of breedables: Common Sense Required Regarding Incorrect Category Decisions. When I wrote that post there were examples of breedables food in the breedables category, whilst other breedable food had been moved to another category or unlisted from the marketplace.

Since then, things have changed. More breedables food has been moved out of the breedables category and planted under the Animals category. This goes some way to addressing the issue of fairness but does absolutely sod all in the common sense stakes.

There is some logic to the moves, there is no category for breedables food and accessories. The marketplace team don’t like people listing items in the top level of a category, that’s what sub-categories are for but the answer here is to create a category under breedables for items that are related directly to breedables, rather than moving items out of the breedables category altogether.

Food is often directly related to breedables, if you don’t feed them they don’t prosper, you can’t usually use food substitutes, it has to be the right food and it’s food that is directly related to breedables, not other animals, so it should be in the breedables category.

The same goes, albeit to a lesser extent, for interactive items. Where an item only works with a certain breedable, it should be in the breedables category. However there are areas where breedable related items do not need to be in the breedables category.

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The Newspaper Industry Needs Micro Transactions

On my lunch break today I decided I wanted a coffee, then I decided I wanted to read a newspaper whilst drinking my coffee, so I popped to the newsagent and purchased The Times with cold hard cash. As I sat there reading my newspaper I also pondered recent debates about newspaper sites going behind paywalls to monetise their offerings and keep the quality of journalism high. I must admit that I find the political slant of many newspapers in the UK, be it left of right, annoying because they don’t stick to the editorials for their favoured political leanings, they include it in news stories too, but that’s a different issue for a different day.

The newspaper industry in some quarters bemoans the rise of blogs and self publishing and I have some sympathy with them here, my grammatical skills pale into insignificance compared to a well qualified, well trained, well experienced journalist. I don’t possess their literary skills. However instead of criticising bloggers and self publishers, they should be looking at the bigger picture, the simple fact of the matter is that I can’t pay for an online publication in the fashion I did today for a physical copy of a newspaper and that’s why online publications are in some quarters, finding it difficult to go forward.

The newspaper industry is crying out for a micro transaction system and they should take a look at how Second Life have achieved this as the template for moving forward. In Second Life, once I have my Linden Dollars in my virtual wallet, I can spend those Linden Dollars as I see fit. I don’t have to signup for subscriptions that I’m not going to use and I can purchase items on a whim, without having to enter my credit card details again and again and again.

The signup is a block to many online ventures, Second Life loses people at signup, people dither and then decide to move along. However the beauty of the micro transaction system in Second Life is that once I’m inside it, I have choice and ease of purchase.

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Second Life – The Early Days

Second Life is already older than ten, but the forthcoming tenth birthday celebrations will mark the tenth anniversary of Second Life moving out of closed beta. Taking a look at the old forum archives, one can see that Second Life was a very different place than it is today, but some issues, have been here all along and some new features, are actually similar to old features.

Back in the early days the term resident wasn’t in popular usage, the term was “Lifers” ….. I’m glad they got out of that habit! Residents were also given incentives to build places for people to have something to do, with an appeal from Hanley Linden on behalf of the public works project:

Second Life is seeking a few imaginative residents to help design, construct and test sports sites for team vs. team competition. We’ll pay for the land and objects. If the resulting game is successful we will reward you with a huge Linden cash bonus.

The billing model was very different, with incentives for people prepared to live near each other and a tax on objects, as explained by Hunter Linden:

Previous to this release, the taxation scheme for objects was that each shape received a fixed charge of L$3/week regardless of size or position within the world.

With this release, the per shape charge will be variable, based on the size of the shape and its height above ground. Small objects or those near ground level will generally enjoy reduced taxes, while large objects or those high in the air will be taxed more.

 For example, under the old scheme, a default shape created near the ground would be assessed L$3/week, whereas under the new plan, it would be assessed L$1/week. Similarly, a maximally scaled (10 meters) box raised to 20 meters above ground would be assessed L$3/week under the old scheme, but charged over L$30/week under the new plan.

Hmm, in some ways we’re heading back in this direction because the new mesh accounting system for objects makes more complicated shapes more costly in terms of land impact. Hunter also talked of land taxes:

Land taxes now have a discount awarded for land located close to other land owners. The discount is based on the percentage of resident-owned land near the center of the chosen parcel, and can reach as high as 50% (this number will be subject to tuning during the beta). In other words, if you buy a plot which is completely surrounded by neighbors, it could be as much as 50% cheaper to buy and maintain than a plot sitting alone in the countryside.

Yes a very different model there but one designed to make people grasp the fact that this was a shared experience. Stipends were at L1k a week, although the system was complicated by limits on how much people could go into debt via taxes and there had been an issue with people hoarding their Linden Dollars.

There’s an early chat log from a town hall meeting, where the main focus seems to be on sims designed for fighting. Also, note that whomever copied that chat log was a friend of Governor Linden, as Governor Linden comes online during it!

Then as the official opening got closer, Philip Linden posted an FAQ, with a long time favourite of Second Life users over these last ten years being a concern:

Will there be too much ‘lag’ as a result of launch / lots of new users?

Hopefully not. We’ve been substantially reducing lag and increasing simulator performance with incremental releases, and have many more improvements in the works. Additionally, we will be adding simulators so that the number of members/simulator remains roughly constant.

We’re still talking about lag but there have been many imrovements over the years.

Continue reading “Second Life – The Early Days”

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