Drax Files Episode 2 Wins New Media Festival Best Machinima Award

The Drax Files : World Makers Episode 2 – 1920’s Berlin has won an award for best machinima at the New Media Film Festival in Los Angeles. Unfortunately Draxtor Despres couldn’t be there in person to pick up his award, which is a shame because we have no pictures of him schmoozing with the stars. There’s also no footage of Draxtor doing a video thank you, but this is a very good award.

The blurb for the festival tell us :

An International Festival based in Los Angeles, the New Media Film Festival celebrates the ever-changing world of new media. Declared “worth the entry fee” by MovieMaker Magazine and hailed for making “the cutting edge accessible” by Huffington Post, New Media Film Festival accepts new media entries across a variety of categories.

The jury includes reps from Pixar, Fox and The Caucus, among others. A total of $45,000 USD in awards will be presented at the 5th Annual New Media Film Festival.

Quite impressive praise and jury. However what of the episode itself? I reviewed it back in March 2013 and rather spookily I said the following :

I’ve mentioned before how good a medium this is for promoting Second Life and how it would be good if Linden Lab got in on the act. I’ve also pointed out that there are issues such as editorial impartiality for Linden Lab that Draxtor and others don’t face, so it’s trickier for Linden Lab but I hope they are taking note of the positive nature of these videos. They are at least aiding the promotion by blogging about it.

As Linden Lab now sponsor the production, it seems they were paying attention. They have also promised editorial impartiality will continue, I should have charged a consultancy fee!

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Share Your Favourite Virtual Cities With The Guardian

The Guardian is so famous for it’s typos that it has a nickname of The Grauniad, so much so that http://www.grauniad.co.uk redirects to The Guardian website. However, despite their support for The Liberal Democrats it remains a decent newspaper, more so probably for the left leaning types, but it’s a decent newspaper.

They have also long had an interest in technology and that has included Second Life. Back in 2006 Suart Jefferies and Victor Keegan were talking about their Second Life experiences. Victor Keegan’s experience would later turn a little sour as he got involved in a trademark case regarding use of “SLART” over Second Life art galleries.

However The Guardian has boldly continued to cover all sorts of virtual world issues and has now issued the following call :

we want to hear your favourite virtual places – from a beautiful view in GTA to that 20-million-strong SimCity megalopolis you’ve been building (or possibly destroying). What are the best game cities to live in? The worst? Perhaps you’ve designed one you think would be better than your own city?

Second Life users were quickly on the case using Guardian witness, which revolves around user generated content. 1920’s Berlin, New Babbage and Philomenaville have all made an appearance as favourite virtual cities.

Linden Lab have been tipped off about this by 1920’s Berlin owner Jo Yardley. Linden Lab have blogged about The Guardian call and in doing so, exemplified a degree of spotting a good marketing opportunity when they see one :

This is a great chance to share some amazing Second Life locations with The Guardian’s readers. Whether it’s a place you created personally, discovered (maybe through the Destination Guide?) and love, or just a spot you always find yourself returning to, the Second Life locations that ‘wow’ you are great ones to share to help show off Second Life to the uninitiated.

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Free SL11B Robot Avatars Available At Hairy Hippo Fun Land

Hairy Hippo Fun Land

Linden Lab have blogged about a new free gift for SL11B, explaining that it’s a limited edition fitted mesh avatar and therefore you need a viewer compliant with fitted mesh to really utilise said gift. Now you have a choice of where to get the avatar from, you can be boring and get it from The Marketplace or you can be a bit more adventurous and go to the more amusingly named inworld location of Hairy Hippo Fun Land!

There are many advantages of going to the inworld location, you get cake, teddy bears, meet people and try and find a spot to rez your boxed fitted mesh avatar. I actually teleported to a sandbox and TP’d back. However once you are in your avatar please be aware that you may well be expected to follow Asimov’s three laws of robotics, especially the second law!

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

I discovered that people expect law 2 to be observed whilst I was exploring Hairy Hippo Fun Land and someone shouted to me “Oi, oi you, oi, Robot man, where did you get that avatar?” Now being duty bound I led said person to the vending machine that dispenses the avatars and explained to them that they have to keep clicking until the hover text shows Robot Avatar instead of teddy bear, then I ran away, I didn’t see any law of robotics forbidding that sort of action.

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Second Life Stock Exchanges Are A Game

Many of us have been there, we see an article about Second Life and some witty so and so says “Second Life, is that still around?” ho ho ho. However I find myself uttering such a line whenever I come across an article about SLCapex these days. SLCapex is a stock exchange game based in Second Life and you really need to pay attention to the game part of this setup. Indeed the last time I really paid much attention to SLCapex was back in March 2011 when Skip Oceanlane was announced as the new CEO and made valiant attempts to get the ball rolling again.

For those of you who joined Second Life after about 2009, banks and stock exchanges used to be quite a big thing in Second Life. However as the real life banking crisis played out, Second Life had one of its own in 2008. The issue was that banks weren’t official, there was no real oversight and people had been losing money. Things really started to come to a head in the summer of 2007 with the collapse of Ginko Financial. This was such a big issue that The Economist covered it : A credit crunch in cyberspace :

IN VIRTUAL worlds you may be able to fly, but the laws of economic gravity still apply. Last week, when real-life financial markets suffered a credit crunch, Second Life, the much-ballyhooed 3D online world, experienced its first bank run. This featured avatars, electronic alter egos, lining up in front of virtual teller machines, trying to withdraw so much money that it forced the bank, Ginko Financial, to cease operations and turn deposits into perpetual bonds. Some predict that the virtual economy is in for its first financial crisis.

Linden Lab did not act right away, much to the annoyance of some users, but by January 2008 Linden Lab announced a new banking policy :

Since the collapse of Ginko Financial in August 2007, Linden Lab has received complaints about several in-world “banks” defaulting on their promises. These banks often promise unusually high rates of L$ return, reaching 20, 40, or even 60 percent annualized.

Usually, we don’t step in the middle of Resident-to-Resident conduct – letting Residents decide how to act, live, or play in Second Life.

But these “banks” have brought unique and substantial risks to Second Life, and we feel it’s our duty to step in. Offering unsustainably high interest rates, they are in most cases doomed to collapse – leaving upset “depositors” with nothing to show for their investments. As these activities grow, they become more likely to lead to destabilization of the virtual economy. At least as important, the legal and regulatory framework of these non-chartered, unregistered banks is unclear, i.e., what their duties are when they offer “interest” or “investments.”

There is no workable alternative. The so-called banks are not operated, overseen or insured by Linden Lab, nor can we predict which will fail or when. And Linden Lab isn’t, and can’t start acting as, a banking regulator.

This caused chaos of course for the remaining banks and they soon went belly up, despite the best efforts of some. Whereas some felt this was evidence they weren’t viable in the first place, I felt that this would have happened if a similar law had been passed in real life. However you couldn’t blame Linden Lab for this, the risks were too great.

Stock exchanges suffered too but weren’t banned. However there was to be a large issue with Stock Exchanges in the shape and form of the World Stock Exchange scandal. This did not end well and talk and trust in virtual stock exchanges quietly diminished, but it has never completely gone away, writing in January 2009 at Your2ndPlace Konner McDonnell asked : Have Virtual Investors Learned From The WSE?

Throughout all this, SLCapex has been quietly chugging along with its virtual world stock exchange game, much more quietly than it used to but over the last week or so it has been gaining some headlines because of the IPO of STUDIO 777 (FUN).

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The Drax Files: World Makers Episode 20 – flokers

Episode 20 of The Drax Files : World Makers (now sponsored by Linden Lab) features an interview with a Sicilian designer and illustrator by the name of Flokers. In traditional style I’ll embed the video at the end of this post.

Now first things first, rumours that Draxtor chose to interview Flokers because she has Draxtor style long hair and wears glasses have been strenuously denied. That being said, this episode is different in many ways, there are no opening titles or traditional theme music for a start. This has happened before but it’s rare. Flokers tells her story from the start and you get the impression that she is driven by her love of Second Life and her love or illustrating and it has to be said, the illustrations are very impressive.

Inside Gallery

Flokers explains that when she draws she does so in a manner that means if people see her drawings on the internet, they will realise they were inspired by Second Life. Obviously this is going to depend upon whether the person viewing her drawing is aware of Second Life, but you get a good feeling for her inspiration here.

Flokers is a fan of text chat, because that way she can filter people’s words better. I have heard people say this before and as someone who believes voice communications will become more prevalent as virtual reality becomes more immersive, we should not forget the excellent advantages that text chat allows in communications. I myself have used a translator to communicate with people from Spain in Second Life, with neither of us really having a grasp of the other’s mother tongue. That sort of communication will be lost if we move entirely away from text chat and that would be a great loss to the virtual world experience.

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