A Visit To Wizardhat Studios

Clouds

The photogenic spots of the Destination Guide led me to Wizardhat Studios. Aha I thought, a place for Wizards to perform wizardry. That wasn’t quite what I found. However I did find a magical landscape of stray clouds, wild animals and a walking tree…. I’m not making this up!

Deer

The sim is a mixture of beautiful woodlands in which avatars roam in animal garb and a coastline with crashing waves.

Scenic Views

Scattered around the sim lie buildings, which do look like they’d make a good home for wizards.

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Ebbe Altberg Opens VWBPE 2015 With Keynote Speech

Ebbe Altberg at VWBPE 2015

I’m afraid you’re going to have to remove your weapon.” the woman told me.

I’m a Dwarfin King, a King! Do you understand me?” I replied.

Don’t take that tone with me or I’ll have to ask you to stand outside the room.” the woman sternly replied.

I bowed my head and removed my sceptre. Yes, the educators are in town and Virtual Worlds Best Practices in Education 2015 has officially opened with a barnstorming speech from Linden Lab CEO Ebbe Altberg.

VWBPE Stage

Now if you’re looking for a transcript, I’m sorry but I’m not going to provide one. I’m not a big fan of transcripts, but more importantly, my notecard was eaten halfway through so I lost all my notes! However thanks to the power of my memory (this might not end well) and Daniel Voyager’s Twitter stream I may be able to provide some information. An important thing to note is that Ebbe Altberg’s speech may have been aimed at educators but it was extremely relevant to virtual world fans of all types as he delved into the future of Linden Lab’s top secret, but so far unnamed (other than being not Second Life 2.0) virtual world.

VWBPE Rest Area

Ok so the bombshell news, the nextgen virtual world from Linden Lab will have an age rating of 13+. Now before we all panic too much, Ebbe pointed out that legally there’s really no difference between a 16+virtual world and a 13+ virtual world.

Another bombshell for those looking forward to getting an early look at Linden Lab’s nextgen virtual world is that initially Linden Lab will be hand picking participants and they will be looking for participants who know Autodesk Maya and can create experiences for Virtual Reality and a PC platform.

Concerns were raised as to why Linden Lab were looking for people with skills in what is a rather expensive piece of software, rather than an open source product such as Blender. Ebbe assured people that they will be looking for the nextgen virtual world to be open to many different creation products, but for the early testing, they want people with Maya skills.

iSkye Silverweb at VWBPE 2015

In terms of costs, Ebbe is looking to lower land costs and increase sales taxes in the new platform. Linden Lab are spending a decent amount of time trying to find the ideal balance here, although it’s much harder to change the balance for Second Life than it is for the nextgen platform.

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The One Million Linden Dollar Suburban Seastead

Million Dollar House

The above platform is described as :

Suburban Seastead, Virtual Property (Futuristic throwback), Second Life. Price: $1 Million Linden (most recent exchange value in U.S. dollars accepted). Will not last long. This impressive monument to housing everywhere is single-handedly responsible for upholding the impressive home values of this neighborhood. Calling it a house does not do it justice, mostly because it is in fact a giant virtual platform, situated in the ocean right off the coast of a fantastic and family friendly suburb.

The build is the work of artist Andreas Angelidakis and is part of an Intangibles collection for The Walker Art Gallery in Minneapolis. The build appears to be a somewhat tongue in cheek sale :

Greek architect Andreas Angelidakis is not serious unless YOU are serious and his agent’s motivation can only be described as “cautiously optimistic.”

I stumbled across this via an article in the New York Times by Melena Ryzik : For the Walker Art Center, a Shop That Peddles Evanescence. The article is in some ways odd, especially the part about Second Life :

But the rules of Second Life mean that buyers cannot simply enter the house; Mr. Angelidakis has to log on to show them around. “It’s almost like being a real estate agent,” he said, albeit for “an object and a price that is virtual even to the Internet.”

If you want to buy the item inworld, then you can buy it now, it’s set for sale, although I would certainly advise anyone to have a serious look at it before taking such a large plunge!

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I Dislike Blockbots, But Let’s Not Pretend We Don’t Know Why People Use Them

James Poulos of The Daily Beast has published an article : How Block Bot Could Save the Internet. The article pains me, deeply, on many levels. First of all it pains me to see a journalist advocating such a system :

Meet The Block Bot, an invention of the social-justice left that allows people to automatically screen out disliked content and disliked people from Twitter. The Block Bot comes complete with a helpful hierarchy of disapproval, ranging from mere irritation to bigotry in the first degree. Some people who have been added to The Block Bot’s rolls have been offended, of course. But in addition to muting offense, The Block Bot dissipates rancor.

When I was a lad and I used to buy newspapers I’d regularly buy The Daily Mirror and Daily Mail. The Mirror is a left wing newspaper, The Mail is a right wing newspaper. Some days if I felt in the mood for a really good read, I’d buy The Guardian and The Times. The Guardian generally leans left, The Times generally leans right. Politically I’m on the left, however sometimes the right will say something I agree with. The idea that I should shut out any and all other ideology is completely against my beliefs and I simply don’t see it as healthy.

My big objection to blockbots are, for want of a better word, McCartyhist style guilt by association and allowing others to think for me. I say for want of a better word because McCarthyism was a far more serious issue than this and I don’t like appearing to belittle it by comparing it to some silly nonsense on the internet. However guilt by association is not something I can buy into on any level.

How silly people can get with their dogma was exemplified in horrendous style recently by Ben Kuchera of Polygon. Ben objected to EA head of communications Chris Mancil linking to a post of Ben’s on Chris’ personal blog. Ben’s objection was due to Chris’ post being critical of blockbots, even though in his post he agreed with Ben :

I had heard about these Twitter Auto-Blockers before, and thought the use of these tools to be extremely sad.

  • One – because there are no proper harassment protection tools on Twitter, which Polygon’s Ben Kuchera has ingeniously identified the solutions for in this great piece. Which makes these tactics thinkable.

  • Two – because these auto-blocker tactics leave no hope for change or progress. It’s the cement walls of the West Bank and Gaza, forever dividing the two groups which probably have more in common than not.

Ben Kuchera took to Twitter, tagging Chris Mancil’s employer, to demand the links were removed. Let’s just rewind here, a journalist took to Twitter to demand someone removed links to his work because he didn’t like someone agreeing with him in a post. I lost a lot of respect for Ben Kuchera over this.

There were parts of Chris’ post that were objectionable, a glaring example being comparing these blockbots to the issues in the West Bank, which is quite frankly a ridiculous comparison, but for Ben Kuchera to object to the degree he did was also absurd. The end result is that Chris Mancil’s blog is now set to private. As a journalist Ben Kuchera should be embarrassed about this.

However, let’s not kid ourselves here, the reason people turn to these blockbots is more often than not because they are fed up with being dogpiled and abused for having the temerity to have an opinion.

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Login2Life Set For St Patrick’s Day US Premiere

Login2Life is set for a St Patrick’s Day premiere in the USA at the Reelabilities Ny Disabilities film festival. The film by Daniel Moshel and with musical credits by Bernhard Drax (AKA Draxtor Despres) is described in the blurb as :

Elaborate digital platforms like Second Life and World of Warcraft offer novel opportunities for friendship, sex, employment, and aesthetic experience in virtual communities populated by cartoon-like avatars. Centered around people who have found communities online, Login 2 Life profiles people deeply immersed in virtual worlds, including individuals who are homebound because of their disabilities, and attempts to understand what these individuals get from their virtual lives.

The film is scheduled for two showings tomorrow :

  • 8:30 pm – JCC Manhattan, 334 Amsterdam Ave @ 76th St New York, NY, 10023.
  • 12:00 pm – Pace University, 3 Spruce St, B Level, Angelo Bianco Room, New York, NY, 10038.

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