Inara Pey’s blog post regarding the article in The Register about Second Life being a failed technology, raises some really interesting points in the comments. I’ll pick up on some of them with a blog or two. A good starting place is a comment from Ezra, who feels that in many ways Second Life has failed:
Features roll out half-ass (mesh without deformer, shared media 2 years before everyone has a viewer that can see it). Some square peg in round hole features gain little traction at all (who needs pathfinding and quasi-AI without riggable NPCs? Only so much willingness to swap sculpt maps to fake it.)
Good points, I don’t see these points as equating failure, but they are points worthy of further discussion. Mesh did seem to be rolled out with buildings and props in mind, it largely works well in those areas, but it does seem short sighted not think people would want Mesh clothing. Hence this oversight started to give birth to Qarl’s Mesh Deformer Project and it’s still in labour from what I’ve seen! However this is a feature for which residents raised funds to bring to Second Life. although it is of course a project in co-operation with Linden Lab, the oversight is one that makes people feel that Linden Lab don’t see the big picture.