In this post I will review 2014 from a largely virtual world perspective for the months July to December. This is part 2 , part 1 is the post before this one. I’ll combine both posts into another post for easier future reference once they are both completed. These posts will miss lots of big and interesting stories because the nature of the beast demands some brevity. These post may well look longer than they actually are at first glance because of images and pictures. The aim of posts such as these are to give a brief overview of the year, rather than an in depth review. An in depth review is too long for a blog post, it may make for an interesting book.
New changes to Skill Gaming policies in Second Life were coming to the fore in July, the result would be a learning curve for Linden Lab, creators and region owners. This was not a smooth process. KR Engineering, creator of the very popular Greedy Greedy announced they would be releasing a free to play only version of the game to ensure they did not have to deal with the Skill Gaming Policy.
Experience keys were the flavour of the month as Linden Lab invited us to the Cornfield to experience the new experiences!
Linden Lab updated section 2.3 of their terms of service. The update wasn’t really convincing and remains problematic. CG Textures, who now forbid use of their textures in Linden Lab products remained unconvinced that any of their concerns had been addressed at all and told Jo Yardley :
I’m afraid this does not change the situation for us.
I’m not sure why it’s so difficult for Linden Lab to address this issue.
Linden Lab announced upcoming improvements to Second Life, including experience keys beta, improving group chat, implementing the chrome embedded framework and more improvements for Mesh and texture loading.
I covered the University Of The West Of England teaching an MA in Virtual Worlds within Second Life. This course was aimed at those who want to teach in virtual worlds but some of those taking the course were actually just interested in the subject matter.
Despite the slow down in the loss of private regions in Second Life, the overall amount was still dropping. Tyche Shepherd informed us that the number of private regions had slipped below 19,000 for the first time since 15th June 2008.
The new Skill Gaming policy in Second Life, which had initially been pencilled in to be enforced from August 1st had its deadline pushed back to September 1st.