{"id":2634,"date":"2013-01-20T12:36:05","date_gmt":"2013-01-20T12:36:05","guid":{"rendered":"http:\/\/sl.governormarley.com\/?p=2634"},"modified":"2013-01-20T12:36:05","modified_gmt":"2013-01-20T12:36:05","slug":"the-trouble-with-mesh","status":"publish","type":"post","link":"https:\/\/sl.governormarley.com\/?p=2634","title":{"rendered":"The Trouble With Mesh"},"content":{"rendered":"<p>I haven&#8217;t yet released much into the wild in terms of mesh and the reason for that is largely me being a fussy bugger. The trouble with mesh is also part of the beauty of mesh, you have extra control over mesh and this leads to me constantly deciding I can do this better and never actually finishing my build, ignoring the advice I was given years ago in Second Life that at some point you have to say to hell with it, that will do, or you&#8217;ll never finish your build.<\/p>\n<p>Years ago that was with relation to the dotted lines that appear on builds when you have certain settings, I would try and find ways to avoid it, someone then said to me that you just have to roll with it. I&#8217;m back there now with mesh, not with regards to dotted lines, but with worrying that I could be more efficient, that I can make the inside a lower LOD than the outside, as the inside doesn&#8217;t need to be seen from so far away, whether I should worry about inside faces in the roof space that probably won&#8217;t be used &#8230;. but what if someone wants to use it? Arghhhh!<\/p>\n<p>I can then build a very basic roof, with insides, all in a low land impact modular roof, but you can&#8217;t rez inside said roof, you can drag things inside and rez them that way but that means any scripted items that rez inventory won&#8217;t work. This constant second guessing of use cases becomes stifling in the creation process, but I realise it&#8217;s me whose stifling myself.<\/p>\n<p><!--more--><\/p>\n<p>However I tear down my roof and decide to make an outer roof and inner roof, now I&#8217;m cooking on gas, I can have different LOD&#8217;s as they&#8217;re different objects, this also means they&#8217;re likely to have a higher land impact when combined, so now I&#8217;m trading one efficiency model, for another, which is more important, land impact or use of a space that probably won&#8217;t be used?<\/p>\n<p>Then there are physics issues, two mesh prims set to convex hull don&#8217;t play nicely, the physics calculations are out, this is a known issue, will anyone notice if they rez an item? Heck maybe I should set the physics shape to prim, which will increase the land impact score but make the build more user friendly, I mean it&#8217;s only going to add a few points to the prim score overall.<\/p>\n<p>Whilst I&#8217;m painfully pondering these issues, other people are releasing wonderful mesh builds, getting on with it and not finding themselves tied up in knots, but I&#8217;m concerned about not releasing a laggy build, I don&#8217;t want to contribute to a bad user experience, but wait a minute, all these other people are releasing builds, I&#8217;ve even purchased some and there&#8217;s no real big issue I&#8217;ve noticed, so I should just get on with it, but wait, if I I just tweak this then it might be better &#8230;. round and round and round she goes, where she stops, nobody knows.<\/p>\n<p>The thing is, the advice I was given years ago was the correct advice, publish and be damned, you&#8217;ll only really learn better techniques and what&#8217;s acceptable by publishing your content, but it gnaws at me and I can&#8217;t be alone with this &#8230; can I?<\/p>\n<p><a class=\"twitter-share-button\" href=\"https:\/\/twitter.com\/share\" data-url=\"http:\/\/sl.governormarley.com\/?p=2634\" data-via=\"Ciaran_Laval\">Tweet<\/a><br \/>\n<script type=\"text\/javascript\">\/\/ <![CDATA[\n!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=\"\/\/platform.twitter.com\/widgets.js\";fjs.parentNode.insertBefore(js,fjs);}}(document,\"script\",\"twitter-wjs\");\n\/\/ ]]><\/script><\/p>\n<p><!-- Place this tag where you want the +1 button to render. --><\/p>\n<div class=\"g-plusone\" data-annotation=\"inline\" data-width=\"300\"><\/div>\n<p><!-- Place this tag after the last +1 button tag. --><br \/>\n<script type=\"text\/javascript\">\/\/ <![CDATA[\n(function() {     var po = document.createElement('script'); po.type = 'text\/javascript'; po.async = true;     po.src = 'https:\/\/apis.google.com\/js\/plusone.js';     var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s);   })();\n\/\/ ]]><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I haven&#8217;t yet released much into the wild in terms of mesh and the reason for that is largely me being a fussy bugger. The trouble with mesh is also part of the beauty of mesh, you have extra control over mesh and this leads to me constantly deciding I can do this better and &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sl.governormarley.com\/?p=2634\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Trouble With Mesh&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[3,14],"tags":[19,20,1022],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6rJUK-Gu","jetpack-related-posts":[],"jetpack_likes_enabled":false,"_links":{"self":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts\/2634"}],"collection":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2634"}],"version-history":[{"count":1,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts\/2634\/revisions"}],"predecessor-version":[{"id":2635,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts\/2634\/revisions\/2635"}],"wp:attachment":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2634"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2634"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2634"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}