{"id":200,"date":"2010-11-05T18:46:20","date_gmt":"2010-11-05T18:46:20","guid":{"rendered":"http:\/\/sl.governormarley.com\/?p=200"},"modified":"2014-01-12T13:19:09","modified_gmt":"2014-01-12T13:19:09","slug":"the-free-to-play-model-gathers-pace","status":"publish","type":"post","link":"https:\/\/sl.governormarley.com\/?p=200","title":{"rendered":"The Free To Play Model Gathers Pace"},"content":{"rendered":"<p>Linden Lab have long been criticised since they opened Second Life up to  potentially more customers in 2006 and allowed people free unsubscribed  access, some of the criticism was justified as it did open the doors to  some unsavoury types who only wanted to cause trouble, but it is also a  model that gives people greater choice than a straight subscription  model does.<\/p>\n<p>Four years on and <a title=\"Lord of the rings online\" href=\"http:\/\/www.lotro.com\/free.php?\" target=\"_blank\">Lord of the Rings Online<\/a> and <a title=\"Pirates of the burning sea\" href=\"http:\/\/www.burningsea.com\/page\/news\/article&amp;article_id=271036\" target=\"_blank\">Pirates of the Burning Sea<\/a> have both moved away from the subscription model, to allow people free  access to a point, while addons and premium options can be purchased. <a title=\"Champions Online\" href=\"http:\/\/www.champions-online.com\/f2p_faq?utm_source=newsletter&amp;utm_medium=email&amp;utm_campaign=10262010_Free2Play_NS\" target=\"_blank\">Champions Online<\/a> will move to a similar model in Q1 2011, which must all in some ways  please those at Linden Lab who took the decision to move to this model,  the cold harsh reality being that payment and registration\u00a0 are barriers  to entering a new world and limiting how much freedom one can  potentially have, puts people off at the door.<!--more--><\/p>\n<p>The downside of  that is that people who don&#8217;t really have much commitment to the cause,  come and go in no time at all, without a payment model, people are less  likely to feel an affiliation with a world, even if that affiliation is  one that leads to complaint and frustration. However everyone can&#8217;t  become World of Warcraft and it&#8217;s sensible for titles to try different  models.<\/p>\n<p>The truth however is that it&#8217;s not so much the models  that decide the success or failure of a virtual world, it&#8217;s performance,  interest and numbers, numbers are extremely key in multiplayer worlds,  Second Life without social interaction becomes nothing more than pretty  fluff and that won&#8217;t pay the bills and yet, despite the fact that Second  Life has been quite successful, it still has a stigma attached to it  that puts people off from joining and makes corporations wary of  participation, the bottom line really being that the corps need to grow  the hell up.<\/p>\n<p>Facebook, which is another free to enter enterprise has managed to get Electronic Arts to sign a <a title=\"EA signs facebook deal\" href=\"http:\/\/www.joystiq.com\/2010\/11\/03\/ea-signs-5-year-deal-with-facebook\/\" target=\"_blank\">five year strategic partnership<\/a>, as reported by Joystiq:<\/p>\n<p>&#8220;Electronic  Arts&#8217; social gaming plans march ever onward as the publisher signs a  five-year &#8220;strategic relationship&#8221; with Facebook. The agreement will  find Facebook Credits becoming the exclusive payment method in EA games  on the platform. EA, under its Playfish brand (obtained for $300  million), currently has two of the top 10 Facebook games in Pet Society  and Restaurant City.&#8221;<\/p>\n<p>Facebook has of course got a lot  more users than Second Life, but there&#8217;s no reason really why Second  Life shouldn&#8217;t be able to tempt the likes of Electronic Arts into a  strategic partnership with games at their heart, they could even tender  for work via Philip Rosedale&#8217;s <a title=\"Love Machine\" href=\"http:\/\/www.lovemachineinc.com\/\" target=\"_blank\">Love Machine<\/a>.  People do play games in Second Life, indeed it&#8217;s a richer environment  than Facebook, with more potential for social interaction via a game and  yet, Second Life, despite leading in many areas and having the  potential to be so much more, lags behind in the appeal stakes.<\/p>\n<p>Some  of this is of course due to Second Life being less than friendly to new  people and the issues of what to do once a new resident arrives, still  looming large. However the potential of Second Life remains massive and  the corps shouldn&#8217;t forget that, there&#8217;s so much they could do in Second  Life whilst engaging with residents, they could actively promote their  wares, all too often the corps in Second Life have taken a stand offish  approach and appear to be scared of being sullied by association, it&#8217;s a  silly attitude to take when you consider the sort of content that can  be found on the Internet at large.<\/p>\n<p>The microtransaction model,  that Linden Lab proved was viable, is one that many in the future will  take advantage of, but with Second Life the model is already up and  running and has thousands of people involved, getting someone to pay via  Linden dollars for services and goods has been a success, so why are  corps scared to take advantage of the model here?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Linden Lab have long been criticised since they opened Second Life up to potentially more customers in 2006 and allowed people free unsubscribed access, some of the criticism was justified as it did open the doors to some unsavoury types who only wanted to cause trouble, but it is also a model that gives people &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sl.governormarley.com\/?p=200\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Free To Play Model Gathers Pace&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[3,14,647],"tags":[49,50,51,1022],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6rJUK-3e","jetpack-related-posts":[],"jetpack_likes_enabled":false,"_links":{"self":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts\/200"}],"collection":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=200"}],"version-history":[{"count":3,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts\/200\/revisions"}],"predecessor-version":[{"id":203,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=\/wp\/v2\/posts\/200\/revisions\/203"}],"wp:attachment":[{"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sl.governormarley.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}