Project Sansar Buzz Appears To Be Launching The Second Life Of Second Life

Relaxing With Street Art

There’s an image for Project Sansar that is appearing on many articles regarding the project. I have no idea where people are getting this image from, have Linden Lab got a top secret media kit somewhere? I’ll use images from 1920’s Berlin and Everwinter for this post, 1920’s Berlin in particular gets a lot of mentions in the media.

There’s something very interesting going on with the recent media attention Linden Lab are receiving over Project Sansar, Second Life is making the news on the back of this too and in some cases, it sounds as if the way Second Life works has only just been discovered.

There have been a number of good articles about Linden Lab recently, my favourite recent written article I covered in my last blog post, it’s the article by Eric Johnson over at Re/code. However today I’ve discovered two more articles, one on Gamasutra and one on MoviePilot. Then there is a video interview from UploadVR, which is very impressive.

Christian Nutt over at Gamasutra has posted; True virtual reality: The race to build a ‘metaverse’. The article is very brief and refers to Eric Johnson’s article. Another article comes to us from Moviepilot and this one is all about Second Life;  Second Life: How to Navigate an Online Virtual World (and Maybe Even Make Some Money) :

In 2003, Linden Lab, a San Fran-based gaming and VR company, launched Second Life. 12 years later, more than a million users around the globe play the online game – although Linden Lab insists that Second Life is not a game at all.

This is the sort of article that makes you check that it wasn’t originally published in 2008 and has now for some odd reason came back to the top of the news, but it’s not, the article was published on 5th August 2015. The article discusses creating items for sale, becoming a stripper, sex being a big part of the Second Life virtual world and also time travel.

Time Travel?

The article really does sound like Second Life is relatively new, rather than over twelve years old and the article also makes Second Life sound quite exciting :

In fact, the possibilities of this game are almost endless. You can visit “Hell’s Asylum” (a landscape of fire and brimstone), “Everwinter” (a post apocalyptic wasteland based on the Chernobyl fallout zone) or – if you prefer something more serene – there’s “Irreplaceable”, a beautiful island paradise complete with a castle, forests and an underwater cave.

The article makes for a good read and is refreshingly honest in its approach of highlighting several different aspects of Second Life.

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