Is Virtual Reality Too Real?

Outside Daden Campus

I found myself at The Daden Virtual Campus in Unity Web Player thanks to a mail to a mailing list asking whether virtual reality is too real. This was my first visit to a virtual world in Unity, more on that later. However the reason I was there in the first place was due to the Daden July 2014 newsletter (PDF link), which talks about virtual reality. The news letter talks about the Daden Virtual Reality campus at the top but at the bottom moves on to virtual reality.

Virtual reality seems to be back in vogue, to some of us, it never really went away whereas to others, they are still waiting for the great leap forward when it arrives. However the Oculus Rift development, largely led by Facebook’s purchase of Oculus has made virtual reality a topic of discussion again. Whereas I still have very grave misgivings about Facebook’s purchase of Oculus, you can’t help but admire the way that Facebook’s name has helped to make virtual reality a newsworthy item once again.

So back to the mailing list, Dr Michael Vallance ponders :

One of the frustrations I constantly come up against at university conferences is the use of the term “virtual”. I have been involved developing and researching virtual worlds for the past 6 years so to me “virtual worlds” seem the most appropriate “meme”. It seems that the term virtual “reality” has baggage from previous attempts of similar technology. The older academics associate “Virtual” with “virtual reality” and consequently they deem that anything ‘virtual’ is an attempt to replicate “reality” complete with real-world physics such as gravity and form. To some computer science academics, if a development of a virtual space does not have real world replication then it is not virtual. They call it “artificial” which, to me, is incorrect. I argue that a virtual world can be a simulation and it can also be fantasy. It is not necessarily virtual “reality”.

The first thing I thought of when I read this was Gene Roddenberry Jr’s visit to Second Life back in the summer of 2009. Good grief was it really that long ago? As well as describing Second Life as a “cool cool area” and being impressed that there were furries present, he was also impressed by the physics defying fact that he could fly in Second Life. This is something I’ve seen mentioned before regarding virtual worlds, that the laws of physics do not apply, that they are indeed, very different from reality and how cool that is.

However here I realised that all of my thoughts are indeed about virtual worlds, the discussion is rarely about virtual reality, so I think Dr Vallance is onto something when he says that virtual worlds seems the more appropriate choice of words. This may seem a little pedantic but I definitely do think of these spaces as virtual worlds rather than virtual reality.

In many ways it’s a waste of opportunity to stick to the laws of real life physics in any virtual space, be it virtual worlds or virtual reality. This is part of the beauty of going virtual.

Continue reading “Is Virtual Reality Too Real?”

Second Life – It’s Not In The Game

Over at New World Notes Hamlet Au recently published a post about declining tier income for Linden Lab. In the post Hamlet argues that cutting tier prices is not the way forward, attracting new users is. I agree with him on the tier angle for now, cutting tier would drastically cut Linden Lab’s income. However I’ve long argued that Linden Lab need more income streams, Second Life is too reliant on tier. Hamlet argues that Second Life needs more users, but more users are not the answer to the tier conundrum on their own. They need to be incentivised to part with their money and tier is a barrier not an attraction.

Hamlet also makes the following comment:

So no, the future for Second Life isn’t private land — it’s new users, and new platforms, and radical experiments in how Second Life is used and designed. For instance, some Lindens have been trying to add game mechanics to Second Life for several years, but have been stymied by bureaucracy and fear of protests by a minority of hardcore “Second Life is not a game!” users. But as we keep seeing, something dramatic has to change, or the hemorrhaging will continue, until it no longer can.

The problem here is that game mechanics are not going to deal with the income issue, Linden Lab need new income streams which may in turn lead them to be in a position to reduce tier costs. The other issue is that game mechanics will put some people off because Second Life is indeed, not a game, although there are games within Second Life. A Second Life wide gamification system would be controversial. An optional gamification system that people could tie into their own game development would be potentially wonderful. For example a Linden Lab hosted achievement system that you could tailor to the needs of your roleplaying sim or even your store would have potential.

One way of attracting new users to Second Life is to have more games inworld. Linden Lab could develop pathfinding further and introduce skeletons that can be animated and used as NPC’s. That way more exciting experiences could be created, which in turn may attract new users.

However then we’re back to the tier is too damn high because there are not enough people who can afford to throw away USD$295.00 (plus VAT for some) to create the kind of experience that may attract new users. The fact that tier will be due whilst people are planning, developing and testing these experiences undermines the concept even more. Vicious circle indeed.

Dwarfins

However there are games in Second Life. Estelle Pienaar’s SL Play Instinct is largely dedicated to highlighting games within Second Life. The destination guide also has a games category with pages of games. Some of the games are made to be played on parcels or breedable games. Breedable games are good for Second Life as they require those involved to have land. Other games are sim wide experiences, the latter are much harder to maintain.


System Failure

From the creators of the Flesh Game and Resting Place comes the seventh Halloween survival horror event: System Failure. Not for the squeamish, System Failure is a completely interactive and possibly rewarding Second Life gaming experience. Featuring multiple levels, challenging puzzles, big scares dozens of prizes. Opening October 17, there is no safe mode in System Failure.

Visit in Second Life

Continue reading “Second Life – It’s Not In The Game”

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