Fairs Offer A Great Opportunity To Encourage Good Building Practices


Skin Fair 2014

2014’s Skin Fair is now open! That means lots of goodies from skin makers, makeup designers and more. Come see old favorites and find new discoveries in three sims of deliciousness. For more information, be sure to visit http://skinfair.wordpress.com/. At the Skin Fair, you’re sure to find something that tickles your fancy.

Visit in Second Life

The Skin Fair is in full swing and will be running until March 30th. Script limits will no longer be enforced as is oft the case with script limits, enforcement was causing upset. The usual reason for the upset is that people find themselves teleported home or find themselves booted out of Second Life because of teleport failure before they’ve even  realised they are being informed they have breached a limit. The really bad part of this is that in many cases, the combination of a scripted device scanning new arrivals and then the teleport process of booting them out is actually causing more load on the sim than the visitor who is deemed to be too heavily scripted.

Ideally there would be a better way of doing this, some sort of arrivals area where people were kept until such time they had reduced their scripts. However that’s not an easily achieved goal in Second Life. Fairs in Second Life are often busy events and the organisers rightly want to minimise causes of latency. The problem is that all too often scripts are seen as the be all and end all, when there are many other factors, especially in terms of textures.

Therefore fairs offer an ideal opportunity for Linden Lab to discuss the concepts outlined in their good building practices wiki guide, they could even point organisers in the direction of Penny Patton’s Building A Better Second Life guide. Penny has some brilliant suggestions around reducing texture sizes and using fewer and more efficient scripts.

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Second Life Content Creators Should Pay Attention To Penny Patton

Skara Brae Statue

To some Penny Patton is like a broken record, calling for people to change their camera angles, change the way they use textures, change scale, change their perceptions. However Penny’s content creation tips for Second Life should be heeded, even if you don’t agree with all of them. Penny’s site has a lot of good information but the post I’m going to highlight today is : Building A Better Second Life.

Skara Brae Tavern

Most of the tips Penny advises content creators to follow actually work to improve Second Life performance, for example:

Textures eat up bandwidth to download, processing power for the sim to retrieve them from the asset server and deliver them to your viewer, and then your videocard needs to store them in memory and render them. Too many large textures are one of the biggest reasons SL gets such poor framerates and why everything takes so long to rez.

This is undeniably true. Larger than needed textures hit performance, using too many textures will also hit performance too.

Skara Brae Buildings

Penny doesn’t just provide tips and sit back and hope people notice, she allows people to call her bluff because examples of Penny’s work exist within Second Life and there are no two ways about this, performance is generally extremely good where Penny builds. Textures load fast, you can move around, you’re not sat there waiting for grey buildings to rez.

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