OpenSim NPC’s Are An Easy Touch Of Fun

In The Shadows With Nara Malone

I’m catching up with Nara Malone in OpenSim. Nara had told me that there have been some good developments with Non Player Characters (NPC’s) in OpenSim and had asked me if I’d like to take a look. I had agreed, a couple of weeks ago, but I hadn’t managed to login to OpenSim until today. Fortunately Nara was willing to forgive me for being late.

I did try and go off on my own to look at NPC’s but I ran into a few errors, which were more down to me not understanding how OpenSim works than problems with OpenSim. In order to create and use NPC’s in OpenSim the land needs certain permissions and so does the user. However Nara quickly came to my rescue and took me to a suitable location, where I was introduced to Neo Cortex.

Neo knows his stuff and rezzes a camera, which he asks me to touch, I do so and receive a notecard with some settings, this is somewhat important. Then I am asked to touch the camera again, at which point a double of my Avatar appears in NPC form. This is quite impressive, but it’s static and not doing much. However this was a very quick process, less than a minute for me to be able to rez a NPC version of me.

Double Trouble

However the new me isn’t doing a fat lot, it doesn’t move, it looks like a mannequin. However Neo and Nara want to shoe me more and they both suggest that I should engage in dancing with NPC’s.

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Nara Malone On OpenSim, NPC’s, Exhibitions And OpenSimulator Conference

Nara Malone isn’t happy; “It’s like being caught in your curlers” she purrs as I whip out my camera, but there’s a glint in her eye as she stands amidst the scene of an in progress exhibit from Fuscia Nightfire.

Nara Malone

Nara is showing me around the build which is an interactive exhibit featuring machinima, which is playing on the floor and surrounding walls. The finished exhibit will feature the use of Non Player Characters (NPC’s) and Nara has been demonstrating to me just how easy they are to create in OpenSim.

Nara rezes a poseball and then explains the process to me : “I click the ball once it records my appearance, it runs the animation I put in the poseball. I can change those out or run a string. This is our simplest character maker.

With that said Nara clicks the ball and few second later another Nara is in my view, this one sitting down tying her lace, which is the animation inside the pose ball. However how resource hungry are they? Nara explains that they are not that resource hungry at all : “Its just an animation running…very easy resource. We can have 20 or so at a time with 10 users online. We have more complex versions but this is the starter one. We can make them talk, Program them to interact so they are very helpful with storytelling and with the immersion. The characters draw readers in.

Nara is a storyteller and of course her stories must be told. However she’s not alone and the exhibit she’s giving me a sneak preview of is part of her group’s work for the OpenSimulator Conference in November. Whereas the big names are keynote speakers such as High Fidelity’s Philip Rosedale and Oculus Rift’s Steve LaValle, many from the general OpenSim community will be there too and exhibiting their wares.

Nara explains to me that her group will have a total of eight examples of their work running at the conference. Whereas there’s a lot of storytelling, there’s also a lot of scripting involved and Nara tells me that scripting guru Fred Beckhusen is on their team.

So just what are Nara and her team working on? Nara passes me a note with some preliminary but rather ambitious details.

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Hypergrid Stories Project Launches

I’ve mentioned The Hypergrid Stories Project before, but now Nara Malone, who has a name that sounds like she’s some sort of super sleuth, has unveiled some meaty details about the project. Now this is a catch it whilst its hot deal because in its current form, it’s running until St Patrick’s day.

Now don’t be put off by the fact that this is billed as a Hypergrid stories project, yes it is largely an OpenSim venture, but not exclusively, from Nara’s blog post we can see a list of participating grids and they include Second Life:

Participating Grids

  • Next Reality Grid: Redlight Hotel from Mike Hart
  • Metropolis: Independetly Spoken from Crystal Brewton
  • Craft Grid: Spirit of Arcadia: Cogtown from Virtual Christine, Pitcairn: 111shawn from Shawn K Maloney, Aquarium from Tao Quan.
  • OS Grid: Virunga Mountains: from Debbie Edwards and Fred Beckhusen, Transmedia Learning 1 and 4 from Nara Malone.
  • NarasNookGrid: Greyville, Quarterz City, Siobhan Muir 1, Tina Glasneck 2, Series, Shadowling Manor, and Theria from the Greyville Authors.
  • Second Life: Phaze Demesnes from Debbie Edwards and Fred Beckhusen, Karpov from an anonymous donor.

The project is taking interactive fiction in a new direction, you actually walk into a giant book to follow the story! Then you’ll be teleported to a scene in the story and will eventually find a landmark to the next scene.

The stories are in the short story category, 500 – 1300 words but if you’re not that interested in stories you can follow the poetry trail instead or simply explore the builds.

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