Qarl – The Simplest Solution Is The Best One – And Collision Bones Are Indeed MUCH Simpler Than The Mesh Deformer

The arguments regarding the collision bones versus Mesh Deformer solution continue to rage in the Second Life forum. The problem with solutions is that better is very very subjective, both solutions have pros and cons and neither of them are the perfect solution.

Personally I’d have preferred to see a two state solution here because the Mesh Deformer and the Liquid Mesh type solution should have been able to work side by side as a server side value as to whether a mesh needs to be deformed was part of the Mesh Deformer solution. Therefore if a content creator went with the Liquid Mesh style solution, they would just have changed the value of their mesh to signify it did not need to be deformed by the deformer.

However when forming an opinion on solutions it’s useful to get feedback from people who know what they’re talking about and former Linden Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) has responded largely positively to the news that Linden Lab are adding extra bones to the Second Life skeleton to aid content creators to make Mesh clothing that fits various avatar shapes. This is despite the fact that Linden Lab are not implementing his Mesh Deformer solution.

I say largely because Qarl has some complaints about the way his Mesh Deformer project has been received at Linden Lab and quite frankly I agree with him. However in a statement on the Mesh Deformer Jira Storm-1716 Qarl says:

Several people have asked me – this seems like the best place to answer.

LL’s assessment here is mostly good. in almost all situations, the simplest solution is the best one – and collision bones are indeed MUCH simpler than the mesh deformer. as i see it, collision bones have two downsides: 1) they are substantially harder to use for the person creating the garment and 2) probably don’t track as well to the avatar shape.
in the end, the evaluation must be made by the content creators who use the tool.

i will reiterate that the two year delay and refusal to communicate are unacceptable.

Are there politics at play in Linden Lab’s decision? I honestly don’t know but we’ll come back to that later. The fact of the matter is that Linden Lab have gone with a solution that will largely work as intended.

Continue reading “Qarl – The Simplest Solution Is The Best One – And Collision Bones Are Indeed MUCH Simpler Than The Mesh Deformer”

Flags, Inventories, Mesh Deformer and Direct Delivery

There are a couple of  items that Linden Lab could do with a little help on and the Adult Community on Zindra are talking of holding a flag competition, although rules on communication make this a little tricky. First of all the Linden Lab help wanted. Linden Lab have now, for a couple of weeks, been seeking feedback on the upcoming direct delivery system for the Second Life Marketplace, details of the direct delivery beta can be found here…. that post really should be a sticky, anyway, Linden Lab need some feedback.

I appreciate that merchants are human too and have time constraints but this is a big change with regards to how people list items on the marketplace and feedback, good and bad, really will help …. ok it should help! There’s a project viewer download and some instructions to read, but if you find the time, try and provide some feedback.

Moving on, both Inara Pey and Tateru Nino, who is poorly and I hope gets well soon, point to a request from Linden Lab regarding a new project viewer that has a simple inventory, the forum post is here….another post that should probably be a sticky. Simple Inventory, as the name suggest, is a simplified inventory, it’s a feature that never quite made it into the basic viewer that was doing the rounds, so if you do get a chance to look at it and post feedback, remember that it was done with new participants in mind.

Continue reading “Flags, Inventories, Mesh Deformer and Direct Delivery”

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