Looking To The Past Will Help To Move VR Forward

Those of us what have been around virtual worlds for a while can be forgiven for being somewhat bemused by a lot of the hype regarding the forthcoming virtual reality boom, because a lot of what is being discussed as futuristic advances are use cases we’ve all seen before. However there are use cases that already exist that may even pass us virtual world enthusiasts by.

These thoughts crossed my mind as I read a couple of articles today, the first was by Adi Robertson over at The Verge; The Virtual World’s Fair is where VR hype meets theme parks. The article concerns the work of Landmark Entertainment Group, who are famous for building theme park attractions and have plans to dip their toes very firmly into the waters of virtual reality.

What really struck me about this article was this part :

Landmark believes its role is to help solve the “chicken and egg” problem the industry faces: people won’t buy VR if there’s nothing to do in it, and no one will make experiences for VR if people don’t buy it. Christopher thinks the company is uniquely poised to succeed, compared to filmmakers or game developers — who are making a “whole different thing” compared to VR. “We’ve been doing what we call ‘total theater’ in the theme park space for three and a half decades,” he says. “We’re way beyond experimenting with this.”

Whereas I’m not familiar with Landmark Entertainment’s work, it is indeed true that theme parks have been the home to immersive experiences for quite some time. However those are immersive attractions where you go to the theme park itself and Landmark will be building what they call “live centers” that host digital art, zoos and more, with one set to open in China in 2017. However they will also have plans to launch The Virtual World’s Fair :

Landmark Entertainment Group has taken inspiration from its theme park design heritage and the long-standing World’s Fair tradition to create the concept for the “Virtual World’s Fair™,” a virtual reality experience loaded with real-time social interaction, entertainment, education, and shopping, just like a traditional world’s fair, but designed to be enjoyed in-home rather than as a real-world travel destination.

Landmark’s Virtual World’s Fair has been developed in conjunction with the Pavilion of Me ™ (P.O.M.™) concept, a daily-use in-home entertainment portal that reimagines everyday activities such as checking social media, online shopping, watching film and TV content, video chat, and playing video games into virtual reality experiences.

The Virtual World’s Fair will be accessed through the P.O.M. portal donning a VR headset; first-time users will create a personalized avatar, and then journey into the Virtual World’s Fair embodied in their newly customized digital persona. Both the P.O.M. and Virtual World’s Fair will enable social interactions with other people’s avatars (including family, friends, celebrities, world leaders and even total strangers) from around the world.

P.O.M. is scheduled to launch next year, with the complete Virtual World’s Fair experience to follow in 2017.

How well this progresses is of course dependent upon how well the technology surrounding headsets develops and gains acceptance but it’s interesting to see plans such as this in progress.

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