Environmentally Friendly

Avatar rendering cost, as blogged yesterday by Pastrami Linden in his own stylish way is a good move in my opinion. Inevitably a Linden blog has rubbed some people up the wrong way and some of the wording isn’t exactly tactful but in the wider scheme of things, the underlying message is a good one.

People have mentioned before that residents should take some responsibly for issues in Second Life, back in early february Dandellion Kimban urged people to reduce the clutter from their inventories to reduce load on the asset servers, an ecology drive it was described as, but the message was similar to the one Linden Lab are encouraging.

After that I attended an office hour with CG Linden where the issue of alpha textures was raised, with a sigh, that too many people employed them. My point then, which is the same view I hold now, was that education was required. Many photoshop tutorials mention alpha textures and many people therefore believe they must be included. I’m not a clothing designer myself, but I do believe there’s an issue with a white chalk line feature if alpha textures aren’t included, but I’m not sure exactly what the issue is, hopefully one of you bright readers can help me out on that issue. Continue reading “Environmentally Friendly”

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