Live Music In High Fidelity

Kevin With Guitar

Last night I visited High Fidelity to watch Kevin M Thomas perform live. Kevin is not new to performing live music in virtual worlds, he has been performing in Second Life since 2007, see my previous blog post for more details.

Arriving at the location I was informed by way of a pop up that my LOD settings had been reduced due to the complexity of the scene, which is a nice touch. LOD means Level Of Detail, which will dictate what I can see and from how far away I can see objects.

Live Music In High Fidelity

I had not had to mess with my LOD settings for a while in High Fidelity so it took me a while to find them and this is exemplified in the image above, Kevin’s Guitar does not appear in this shot. I would advise people to stick with the reduced LOD settings in general in a situation like this, but I wanted to take some snapshots so I wanted to tweak those settings.

What we can see in the above picture is Kevin’s avatar and on the screen, the actual band, who were all in a room together to perform. This provided an excellent perspective to what exactly was going on here and highlighted the fact that real people were very much involved in the performance.

The Real band

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Kevin M Thomas Talks To High Fidelity About Live Music In Virtual Reality

Kevin M Thomas is a name that should be familiar to fans of live music in Second Life. Kevin has been performing in Second Life since 2007 and has an inworld group with over 7,000 fans.

Being a musician of course is a portable skill and Kevin is taking advantage of that portable skill by taking his performances to other platforms. Today Kevin will be performing at a music jam event at 15:30 PDT in High Fidelity at hifi://open. That’s 23:30 British Summer Time … I think!

Kevin recently spoke to Caitlyn Meeks, Director of Content for High Fidelity and Caitlyn has posted some of that conversation in a blog post : Live Performance in High Fidelity.

There are some great points in this blog post and one of them is an issue I’ve raised before, the potential for Worldwide reach in virtual worlds, Kevin says :

Performing in VR requires incredible energy as a performer as you do not normally get the fan feedback as you would in real life, however the payoff is greater as you can build a much larger fan base in VR as no one is limited by where they live to attend a show.

Worldwide reach doesn’t just cover musicians, back in March I blogged : Comedian Sami Shah Exemplifies The Advantages Of Virtual World Reach. Storytellers, artists and film makers can all build reach via Virtual Worlds and as we move forward, more immersive Virtual Reality environments.

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