Improbable are an interesting company, they have a product called SpatialOS which comes with a blurb of :
Improbable’s SpatialOS platform gives you the power to seamlessly stitch together multiple servers and game engines like Unreal and Unity to power massive, persistent worlds with more players than ever before.
Worlds Adrift is the game that most gets mentioned when it comes to Improbable but they have a Games Innovation Program in conjunction with Google that may be worth a look for smaller developers.
An article on MCV by Improbable CTO Rob Whitehead caught my eye for a few reasons. One reason is that Rob Whitehead was once a teenage Second Life weapons seller. Another reason though is how Rob talks of the development process, which might go some way to explaining some of the thinking behind Linden Lab’s Sansar Creator Beta model :
When building a platform, one of the first challenges is persuading developers that experimenting with it is a good use of their time. The next challenge is learning from all the fantastically inventive ways developers find the edges of your tech.
This is an interesting approach which may explain why some features end users would like to see in different developing platforms appear later in the process.
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