Kite Co

Recently I met and started to work for Sim and Zaya Chrispson, as a marketing agent. Their umbrella company is Kite Co. Kite Co incorporates a few other businesses as do most umbrella companies.

In this case, the cart came before the horse. Sim started off with 6 Kinds of Wednesday, 6KW is the mainstay of Kite Co. With no inworld store, 6KW is strictly Market Place accessible. Sim started his KiteCo Corporation with this inexpensive but extremely well made full perm textures. If you are a builder and have never taken a look at what 6KW has to offer, you really need to take a look. Please review what you think of them.

Kitemart [K*M] – A Market Place department superstore that houses several product lines and brands owned and/or distributed by Kite Co. and its various divisions. They Include Lily’s Farm-aceuticals, [VBV] Venderful Beverage Vendors, !AF! Angry Ferret, and Slushy. Again no inworld store and is strictly available on the market place

The other companies are as follows.

** Mayday Aviation Lounge ^MAL^ This lounge/bar and its decor are centered around Airplane crashes!

There is an upper deck and a lower deck. This DJ session takes place on the upper deck. The RUNWAY PLANE CRASHES are every 10 minutes. A very unique event to experience.

Mayday proudly carries unique aviation-themed beer, wine, and cigars made by [VBV] Venderful Beverage Vendors. Belly up to the bar and watch, listen, dance, and just relax and have a great time. Drop a notecard and let us know what you think of Mayday.

Mayday Aviation Lounge ^MAL^ is a division of Kite Co.

Next we have The Shhh! Silent Movie Theatre. A simply wonderful step back in time. Open 24 hours for your viewing pleasure. A free Inworld silent movie theater experience that pays homage to amazing movies and performers from the silent movie era, including Charlie Chaplin, Harold Lloyd, and Buster Keaton. A fun trip into the fantasy of yesterday! Completely done in black and white. This brings back silent movies and is a wonderful place for a date night.

Then we have Kaleidoscope Eyes Breakfast Cafe. A Beatles themed cafe where you can listen to Beatles music, Experience that “hippie” side of yourself. It is quite amazing! Do you remember the old kaleidoscopes? Visiting this charming venue is like stepping back into the 60s. A free cafe featuring a breakfast buffet. It exclusively hosts Lily’s Farm-aceuticals brand Herbal Teas. It’s decor is based around the song “Lucy in the Sky with Diamonds’ by The Beatles.

Ok, well I have saved my personal favorite until last! RESET Retro Arcade. If you remember Mario Brothers, PacMan, Arcade games. OMG and not only are these cutouts life-size they are so realistic!!! I was, to be honest, STUNNED when I first saw them. All textures were made by Sim Chrispson. A free Inworld Arcade featuring playable 1980’s/1990’s game cabinets and decor.

  • Kite Co. is a proud corporate sponsor of 􀀆 Salem School Landschulheim
    Sim Chrispson teaches Marketing at 1 SLT on Mondays. Join the fun!

There are links to youtube videos in each segment. All very well done and fun to watch! On the lower list are inworld links. Please enjoy!!!

Kite Co. CEO – Sim Chrispson (clydeco)
Kite Co. Vice CEO – Zaya Chrispson (zyritha)
Kite Co. Advertising Agent – Bel Bailey (jezebel.bailey)
Kite Co. Corporate Banker – Lupin Kurdt Kite (poisinc)
Kite Co. Realtor – Rita Kite (ritakite)

Jezebel Bailey

Virtual Reality And Virtual Worlds Should Pay Attention To Older Participants

At the Game Developer’s Conference 2016 Professor Bob De Schutter of Applied Game Design at Miami University, gave an excellent presentation : Beyond Ageism: Designing Meaningful Games for an Older Audience.

Now you may be thinking that virtual worlds are not games, they aren’t, but they contain games and the mechanics of accessing virtual worlds are game like. The presentation Professor Bob De Schutter makes has themes that apply to virtual worlds too and platform providers as well as content creators would do well to pay heed to what he says.

That’s before we get to the sort of games older people play. Professor Bob De Schutter presented research from Quantic Foundry regarding the games people over 50 play. The top three, by gender :

Women over 50

  1. FarmVille
  2. Glitch
  3. Second Life

Men over 50

  1. Railroad Tycoon
  2. Second Life
  3. Microsoft Solitaire

This tells us that a certain virtual world that many of us are familiar with is popular amongst over 50’s. Many of us already knew that Second Life was popular amongst a more mature audience. Plenty of over 50’s also inhabit the likes of OpenSim, High Fidelity and more.

Now, as virtual worlds have an older crowd, the rest of the presentation makes for interesting viewing, it covers issues such as accessibility, ageism and the fact that older gamers want to be challenged, not patronised.

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Great News For Indie Game Developers – Unreal Engine 4 Now Free To Use

Unreal Engine 4, the powerful game development suite has opened up a whole lot of new avenues for developers, especially for indie developers. This is because Unreal Engine 4 is now free to use, with a 5% royalty payment due if your game or app reaches a sales figure of $3,000 a quarter.

This is quite an impressive development and really does put creative tools in the hands of pretty much anyone who wants to give them a whirl. Bear in mind that there are still plenty of skills required to actually develop something with Unreal Engine 4.

Unreal Engine 4 can be used to develop apps across a range of platforms. For example you may want to develop a 2D game for mobile, or you may choose to develop a 3D blockbuster for a PC or console.

The website informs us :

USE FOR FREE

We give you everything so you can build anything. You get all tools, all features, all platforms, all source code, complete projects, sample content, regular updates and bug fixes.

I can’t see any obvious traps, this does indeed look like the real deal.

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Intel Give In To The Baying Mob But Don’t Make Gamer A Dirty Word

Hamlet Au over at New World Notes reports that Intel have pulled their adverts from Gamasutra in a new round of nonsense in the ever mounting pile of cack that is #GamerGate. Hamlet also suggests that this is an anti feminist campaign, which I don’t actually agree with because there’s far more to this than misogyny. Unfortunately too much of this issue  is buried so deeply in that pile of cack that it’s hardly likely to see the light of day.

Intel, a company known for its processing power, don’t seem to have applied much processing power to their decision. Intel will now be faced with another angry mob, complete with torches and pitchforks, criticising their decision. The central issue of this latest round of dispute is Leigh Alexander’s Gamasutra article : ‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. Intel should have shown some backbone here and let their adverts stay and I say this as someone who thinks that Leigh Alexander’s article was bloody awful, but I’ll most definitely defend her right to post the article.

The problem I have with Leigh’s article is that she goes at the subject matter with a ten ton hammer, swinging wildly and mostly missing the target whilst upsetting a lot of innocent bystanders. This is at the very least unhelpful and in many ways it’s adding more cack to the ever mounting pile of cack.

Leigh does make some good comments and amongst them is this one :

When you decline to create or to curate a culture in your spaces, you’re responsible for what spawns in the vacuum.

However what Leigh’s article also does is go some way to creating something monstrous. There’s nothing wrong with the term ‘Gamer’. I’m a gamer, I’ve been playing games going back to the days of Manic Miner, Horace goers Skiing and Sabre Wulf. This reminds me, Elite passed its 30th birthday in September, which is rather scary. Where was I? Oh yes, the creation of the gamer golem. This needs to stop, for the good of everyone.

Continue reading “Intel Give In To The Baying Mob But Don’t Make Gamer A Dirty Word”

Games and Obstacles

I saw a comment recently about point and click that said something along the lines of Second Life not being a Lucasarts adventure, quite, but you know what, I’d love there to be a LucasArts type adventure in Second Life, you know, like Monkey Island! Now of course, Monkey Island has been done and Ron Gilbert won’t tell anyone the secret but wouldn’t it be great if someone like Ron Gilbert felt there was a big enough market within Second Life for him to create a bit of a fun adventure for the platform? There are of course obvious issues such as scalability, physics, data storage yadda yadda yadda but I’m sure something could be done point and click style, the big barrier really is how does one make games pay in Second Life?

How about going even more basic than point and click and having a text adventure, Scott Adams style, I’m sure something like that could be scripted. Why are you talking about games Ciaran, I hear my alt saying, well it’s because Rod Humble has been penned in to be a keynote speaker at The Inventing The Future of Games Symposium on April 15th, according to Gamasutra.

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