Free Wilma On Escapades Island

Stella's Adventure Game System

Estelle Pienaar used to review games in Second Life on her blog : Second Life Play Instinct. Then her blog went quiet, so quiet indeed that I did not notice her Resurrected post back in February :

Well, here I am – writing another post almost one year after my last one. You might ask what I have been up to? I didn’t want to review SL games and experiences any longer, I wanted to do create games myself. Interactive adventure games that are non linear, that build a real relationship between the player and the non-player characters.

The result of Estelle’s work can now be seen in the shape and form of a new interactive adventure game entitled “Free Wilma”. Estelle blogged about the game when it launched earlier this month :

Prepare to embark on an interactive adventure game in Second Life. Situated on Escapades Island, a place of childhood dreams and mayhem, the play scenes of this point and click game will immerse you into the world of an anarchic children fantasy. Solve a series of little quests to finally save the elephant Wilma, who is held hostage by the biggest mouse ever: Modsno the ferret.

“Free Wilma” is based on a new game system in second life that breathes life into the NPCs (non player characters). The characters will react differently to the player depending on the game progress. This feature caters to a more immersive experrience than traditional linear Second Life point and click games.

I’m not going to review the game, I haven’t finished it for a start, but the concept is an interesting one. To play the game you will need to buy the Hud for 180 Linden Dollars, which isn’t very expensive in real terms but obviously some people like to try before they buy.

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