Linden Lab Followed The Rule Rather Than The Exception With Versu

Although many of us are disappointed with Linden Lab’s refusal to sell the IP and codebase of Versu to Emily Short it should be pointed out that Linden Lab are following a well trodden path. When titles shut down there is often a clamour for it to be saved or for the code to be made Open Source but this does not happen very often. There is no Open Source version of Cloud Party for example, it just vanished without much of a trace.

When City Of Heroes closed down there were campaigns to keep it alive and calls for it to be open sourced, but alas those calls fell on deaf ears. However Open Sourcing a project isn’t as straight forward as some may think, as Shava Suntzu points out in the comments of a previous post of mine about Versu :

There are lots of reasons applications can’t be open sourced. They may include proprietary libraries, or work by people who won’t release rights.

On top of this Linden Lab most definitely spent money on Versu, as Emily herself explained :

To be clear, Versu benefitted a lot from Linden’s early support, and I’m grateful for that. Without external support, what we would have now is not a well-developed open source project; what we would have is nothing in particular, because I would have needed to get a job doing something else.

Emily was of course a paid employee of Linden Lab so it’s not as if Linden Lab have taken her work away without recompense. In situations like this it’s all too easy to paint the company as the baddie … much too easy and whereas it does seem silly to spend money on a project and then shelve it when others are willing to take it off a company’s hands, this is generally the norm, rather than the exception.

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City Of Heroes – Going Dark

The residents of Paragon City will after tonight, be wondering, where have all the good men gone and where are all the gods? Where’s the street wise Hercules to fight the rising odds? Isn’t there a white knight upon a fiery steed? The answer of course will be that they have all been slain by the corporation, it’s always the corporation that gets you in the end.

City of Heroes, the first super hero MMO and arguably still the best, pulls its plug tonight, to much dismay from its remaining userbase and stirs the memories of those who particpated in the past.

Originally developed by Cryptic Studios for NCSoft, City of Heroes launched in the United States in 2004, to high praise, coming to a computer near you in Europe in 2005. City of Heroes wasn’t the most challenging of MMO’s, but it was fun, lots and lots of fun, but it has been around for quite a while now, many a company would be happy that their game was still allegedly viable eight years after launch, but not NCSoft who decided enough was enough.

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Gaming Companies Should Embrace Second Life

I’ve made a couple of posts now about Star Wars: The Old Republic. I’ve also over the years made posts about World Of Warcraft, Eve-Online and City Of Heroes. The thing is, all of these games should have a Second Life presence, especially now that we have the advent of mesh.

Second Life is perfect for gaming companies to setup a sim or two displaying their wares, they can have video promotions on touch, they can show part of their world on a sim, they can’t do combat of course but with a little bit of careful scripting they could provide some very basic quests, but most 0f all they can show people how their worlds look, they can even sell outfits and own the IP and when it comes to intellectual property infringement, all of these companies have the power to slam a copybotters backside from here to kingdom come.

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